Demo Data from EDBT 2026 / reviewers in the wild / expert
Yuying Zhu 0002
dblp:201/8723-2
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2021
0000-0001-6536-4356ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 62% Face, body and person analysis · 38% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation |
0.5 | 1 | 2021 | Hand Pose Understanding With Large-Scale Photo-Realistic Rendering Dataset · IEEE Trans. Image Process. 2021 |
Computer vision › 3D vision › 3d human reconstruction
hand shape reconstruction |
0.5 | 1 | 2021 | Weakly Supervised Learning for Single Depth-Based Hand Shape Recovery · IEEE Trans. Image Process. 2021 |
Computer vision › 3D vision
3d shape reconstruction |
0.1 | 1 | 2021 | Weakly Supervised Learning for Single Depth-Based Hand Shape Recovery · IEEE Trans. Image Process. 2021 |
Methods — techniques the papers use, named apart from their topics
statistical hand shape model · 0.5photorealistic rendering · 0.5multi-task learning · 0.5joint regression network · 0.5chamfer loss · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Hand Pose Understanding With Large-Scale Photo-Realistic Rendering DatasetabstractHand pose understanding is essential to applications such as human computer interaction and augmented reality. Recently, deep learning based methods achieve great progress in this problem. However, the lack of high-quality and large-scale dataset prevents the further improvement of hand pose related tasks such as 2D/3D hand pose from color and depth from color. In this paper, we develop a large-scale and high-quality synthetic dataset, PBRHand. The dataset contains millions of photo-realistic rendered hand images and various ground truths including pose, semantic segmentation, and depth. Based on the dataset, we firstly investigate the effect of rendering methods and used databases on the performance of three hand pose related tasks: 2D/3D hand pose from color, depth from color and 3D hand pose from depth. This study provides insights that photo-realistic rendering dataset is worthy of synthesizing and shows that our new dataset can improve the performance of the state-of-the-art on these tasks. This synthetic data also enables us to explore multi-task learning, while it is expensive to have all the ground truth available on real data. Evaluations show that our approach can achieve state-of-the-art or competitive performance on several public datasets. Xiaoming Deng 0001, Yinda Zhang 0001, Yuying Zhu 0002, Dachuan Cheng, Dexin Zuo, Zhaopeng Cui, Ping Tan 0002, Liang Chang 0001, Hongan Wang |
IEEE Trans. Image Process. | 4 |
| 2021 | Weakly Supervised Learning for Single Depth-Based Hand Shape RecoveryabstractRecent emerging technologies such AR/VR and HCI are drawing high demand on more comprehensive hand shape understanding, requiring not only 3D hand skeleton pose but also hand shape geometry. In this paper, we propose a deep learning framework to produce 3D hand shape from a single depth image. To address the challenge that capturing ground truth 3D hand shape in the training dataset is non-trivial, we leverage synthetic data to construct a statistical hand shape model and adopt weak supervision from widely accessible hand skeleton pose annotation. To bridge the gap due to the different hand skeleton definitions in the existing public datasets, we propose a joint regression network for hand pose adaptation. To reconstruct the hand shape, we use Chamfer loss between the predicted hand shape and the point cloud from the input depth to learn the shape reconstruction model in a weakly-supervised manner. Experiments demonstrate that our model adapts well to the real data and produces accurate hand shapes that outperform the state-of-the-art methods both qualitatively and quantitatively. Xiaoming Deng 0001, Yuying Zhu 0002, Yinda Zhang 0001, Zhaopeng Cui, Ping Tan 0002, Wentian Qu, CuiXia Ma, Hongan Wang |
IEEE Trans. Image Process. | 2 |
| 2019 | Cascaded Point Network for 3D Hand Pose EstimationabstractRecent PointNet-family hand pose methods have the advantages of high pose estimation performance and small model size, and it is a key problem to get effective sample points for PointNet-family methods. In this paper, we propose a two-stage coarse to fine hand pose estimation method, which belongs to PointNet-family methods and explores a new sample point strategy. In the first stage, we use 3D coordinate and surface normal of normalized point cloud as input to regress coarse hand joints. In the second stage, we use the hand joints in the first stage as the initial sample points to refine the hand joints. Experiments on widely used datasets demonstrate that using joints as sample points is more effective and our method achieves top-rank performance. Yikun Dou, Yuying Zhu 0002, Xiaoming Deng 0001, CuiXia Ma, Liang Chang 0001, Hongan Wang |
ICASSP | 3 |