EDBT 2026 Demo / reviewers in the wild / expert
Ciara Pike-Burke
dblp:202/1263
· DBLP profile ↗
22ranked-venue papers
3as first author
18since 2021 · last 2025
0000-0002-5847-1193ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 3 first-author · 18 since 2021Theory of computation · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Efficient Exploitation of Hierarchical Structure in Sparse Reward Reinforcement LearningabstractWe study goal-conditioned Hierarchical Reinforcement Learning (HRL), where a high-level agent instructs sub-goals to a low-level agent. Under the assumption of a sparse reward function and known hierarchical decomposition, we propose a new algorithm to learn optimal hierarchical policies. Our algorithm takes a low-level policy as input and is flexible enough to work with a wide range of low-level policies. We show that when the algorithm that computes the low-level policy is optimistic and provably efficient, our HRL algorithm enjoys a regret bound which represents a significant improvement compared to previous results for HRL. Importantly, our regret upper bound highlights key characteristics of the hierarchical decomposition that guarantee that our hierarchical algorithm is more efficient than the best monolithic approach. We support our theoretical findings with experiments that underscore that our method consistently outperforms algorithms that ignore the hierarchical structure. Gianluca Drappo, Arnaud Robert, Marcello Restelli, A. Aldo Faisal, Alberto Maria Metelli, Ciara Pike-Burke |
AISTATS | 6 |
| 2025 | QuACK: A Multipurpose Queuing Algorithm for Cooperative k-Armed BanditsabstractThis paper studies the cooperative stochastic $k$-armed bandit problem, where $m$ agents collaborate to identify the optimal action. Rather than adapting a specific single-agent algorithm, we propose a general-purpose black-box reduction that extends any single-agent algorithm to the multi-agent setting. Under mild assumptions, we prove that our black-box approach preserves the regret guarantees of the chosen algorithm, and is capable of achieving minimax-optimality up to an additive graph-dependent term. Our method applies to various bandit settings, including heavy-tailed and duelling bandits, and those with local differential privacy. Empirically, it is competitive with or outperforms specialized multi-agent algorithms. Benjamin Howson, Sarah Filippi, Ciara Pike-Burke |
AISTATS | 3 |
| 2025 | Fixed-Budget Change Point Identification in Piecewise Constant BanditsabstractWe study the piecewise constant bandit problem where the expected reward is a piecewise constant function with one change point (discontinuity) across the action space $[0,1]$ and the learner’s aim is to locate the change point. Under the assumption of a fixed exploration budget, we provide the first non-asymptotic analysis of policies designed to locate abrupt changes in the mean reward function under bandit feedback. We study the problem under a large and small budget regime, and for both settings establish lower bounds on the error probability and provide algorithms with near matching upper bounds. Interestingly, our results show a separation in the complexity of the two regimes. We then propose a regime adaptive algorithm which is near optimal for both small and large budgets simultaneously. We complement our theoretical analysis with experimental results in simulated environments to support our findings. Joseph Lazzaro, Ciara Pike-Burke |
AISTATS | 2 |
| 2025 | When and why randomised exploration works (in linear bandits)abstractWe provide an approach for the analysis of randomised exploration algorithms like Thompson sampling that does not rely on forced optimism or posterior inflation. With this, we demonstrate that in the $d$-dimensional linear bandit setting, when the action space is smooth and strongly convex, randomised exploration algorithms enjoy an $n$-step regret bound of the order $O(d\sqrt{n} \log(n))$. Notably, this shows for the first time that there exist non-trivial linear bandit settings where Thompson sampling can achieve optimal dimension dependence in the regret. Marc Abeille, David Janz, Ciara Pike-Burke |
ALT | 3 |
| 2025 | Fixed-Confidence Multiple Change Point Identification under Bandit FeedbackabstractPiecewise constant functions describe a variety of real-world phenomena in domains ranging from chemistry to manufacturing. In practice, it is often required to confidently identify the locations of the abrupt changes in these functions as quickly as possible. For this, we introduce a fixed-confidence piecewise constant bandit problem. Here, we sequentially query points in the domain and receive noisy evaluations of the function under bandit feedback. We provide instance-dependent lower bounds for the complexity of change point identification in this problem. These lower bounds illustrate that an optimal method should focus its sampling efforts adjacent to each of the change points, and the number of samples around each change point should be inversely proportional to the magnitude of the change. Building on this, we devise a simple and computationally efficient variant of Track-and-Stop and prove that it is asymptotically optimal in many regimes. We support our theoretical findings with experimental results in synthetic environments demonstrating the efficiency of our method. Joseph Lazzaro, Ciara Pike-Burke |
ICML | 2 |
| 2025 | Does Stochastic Gradient really succeed for bandits?abstractRecent works of Mei et al. (2023, 2024) have deepened the theoretical understanding of the *Stochastic Gradient Bandit* (SGB) policy, showing that using a constant learning rate guarantees asymptotic convergence to the optimal policy, and that sufficiently *small* learning rates can yield logarithmic regret. However, whether logarithmic regret holds beyond small learning rates remains unclear. In this work, we take a step towards characterizing the regret *regimes* of SGB as a function of its learning rate. For two--armed bandits, we identify a sharp threshold, scaling with the sub-optimality gap $\Delta$, below which SGB achieves *logarithmic* regret on all instances, and above which it can incur *polynomial* regret on some instances.
