EDBT 2026 Demo / reviewers in the wild / expert
Edgar Sucar
dblp:200/8624
· DBLP profile ↗
8ranked-venue papers
4as first author
5since 2021 · last 2025
0000-0002-5874-7559ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 5 since 2021Systems, architecture and hardware · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Dynamic Point Maps: A Versatile Representation for Dynamic 3D ReconstructionabstractDUSt3R has recently shown that one can reduce many tasks in multi-view geometry, including estimating camera intrinsics and extrinsics, reconstructing the scene in 3D, and establishing image correspondences, to the prediction of a pair of viewpoint-invariant point maps, i.e., pixel-aligned point clouds defined in a common reference frame. This formulation is elegant and powerful, but unable to tackle dynamic scenes. To address this challenge, we introduce the concept of Dynamic Point Maps (DPM), extending standard point maps to support 4D tasks such as motion segmentation, scene flow estimation, 3D object tracking, and 2D correspondence. Our key intuition is that, when time is introduced, there are several possible spatial and time references that can be used to define the point maps. We identify a minimal subset of such combinations that can be regressed by a network to solve the sub tasks mentioned above. We train a DPM predictor on a mixture of synthetic and real data and evaluate it across diverse benchmarks for video depth prediction, dynamic point cloud reconstruction, 3D scene flow and object pose tracking, achieving state-of-the-art performance. Code, models and additional results are available at https://www.robots.ox.ac.uk/~vgg/research/dynamic-point-maps/. Edgar Sucar, Zihang Lai, Eldar Insafutdinov, Andrea Vedaldi |
ICCV | 1 |
| 2023 | iMODE:Real-Time Incremental Monocular Dense Mapping Using Neural FieldabstractWe present a novel real-time dense and semantic neural field mapping system that uses only monocular images as input. Our scene representation is a dense continuous radiance field represented by a Multi-Layer Perceptron (MLP), trained from scratch in real-time. We build on high-performance sparse visual SLAM and use camera poses and sparse keypoint depths as supervision alongside RGB keyframes. Since no prior training is required, our system flexibly fits to arbitrary scale and structure at runtime, and works even with strong specular reflections. We demonstrate reconstruction over a range of scenes from small indoor to large outdoor spaces. We also show that the method can straightforwardly benefit from additional inputs such as learned depth priors or semantic labels for more precise and advanced mapping. Hidenobu Matsuki, Edgar Sucar, Tristan Laidlow, Kentaro Wada, Raluca Scona, Andrew J. Davison |
ICRA | 2 |
| 2023 | Feature-Realistic Neural Fusion for Real-Time, Open Set Scene UnderstandingabstractGeneral scene understanding for robotics requires flexible semantic representation, so that novel objects and structures which may not have been known at training time can be identified, segmented and grouped. We present an algorithm which fuses general learned features from a standard pre-trained network into a highly efficient 3D geometric neural field representation during real-time SLAM. The fused 3D feature maps inherit the coherence of the neural field's geometry representation. This means that tiny amounts of human labelling interacting at runtime enable objects or even parts of objects to be robustly and accurately segmented in an open set manner. Project page: https://makezur.github.io/FeatureRealisticFusion/ Kirill Mazur, Edgar Sucar, Andrew J. Davison |
ICRA | 2 |
| 2022 | Incremental Abstraction in Distributed Probabilistic SLAM GraphsabstractScene graphs represent the key components of a scene in a compact and semantically rich way, but are difficult to build during incremental SLAM operation because of the challenges of robustly identifying abstract scene elements and optimising continually changing, complex graphs. We present a distributed, graph-based SLAM framework for incrementally building scene graphs based on two novel components. First, we propose an incremental abstraction framework in which a neural network proposes abstract scene elements that are incorporated into the factor graph of a feature-based monocular SLAM system. Scene elements are confirmed or rejected through optimisation and incrementally replace the points yielding a more dense, semantic and compact representation. Second, enabled by our novel routing procedure, we use Gaussian Belief Propagation (GBP) for distributed inference on a graph processor. The time per iteration of GBP is structure-agnostic and we demonstrate the speed advantages over direct methods for inference of heterogeneous factor graphs. We run our system on real indoor datasets using planar abstractions and recover the major planes with significant compression. Joseph Ortiz, Talfan Evans, Edgar Sucar, Andrew J. Davison |
