Demo Data from EDBT 2026 / reviewers in the wild / expert
Jianhui Mei
dblp:201/0176
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Autonomous driving · 65% Segmentation and scene understanding · 22% Graph learning · 13% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Autonomous driving
end-to-end driving |
0.9 | 1 | 2025 | GraphAD: Interaction Scene Graph for End-to-end Autonomous Driving · IJCAI 2025 |
Robotics › Autonomous driving
interaction modeling |
0.9 | 1 | 2025 | GraphAD: Interaction Scene Graph for End-to-end Autonomous Driving · IJCAI 2025 |
Robotics › Autonomous driving
perception |
0.9 | 1 | 2025 | GraphAD: Interaction Scene Graph for End-to-end Autonomous Driving · IJCAI 2025 |
Computer vision › Segmentation and scene understanding
scene graph |
0.9 | 1 | 2025 | GraphAD: Interaction Scene Graph for End-to-end Autonomous Driving · IJCAI 2025 |
Machine learning › Graph learning
graph neural network |
0.3 | 1 | 2025 | GraphAD: Interaction Scene Graph for End-to-end Autonomous Driving · IJCAI 2025 |
Machine learning › Graph learning › graph representation
scene graph representation |
0.3 | 1 | 2025 | GraphAD: Interaction Scene Graph for End-to-end Autonomous Driving · IJCAI 2025 |
Methods — techniques the papers use, named apart from their topics
graph representation · 0.9attention mechanism · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GraphAD: Interaction Scene Graph for End-to-end Autonomous DrivingabstractModeling complicated interactions among the ego-vehicle, road agents, and map elements has been a crucial part for safety-critical autonomous driving. Previous work on end-to-end autonomous driving relies on the attention mechanism to handle heterogeneous interactions, which fails to capture geometric priors and is also computationally intensive. In this paper, we propose the Interaction Scene Graph (ISG) as a unified method to model the interactions among the ego-vehicle, road agents, and map elements. With the representation of the ISG, the driving agents aggregate essential information from the most influential elements, including the road agents with potential collisions and the map elements to follow. Since a mass of unnecessary interactions are omitted, the more efficient scene-graph-based framework is able to focus on indispensable connections and leads to better performance. We evaluate the proposed method for end-to-end autonomous driving on the nuScenes dataset. Compared with strong baselines, our method significantly outperforms in full-stack driving tasks. Deheng Qian, Yifeng Pan, Zhenbao Liang, Yingzong Liu, Jianhui Mei, Maolei Fu, Zhujin Liang, Dalong Du |
IJCAI | 9 |
| 2018 | CH-Marker: A Color Marker Robust to Occlusion for Augmented RealityabstractFiducial marker systems are composed of a number of patterns that are mounted in the environment and automatically detected by computer vision algorithms using digital techniques. Thus, these systems are valuable in augmented reality (AR), robot navigation, and other applications. This paper proposes a new AR marker called CH-marker, which uses Hamming check codes to encode multiple kinds of colors and restore binary codes in the squares occluded in the markers. The marker solves the registration failure, which occurs when the markers are partially occluded in dynamic scenes. Experiments showed that the proposed marker is effective, reliable, and can meet the application demand of AR. Jianhui Mei |
Int. J. Pattern Recognit. Artif. Intell. | 3 |
| 2017 | Augmented reality-based training system for hand rehabilitation
Jia Liu 0034, Jianhui Mei, Xiong Lu |
Multim. Tools Appl. | 2 |