This result highlights the necessity of knowing (or estimating) $\Delta$ to ensure logarithmic regret with a constant learning rate.
For general $K$-armed bandits, we further show the learning rate must scale inversely with $K$ to avoid polynomial regret. We introduce novel techniques to derive regret upper bounds for SGB, laying the groundwork for future advances in the theory of gradient-based bandit algorithms. Dorian Baudry, Emmeran Johnson, Simon Vary, Ciara Pike-Burke, Patrick Rebeschini |
NeurIPS | 4 |
| 2025 | On the necessity of adaptive regularisation: Optimal anytime online learning on ℓp-balls
Emmeran Johnson, David Martínez-Rubio, Ciara Pike-Burke, Patrick Rebeschini |
NeurIPS | 3 |
| 2025 | Stochastic Shortest Path with Sparse Adversarial CostsabstractWe study the adversarial Stochastic Shortest Path (SSP) problem with sparse costs under full-information feedback. In the known transition setting, existing bounds based on Online Mirror Descent (OMD) with negative-entropy regularization scale with $\sqrt{\log S A}$, where $SA$ is the size of the state-action space. While we show that this is optimal in the worst-case, this bound fails to capture the benefits of sparsity when only a small number $M \ll SA$ of state-action pairs incur cost. In fact, we also show that the negative-entropy is inherently non-adaptive to sparsity: it provably incurs regret scaling with $\sqrt{\log S}$ on sparse problems. Instead, we propose a novel family of $\ell_r$-norm regularizers ($r \in (1,2)$) that adapts to the sparsity and achieves regret scaling with $\sqrt{\log M}$ instead of $\sqrt{\log SA}$. We show this is optimal via a matching lower bound, highlighting that $M$ captures the effective dimension of the problem instead of $SA$. Finally, in the unknown transition setting the benefits of sparsity are limited: we prove that even on sparse problems, the minimax regret for any learner scales polynomially with $SA$. Emmeran Johnson, Alberto Rumi, Ciara Pike-Burke, Patrick Rebeschini |
NeurIPS | 3 |
| 2025 | Learning Fair And Effective Points-Based Rewards ProgramsabstractPoints-based rewards programs are a prevalent model to incentivize customer loyalty; in these programs, customers who make repeated purchases from a seller accumulate points, working toward eventual redemption of a free reward. If implemented correctly, they are known to increase revenue for the seller. However, these programs have come under scrutiny of late due to accusations of unfair practices in their implementation. Motivated by these real-world concerns, this paper studies the problem of fairly designing points-based rewards programs, with a special focus on two major obstacles that put fairness at odds with their effectiveness: (i) the incentive to exploit customer heterogeneity by personalizing programs to customers' purchase behavior, and (ii) risks of devaluing customers' previously earned points when sellers need to experiment in uncertain environments. To study this problem, we focus on the popular "Buy N, Get One Free" (BNGO) rewards programs. We first show that the optimal individually fair program that uses the same redemption threshold for all customers suffers from a constant factor loss in revenue of at most 1 + ln 2, compared to the optimal personalized strategy which may unfairly offer different customers different thresholds. We then tackle the problem of designing temporally fair learning algorithms in the presence of demand uncertainty. Toward this goal, we design a "stable" learning algorithm that limits the risk of point devaluation due to experimentation by only changing the redemption threshold O(log T) times, over a learning horizon of length T. We prove that this algorithm incurs [EQUATION] regret in expectation; this guarantee is optimal, up to polylogarithmic factors. We then modify this algorithm to ever only decrease redemption thresholds, leading to improved fairness at a cost of only a constant factor in regret. Finally, we conduct extensive numerical experiments to show the limited value of personalization in average-case settings, in addition to demonstrating the strong practical performance of our proposed learning algorithms. Chamsi Hssaine, Yichun Hu, Ciara Pike-Burke |
EC | 3 |