ICRA | 3 |
| 2021 | iMAP: Implicit Mapping and Positioning in Real-TimeabstractWe show for the first time that a multilayer perceptron (MLP) can serve as the only scene representation in a real-time SLAM system for a handheld RGB-D camera. Our network is trained in live operation without prior data, building a dense, scene-specific implicit 3D model of occupancy and colour which is also immediately used for tracking.Achieving real-time SLAM via continual training of a neural network against a live image stream requires significant innovation. Our iMAP algorithm uses a keyframe structure and multi-processing computation flow, with dynamic information-guided pixel sampling for speed, with tracking at 10 Hz and global map updating at 2 Hz. The advantages of an implicit MLP over standard dense SLAM techniques include efficient geometry representation with automatic detail control and smooth, plausible filling-in of unobserved regions such as the back surfaces of objects. Edgar Sucar, Shikun Liu, Joseph Ortiz, Andrew J. Davison |
ICCV | 1 |
| 2020 | NodeSLAM: Neural Object Descriptors for Multi-View Shape ReconstructionabstractThe choice of scene representation is crucial in both the shape inference algorithms it requires and the smart applications it enables. We present efficient and optimisable multi-class learned object descriptors together with a novel probabilistic and differential rendering engine, for principled full object shape inference from one or more RGB-D images. Our framework allows for accurate and robust 3D object reconstruction which enables multiple applications including robot grasping and placing, augmented reality, and the first object-level SLAM system capable of optimising object poses and shapes jointly with camera trajectory. Edgar Sucar, Kentaro Wada, Andrew J. Davison |
3DV | 1 |
| 2020 | MoreFusion: Multi-object Reasoning for 6D Pose Estimation from Volumetric FusionabstractRobots and other smart devices need efficient object-based scene representations from their on-board vision systems to reason about contact, physics and occlusion. Recognized precise object models will play an important role alongside non-parametric reconstructions of unrecognized structures. We present a system which can estimate the accurate poses of multiple known objects in contact and occlusion from real-time, embodied multi-view vision. Our approach makes 3D object pose proposals from single RGB-D views, accumulates pose estimates and non-parametric occupancy information from multiple views as the camera moves, and performs joint optimization to estimate consistent, non-intersecting poses for multiple objects in contact. We verify the accuracy and robustness of our approach experimentally on 2 object datasets: YCB-Video, and our own challenging Cluttered YCB-Video. We demonstrate a real-time robotics application where a robot arm precisely and orderly disassembles complicated piles of objects, using only on-board RGB-D vision. Kentaro Wada, Edgar Sucar, Stephen James, Daniel Lenton, Andrew J. Davison |
CVPR | 2 |
| 2018 | Bayesian Scale Estimation for Monocular SLAM Based on Generic Object Detection for Correcting Scale DriftabstractWe propose a novel real-time algorithm for estimating the local scale correction of a monocular SLAM system, to obtain a correctly scaled version of the 3D map and of the camera trajectory. Within a Bayesian framework, it integrates observations from a deep-learning based generic object detector and landmarks from the map whose projection lie inside a detection region, to produce scale correction estimates from single frames. For each observation, a prior distribution on the height of the detected object class is used to define the observation's likelihood. Due to the scale drift inherent to monocular SLAM systems, we also incorporate a rough model on the dynamics of scale drift. Quantitative evaluations are presented on the KITTI dataset, and compared with different approaches. The results show a superior performance of our proposal in terms of relative translational error when compared to other monocular systems based on object detection. Edgar Sucar, Jean-Bernard Hayet |
ICRA | 1 |