Demo Data from EDBT 2026 / reviewers in the wild / expert
Teodor Alexandru Szente
dblp:201/9617 · also Teodor Szente
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 67% Representation and self-supervised learning · 33% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human reconstruction |
0.5 | 1 | 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak Supervision · NeurIPS 2021 |
Computer vision › 3D vision › 3d human reconstruction
multi-person reconstruction |
0.5 | 1 | 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak Supervision · NeurIPS 2021 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning › reconstruction-based learning
self-supervised reconstruction |
0.5 | 1 | 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak Supervision · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
transformer · 0.5self-supervised loss · 0.5mesh decimation · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | SPHEAR: Spherical Head Registration for Complete Statistical 3D ModelingabstractWe present SPHEAR, an accurate, differentiable parametric statistical 3D human head model, enabled by a novel 3D registration method based on spherical embeddings. We shift the paradigm away from the classical Non-Rigid Registration methods, which operate under various surface priors, increasing reconstruction fidelity and minimizing required human intervention. Additionally, SPHEAR is a complete model that allows not only to sample diverse synthetic head shapes and facial expressions, but also gaze directions, high-resolution color textures, surface normal maps, and hair cuts represented in detail, as strands. SP-HEAR can be used for automatic realistic visual data generation, semantic annotation, and general reconstruction tasks. Compared to state-of-the-art approaches, our components are fast and memory efficient, and experiments support the validity of our design choices and the accuracy of registration, reconstruction and generation techniques. Eduard Gabriel Bazavan, Andrei Zanfir, Teodor Alexandru Szente, Mihai Zanfir, Thiemo Alldieck, Cristian Sminchisescu |
3DV | 3 |
| 2021 | REMIPS: Physically Consistent 3D Reconstruction of Multiple Interacting People under Weak SupervisionabstractThe three-dimensional reconstruction of multiple interacting humans given a monocular image is crucial for the general task of scene understanding, as capturing the subtleties of interaction is often the very reason for taking a picture. Current 3D human reconstruction methods either treat each person independently, ignoring most of the context, or reconstruct people jointly, but cannot recover interactions correctly when people are in close proximity. In this work, we introduce \textbf{REMIPS}, a model for 3D \underline{Re}construction of \underline{M}ultiple \underline{I}nteracting \underline{P}eople under Weak \underline{S}upervision. \textbf{REMIPS} can reconstruct a variable number of people directly from monocular images. At the core of our methodology stands a novel transformer network that combines unordered person tokens (one for each detected human) with positional-encoded tokens from image features patches. We introduce a novel unified model for self- and interpenetration-collisions based on a mesh approximation computed by applying decimation operators. We rely on self-supervised losses for flexibility and generalisation in-the-wild and incorporate self-contact and interaction-contact losses directly into the learning process. With \textbf{REMIPS}, we report state-of-the-art quantitative results on common benchmarks even in cases where no 3D supervision is used. Additionally, qualitative visual results show that our reconstructions are plausible in terms of pose and shape and coherent for challenging images, collected in-the-wild, where people are often interacting. Mihai Fieraru, Mihai Zanfir, Teodor Alexandru Szente, Eduard Gabriel Bazavan, Vlad Olaru, Cristian Sminchisescu |
NeurIPS | 3 |