EDBT 2026 Demo / reviewers in the wild / expert
Wen Heng
dblp:201/7460
· DBLP profile ↗
7ranked-venue papers
2as first author
3since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 4 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Efficient and distributed learning · 65% Video understanding and tracking · 17% 3D vision · 10% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 50% Geometric modeling and processing · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 100% |
Topics — the 15 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning › distributed training
communication-efficient training |
1.0 | 1 | 2026 | MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production · EuroSys 2026 |
Machine learning › Efficient and distributed learning
distributed training |
1.0 | 1 | 2026 | MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production · EuroSys 2026 |
Machine learning › Efficient and distributed learning › distributed training › large model training
mixture-of-experts training |
1.0 | 1 | 2026 | MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production · EuroSys 2026 |
Computer vision › 3D vision
human mesh recovery |
0.7 | 1 | 2023 | Capturing the Motion of Every Joint: 3D Human Pose and Shape Estimation with Independent Tokens · ICLR 2023 |
Computer vision › Video understanding and tracking › motion analysis › motion modeling
intermediate flow estimation |
0.6 | 1 | 2022 | Real-Time Intermediate Flow Estimation for Video Frame Interpolation · ECCV (14) 2022 |
Computer vision › Video understanding and tracking
video enhancement |
0.6 | 1 | 2022 | Real-Time Intermediate Flow Estimation for Video Frame Interpolation · ECCV (14) 2022 |
Geometric modeling and processing
real-time interpolation |
0.6 | 1 | 2022 | Real-Time Intermediate Flow Estimation for Video Frame Interpolation · ECCV (14) 2022 |
Image and video processing
video frame interpolation |
0.6 | 1 | 2022 | Real-Time Intermediate Flow Estimation for Video Frame Interpolation · ECCV (14) 2022 |
Machine learning › Efficient and distributed learning › automated machine learning
neural architecture search |
0.4 | 1 | 2020 | Single Path One-Shot Neural Architecture Search with Uniform Sampling · ECCV (16) 2020 |
Machine learning › Efficient and distributed learning › automated machine learning › neural architecture search
one-shot neural architecture search |
0.4 | 1 | 2020 | Single Path One-Shot Neural Architecture Search with Uniform Sampling · ECCV (16) 2020 |
Machine learning › Efficient and distributed learning
parameter sharing |
0.4 | 1 | 2020 | Single Path One-Shot Neural Architecture Search with Uniform Sampling · ECCV (16) 2020 |
Machine learning › Generative modeling
image generation |
0.4 | 1 | 2019 | Learning to Paint With Model-Based Deep Reinforcement Learning · ICCV 2019 |
High-performance computing
large-scale training |
0.3 | 1 | 2026 | MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production · EuroSys 2026 |
High-performance computing
performance optimization at scale |
0.3 | 1 | 2026 | MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in Production · EuroSys 2026 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
0.1 | 1 | 2019 | Learning to Paint With Model-Based Deep Reinforcement Learning · ICCV 2019 |
Methods — techniques the papers use, named apart from their topics
communication optimization · 2.0optical flow · 1.1intermediate flow estimation · 1.1mixture-of-experts · 1.0mixture of experts · 1.0transformer · 0.7independent tokens · 0.7uniform sampling · 0.4neural renderer · 0.4deep reinforcement learning · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MegaScale-MoE: Large-Scale Communication-Efficient Training of Mixture-of-Experts Models in ProductionabstractWe present MegaScale-MoE, a production system tailored for the efficient training of large-scale mixture-of-experts (MoE) models. MoE emerges as a promising architecture to scale large language models (LLMs) to unprecedented sizes, thereby enhancing model performance. However, existing MoE training systems experience a degradation in training efficiency, exacerbated by the escalating scale of MoE models and the continuous evolution of hardware. Chao Jin 0007, Ziheng Jiang, Zhihao Bai, Juncai Liu, Xiang Li 0067, Ningxin Zheng, Qi Huang 0001, Wen Heng, Yiyuan Ma, Wenlei Bao, Size Zheng 0001, Xuegui Zheng, Yanghua Peng, Haibin Lin, Xuanzhe Liu, Xin Jin 0008, Xin Liu 0086 |
