Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Wen Heng

dblp:201/7460 · DBLP profile ↗
← Back
7ranked-venue papers
2as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 4 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Efficient and distributed learning · 65% Video understanding and tracking · 17% 3D vision · 10%
Computer graphics and multimedia
1 paper
Image and video processing · 50% Geometric modeling and processing · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 100%

Topics — the 15 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning › distributed training
communication-efficient training
1.012026
MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production · EuroSys 2026
Machine learning › Efficient and distributed learning
distributed training
1.012026
MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production · EuroSys 2026
Machine learning › Efficient and distributed learning › distributed training › large model training
mixture-of-experts training
1.012026
MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production · EuroSys 2026
Computer vision › 3D vision
human mesh recovery
0.712023
Capturing the Motion of Every Joint: 3D Human Pose and Shape Estimation with Independent Tokens · ICLR 2023
Computer vision › Video understanding and tracking › motion analysis › motion modeling
intermediate flow estimation
0.612022
Real-Time Intermediate Flow Estimation for Video Frame Interpolation · ECCV (14) 2022
Computer vision › Video understanding and tracking
video enhancement
0.612022
Real-Time Intermediate Flow Estimation for Video Frame Interpolation · ECCV (14) 2022
Geometric modeling and processing
real-time interpolation
0.612022
Real-Time Intermediate Flow Estimation for Video Frame Interpolation · ECCV (14) 2022
Image and video processing
video frame interpolation
0.612022
Real-Time Intermediate Flow Estimation for Video Frame Interpolation · ECCV (14) 2022
Machine learning › Efficient and distributed learning › automated machine learning
neural architecture search
0.412020
Single Path One-Shot Neural Architecture Search with Uniform Sampling · ECCV (16) 2020
Machine learning › Efficient and distributed learning › automated machine learning › neural architecture search
one-shot neural architecture search
0.412020
Single Path One-Shot Neural Architecture Search with Uniform Sampling · ECCV (16) 2020
Machine learning › Efficient and distributed learning
parameter sharing
0.412020
Single Path One-Shot Neural Architecture Search with Uniform Sampling · ECCV (16) 2020
Machine learning › Generative modeling
image generation
0.412019
Learning to Paint With Model-Based Deep Reinforcement Learning · ICCV 2019
High-performance computing
large-scale training
0.312026
MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production · EuroSys 2026
High-performance computing
performance optimization at scale
0.312026
MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production · EuroSys 2026
Machine learning › Reinforcement learning
model-based reinforcement learning
0.112019
Learning to Paint With Model-Based Deep Reinforcement Learning · ICCV 2019

Methods — techniques the papers use, named apart from their topics

communication optimization · 2.0optical flow · 1.1intermediate flow estimation · 1.1mixture-of-experts · 1.0mixture of experts · 1.0transformer · 0.7independent tokens · 0.7uniform sampling · 0.4neural renderer · 0.4deep reinforcement learning · 0.4
YearPublicationVenuePosition
2026 MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production
abstract
We present MegaScale-MoE, a production system tailored for the efficient training of large-scale mixture-of-experts (MoE) models. MoE emerges as a promising architecture to scale large language models (LLMs) to unprecedented sizes, thereby enhancing model performance. However, existing MoE training systems experience a degradation in training efficiency, exacerbated by the escalating scale of MoE models and the continuous evolution of hardware.
Chao Jin 0007, Ziheng Jiang, Zhihao Bai, Juncai Liu, Xiang Li 0067, Ningxin Zheng, Qi Huang 0001, Wen Heng, Yiyuan Ma, Wenlei Bao, Size Zheng 0001, Xuegui Zheng, Yanghua Peng, Haibin Lin, Xuanzhe Liu, Xin Jin 0008, Xin Liu 0086
EuroSys11
2023 Capturing the Motion of Every Joint: 3D Human Pose and Shape Estimation with Independent Tokens
Wen Heng, Guozhong Luo, Wankou Yang, Gang Yu 0002
ICLR2
2022 Real-Time Intermediate Flow Estimation for Video Frame Interpolation
Zhewei Huang, Wen Heng, Boxin Shi, Shuchang Zhou 0001
ECCV (14)3
2020 Single Path One-Shot Neural Architecture Search with Uniform Sampling
Zichao Guo, Xiangyu Zhang 0005, Haoyuan Mu, Wen Heng, Zechun Liu, Jian Sun 0001
ECCV (16)4
2019 Learning to Paint With Model-Based Deep Reinforcement Learning
abstract
We show how to teach machines to paint like human painters, who can use a small number of strokes to create fantastic paintings. By employing a neural renderer in model-based Deep Reinforcement Learning (DRL), our agents learn to determine the position and color of each stroke and make long-term plans to decompose texture-rich images into strokes. Experiments demonstrate that excellent visual effects can be achieved using hundreds of strokes. The training process does not require the experience of human painters or stroke tracking data. The code is available at https://github.com/hzwer/ICCV2019-LearningToPaint.
Zhewei Huang, Shuchang Zhou 0001, Wen Heng
ICCV3
2019 How to Assess the Quality of Compressed Surveillance Videos Using Face Recognition
abstract
Video surveillance plays an important role in public security. To store the growing volume of surveillance videos, video compression is beneficial for reducing video volume; however, it is simultaneously harmful to the video quality. Video quality assessment (VQA) methods help to achieve a tradeoff between the data volume and perceptual quality of compressed surveillance videos. Generally speaking, surveillance video quality assessment (SVQA) is different from conventional VQA, because surveillance videos are usually used for specific tasks, e.g., pedestrian recognition, rather than for entertainment purposes. Therefore, in this paper, we propose two full-reference SVQA methods based on the concept of quality of recognition. We first design two new tasks, distorted face verification (DFV) and distorted face identification (DFI), based on which we further propose two SVQA methods, DFV-SVQA and DFI-SVQA, and corresponding quality metrics. The core components of the DFV-SVQA and DFI-SVQA methods are feature extractors (a DFV model and a DFI model), which we construct using convolutional-neural-network-based face recognition models. In addition, we construct a real-world surveillance video data set, based on which we analyze how various factors, including the video codec, compression level, face resolution, and light intensity, affect the quality of compressed surveillance videos. We find that, compared with conventional VQA methods, our methods are more effective in measuring the quality of surveillance videos while maintaining an acceptable time efficiency.
Wen Heng, Tingting Jiang 0001, Wen Gao 0001
IEEE Trans. Circuits Syst. Video Technol.1
2017 From image quality to patch quality: An Image-Patch Model for No-Reference image quality assessment
abstract
Supervised learning is gradually used for image quality assessment (IQA). For the patch-based methods, the `ground truth' quality of patches is essential for training, but in practice it's easy to obtain the ground truth quality of images rather than patches. So we propose an Image-Patch model (IPM) to estimate the `ground truth' quality for patches with known ground truth quality of images. Combined with baseline image quality estimator e.g. convolutional neural network IQA (CNN-IQA), the IPM can reduce the noise in patches' labels and make training more efficiently. The experiments show that the IPM improves the performance of baseline estimator on most of the distortion types while make great progress in evaluating local quality.
Wen Heng, Tingting Jiang 0001
ICASSP1