| 2024 | Sample-Efficiency in Multi-Batch Reinforcement Learning: The Need for Dimension-Dependent AdaptivityabstractWe theoretically explore the relationship between sample-efficiency and adaptivity in reinforcement learning. An algorithm is sample-efficient if it uses a number of queries $n$ to the environment that is polynomial in the dimension $d$ of the problem. Adaptivity refers to the frequency at which queries are sent and feedback is processed to update the querying strategy. To investigate this interplay, we employ a learning framework that allows sending queries in $K$ batches, with feedback being processed and queries updated after each batch. This model encompasses the whole adaptivity spectrum, ranging from non-adaptive `offline' ($K=1$) to fully adaptive ($K=n$) scenarios, and regimes in between. For the problems of policy evaluation and best-policy identification under $d$-dimensional linear function approximation, we establish $\Omega(\log \log d)$ lower bounds on the number of batches $K$ required for sample-efficient algorithms with $n = O(poly(d))$ queries. Our results show that just having adaptivity ($K>1$) does not necessarily guarantee sample-efficiency. Notably, the adaptivity-boundary for sample-efficiency is not between offline reinforcement learning ($K=1$), where sample-efficiency was known to not be possible, and adaptive settings. Instead, the boundary lies between different regimes of adaptivity and depends on the problem dimension. Emmeran Johnson, Ciara Pike-Burke, Patrick Rebeschini |
ICLR | 2 |
| 2023 | Optimism and Delays in Episodic Reinforcement LearningabstractThere are many algorithms for regret minimisation in episodic reinforcement learning. This problem is well-understood from a theoretical perspective, providing that the sequences of states, actions and rewards associated with each episode are available to the algorithm updating the policy immediately after every interaction with the environment. However, feedback is almost always delayed in practice. In this paper, we study the impact of delayed feedback in episodic reinforcement learning from a theoretical perspective and propose two general-purpose approaches to handling the delays. The first involves updating as soon as new information becomes available, whereas the second waits before using newly observed information to update the policy. For the class of optimistic algorithms and either approach, we show that the regret increases by an additive term involving the number of states, actions, episode length, the expected delay and an algorithm-dependent constant. We empirically investigate the impact of various delay distributions on the regret of optimistic algorithms to validate our theoretical results. Benjamin Howson, Ciara Pike-Burke, Sarah Filippi |
AISTATS | 2 |
| 2023 | Delayed Feedback in Generalised Linear Bandits RevisitedabstractThe stochastic generalised linear bandit is a well-understood model for sequential decision-making problems, with many algorithms achieving near-optimal regret guarantees under immediate feedback. However, the stringent requirement for immediate rewards is unmet in many real-world applications where the reward is almost always delayed. We study the phenomenon of delayed rewards in generalised linear bandits in a theoretical manner. We show that a natural adaptation of an optimistic algorithm to the delayed feedback setting can achieve regret of $\widetilde{\mathcal{O}}(d\sqrt{T} + d^{3/2}\mathbb{E}[\tau]\,)$, where $\mathbb{E}[\tau]$ denotes the expected delay, $d$ is the dimension and $T$ is the time horizon. This significantly improves upon existing approaches for this setting where the best known regret bound was $ \widetilde{\mathcal{O}}(\sqrt{dT}\sqrt{d + \mathbb{E}[\tau]}\,)$. We verify our theoretical results through experiments on simulated data. Benjamin Howson, Ciara Pike-Burke, Sarah Filippi |
AISTATS | 2 |
