Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhiliu Yang
dblp:202/0525
· DBLP profile ↗
6ranked-venue papers
3as first author
4since 2021 · last 2026
0000-0002-1009-9249ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021Systems, architecture and hardware · 4 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 50% Robot navigation and mapping · 50% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding › panoptic segmentation
video panoptic segmentation |
1.0 | 1 | 2026 | SPORTS: Simultaneous Panoptic Odometry, Rendering, Tracking and Segmentation for Urban Scenes Understanding · IEEE Trans. Multim. 2026 |
Robotics › Robot navigation and mapping
visual odometry |
1.0 | 1 | 2026 | SPORTS: Simultaneous Panoptic Odometry, Rendering, Tracking and Segmentation for Urban Scenes Understanding · IEEE Trans. Multim. 2026 |
Methods — techniques the papers use, named apart from their topics
point-based rendering · 2.0attention-based geometric fusion · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SPORTS: Simultaneous Panoptic Odometry, Rendering, Tracking and Segmentation for Urban Scenes UnderstandingabstractThe scene perception, understanding, and simulation are fundamental techniques for embodied-AI agents, while existing solutions are still prone to segmentation deficiency, dynamic objects' interference, sensor data sparsity, and view-limitation problems. This paper proposes a novel framework, named SPORTS, for holistic scene understanding via tightly integrating Video Panoptic Segmentation (VPS), Visual Odometry (VO), and Scene Rendering (SR) tasks into an iterative and unified perspective. Firstly, VPS designs an adaptive attention-based geometric fusion mechanism to align cross-frame features via enrolling the pose, depth, and optical flow modality, which automatically adjust feature maps for different decoding stages. And a post-matching strategy is integrated to improve identities tracking. In VO, panoptic segmentation results from VPS are combined with the optical flow map to improve the confidence estimation of dynamic objects, which enhances the accuracy of the camera pose estimation and completeness of the depth map generation via the learning-based paradigm. Furthermore, the point-based rendering of SR is beneficial from VO, transforming sparse point clouds into neural fields to synthesize high-fidelity RGB views and twin panoptic views. Extensive experiments on three public datasets demonstrate that our attention-based feature fusion outperforms most existing state-of-the-art methods on the odometry, tracking, segmentation, and novel view synthesis tasks. Zhiliu Yang, Jinyu Dai |
IEEE Trans. Multim. | 1 |
| 2025 | PaFi-GS: Gaussian Splatting via Propagation-Aware Filtering for Urban Street View Rendering
Ying Long, Zhiliu Yang, Chen Liu 0001 |
ICANN (2) | 2 |
| 2024 | TivNe-SLAM: Dynamic Mapping and Tracking via Time-Varying Neural Radiance FieldsabstractPrevious attempts to integrate Neural Radiance Fields (NeRF) into the Simultaneous Localization and Mapping (SLAM) framework either rely on the assumption of static scenes or require the ground truth camera poses, which impedes their application in real-world scenarios. This paper proposes a time-varying representation to track and reconstruct the dynamic scenes. Firstly, two processes, a tracking process and a mapping process, are maintained simultaneously in our framework. In the tracking process, all input images are uniformly sampled and then progressively trained in a self-supervised paradigm. In the mapping process, we leverage motion masks to distinguish dynamic objects from the static background, and sample more pixels from dynamic areas. Secondly, the parameter optimization for both processes is comprised of two stages: the first stage associates time with 3D positions to convert the deformation field to the canonical field. The second stage associates time with the embeddings of the canonical field to obtain colors and a Signed Distance Function (SDF). Lastly, we propose a novel keyframe selection strategy based on the overlapping rate. Our approach is evaluated on two synthetic datasets and one real-world dataset, and the experiments validate that our method achieves competitive results in both tracking and mapping when compared to existing state-of-the-art NeRF-based dynamic SLAM systems. Chengyao Duan, Zhiliu Yang |
IROS | 2 |
| 2021 | TUPPer-Map: Temporal and Unified Panoptic Perception for 3D Metric-Semantic MappingabstractIn this paper, we propose TUPPer-Map, a metric-semantic mapping framework based on the unified panoptic segmentation and temporal data association. In contrast to the previous mapping method, our framework integrates the data association stage into the holistic pixel-level segmentation stage in an end-to-end fashion, taking advantage of both intra-frame and inter-frame spatial and temporal knowledge. Firstly, we unify two-branch instance segmentation network and semantic segmentation network into a single network by sharing the backbone net, maximizing the 2D panoptic segmentation performance. Next, we leverage geometric segmentation to refine the segments predicted via deep learning. Then, we design a novel deep learning based data association module to track the object instances across different frames. Optical flow of consecutive frames and alignment of ROI (Region of Interest) candidates are learned to predict the frame-consistent instance label. At last, 2D semantics are integrated into 3D volume by TSDF raycasting to build the final map. We evaluated the performance of our framework extensively over the SceneNN, ScanNet v2 and Cityscapes-VPS datasets. Our experimental results demonstrate the superiority of TUPPer-Map over existing semantic mapping methods. Overall, our work illustrates that using learning based data association strategy can enable a more unified perception network for 3D mapping. Zhiliu Yang, Chen Liu 0001 |
IROS | 1 |
| 2020 | π-Map: A Decision-Based Sensor Fusion with Global Optimization for Indoor MappingabstractIn this paper, we propose π-map, a tightly coupled fusion mechanism that dynamically consumes LiDAR and sonar data to generate reliable and scalable indoor maps for autonomous robot navigation. The key novelty of π-map over previous attempts is the utilization of a fusion mechanism that works in three stages: the first LiDAR scan matching stage efficiently generates initial key localization poses; the second optimization stage is used to eliminate errors accumulated from the previous stage and guarantees that accurate large-scale maps can be generated; then the final revisit scan fusion stage effectively fuses the LiDAR map and the sonar map to generate a highly accurate representation of the indoor environment. We evaluate π-map on both large and small environments and verify its superiority over existing fusion methods. Zhiliu Yang, Bo Yu 0014, Jie Tang 0003, Shaoshan Liu, Chen Liu 0001 |
IROS | 1 |
| 2020 | On the code modernization of shared sampling alpha matting with OpenMP
Tien-Hsiung Weng, Kuanching Li, Zhiliu Yang, Chen Liu 0001 |
Future Gener. Comput. Syst. | 3 |