EuroSys | 11 |
| 2023 | Capturing the Motion of Every Joint: 3D Human Pose and Shape Estimation with Independent Tokens
Wen Heng, Guozhong Luo, Wankou Yang, Gang Yu 0002 |
ICLR | 2 |
| 2022 | Real-Time Intermediate Flow Estimation for Video Frame Interpolation
Zhewei Huang, Wen Heng, Boxin Shi, Shuchang Zhou 0001 |
ECCV (14) | 3 |
| 2020 | Single Path One-Shot Neural Architecture Search with Uniform Sampling
Zichao Guo, Xiangyu Zhang 0005, Haoyuan Mu, Wen Heng, Zechun Liu, Jian Sun 0001 |
ECCV (16) | 4 |
| 2019 | Learning to Paint With Model-Based Deep Reinforcement LearningabstractWe show how to teach machines to paint like human painters, who can use a small number of strokes to create fantastic paintings. By employing a neural renderer in model-based Deep Reinforcement Learning (DRL), our agents learn to determine the position and color of each stroke and make long-term plans to decompose texture-rich images into strokes. Experiments demonstrate that excellent visual effects can be achieved using hundreds of strokes. The training process does not require the experience of human painters or stroke tracking data. The code is available at https://github.com/hzwer/ICCV2019-LearningToPaint. Zhewei Huang, Shuchang Zhou 0001, Wen Heng |
ICCV | 3 |
| 2019 | How to Assess the Quality of Compressed Surveillance Videos Using Face RecognitionabstractVideo surveillance plays an important role in public security. To store the growing volume of surveillance videos, video compression is beneficial for reducing video volume; however, it is simultaneously harmful to the video quality. Video quality assessment (VQA) methods help to achieve a tradeoff between the data volume and perceptual quality of compressed surveillance videos. Generally speaking, surveillance video quality assessment (SVQA) is different from conventional VQA, because surveillance videos are usually used for specific tasks, e.g., pedestrian recognition, rather than for entertainment purposes. Therefore, in this paper, we propose two full-reference SVQA methods based on the concept of quality of recognition. We first design two new tasks, distorted face verification (DFV) and distorted face identification (DFI), based on which we further propose two SVQA methods, DFV-SVQA and DFI-SVQA, and corresponding quality metrics. The core components of the DFV-SVQA and DFI-SVQA methods are feature extractors (a DFV model and a DFI model), which we construct using convolutional-neural-network-based face recognition models. In addition, we construct a real-world surveillance video data set, based on which we analyze how various factors, including the video codec, compression level, face resolution, and light intensity, affect the quality of compressed surveillance videos. We find that, compared with conventional VQA methods, our methods are more effective in measuring the quality of surveillance videos while maintaining an acceptable time efficiency. Wen Heng, Tingting Jiang 0001, Wen Gao 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2017 | From image quality to patch quality: An Image-Patch Model for No-Reference image quality assessmentabstractSupervised learning is gradually used for image quality assessment (IQA). For the patch-based methods, the `ground truth' quality of patches is essential for training, but in practice it's easy to obtain the ground truth quality of images rather than patches. So we propose an Image-Patch model (IPM) to estimate the `ground truth' quality for patches with known ground truth quality of images. Combined with baseline image quality estimator e.g. convolutional neural network IQA (CNN-IQA), the IPM can reduce the noise in patches' labels and make training more efficiently. The experiments show that the IPM improves the performance of baseline estimator on most of the distortion types while make great progress in evaluating local quality. Wen Heng, Tingting Jiang 0001 |
ICASSP | 1 |