| 2023 | Trading-Off Payments and Accuracy in Online Classification with Paid Stochastic ExpertsabstractWe investigate online classification with paid stochastic experts. Here, before making their prediction, each expert must be paid. The amount that we pay each expert directly influences the accuracy of their prediction through some unknown Lipschitz ``productivity'' function. In each round, the learner must decide how much to pay each expert and then make a prediction. They incur a cost equal to a weighted sum of the prediction error and upfront payments for all experts. We introduce an online learning algorithm whose total cost after $T$ rounds exceeds that of a predictor which knows the productivity of all experts in advance by at most $\mathcal{O}\big(K^2(\ln T)\sqrt{T}\big)$ where $K$ is the number of experts. In order to achieve this result, we combine Lipschitz bandits and online classification with surrogate losses. These tools allow us to improve upon the bound of order $T^{2/3}$ one would obtain in the standard Lipschitz bandit setting. Our algorithm is empirically evaluated on synthetic data. Dirk van der Hoeven, Ciara Pike-Burke, Hao Qiu 0004, Nicolò Cesa-Bianchi |
ICML | 2 |
| 2023 | Delayed Feedback in Kernel BanditsabstractBlack box optimisation of an unknown function from expensive and noisy evaluations is a ubiquitous problem in machine learning, academic research and industrial production. An abstraction of the problem can be formulated as a kernel based bandit problem (also known as Bayesian optimisation), where a learner aims at optimising a kernelized function through sequential noisy observations. The existing work predominantly assumes feedback is immediately available; an assumption which fails in many real world situations, including recommendation systems, clinical trials and hyperparameter tuning. We consider a kernel bandit problem under stochastically delayed feedback, and propose an algorithm with $\tilde{\mathcal{O}}\left(\sqrt{\Gamma_k(T) T}+\mathbb{E}[\tau]\right)$ regret, where $T$ is the number of time steps, $\Gamma_k(T)$ is the maximum information gain of the kernel with $T$ observations, and $\tau$ is the delay random variable. This represents a significant improvement over the state of the art regret bound of $\tilde{\mathcal{O}}\left(\Gamma_k(T)\sqrt{ T}+\mathbb{E}[\tau]\Gamma_k(T)\right)$ reported in (Verma et al., 2022). In particular, for very non-smooth kernels, the information gain grows almost linearly in time, trivializing the existing results. We also validate our theoretical results with simulations. Sattar Vakili, Danyal Ahmed, Alberto Bernacchia, Ciara Pike-Burke |
ICML | 4 |
| 2023 | Optimal Convergence Rate for Exact Policy Mirror Descent in Discounted Markov Decision ProcessesabstractPolicy Mirror Descent (PMD) is a general family of algorithms that covers a wide range of novel and fundamental methods in reinforcement learning. Motivated by the instability of policy iteration (PI) with inexact policy evaluation, unregularised PMD algorithmically regularises the policy improvement step of PI without regularising the objective function. With exact policy evaluation, PI is known to converge linearly with a rate given by the discount factor $\gamma$ of a Markov Decision Process. In this work, we bridge the gap between PI and PMD with exact policy evaluation and show that the dimension-free $\gamma$-rate of PI can be achieved by the general family of unregularised PMD algorithms under an adaptive step-size. We show that both the rate and step-size are unimprovable for PMD: we provide matching lower bounds that demonstrate that the $\gamma$-rate is optimal for PMD methods as well as PI and that the adaptive step-size is necessary to achieve it. Our work is the first to relate PMD to rate-optimality and step-size necessity. Our study of the convergence of PMD avoids the use of the performance difference lemma, which leads to a direct analysis of independent interest. We also extend the analysis to the inexact setting and establish the first dimension-optimal sample complexity for unregularised PMD under a generative model, improving upon the best-known result. Emmeran Johnson, Ciara Pike-Burke, Patrick Rebeschini |
NeurIPS | 2 |
| 2023 | Sample Complexity of Goal-Conditioned Hierarchical Reinforcement LearningabstractHierarchical Reinforcement Learning (HRL) algorithms can perform planning at multiple levels of abstraction. Empirical results have shown that state or temporal abstractions might significantly improve the sample efficiency of algorithms. Yet, we still do not have a complete understanding of the basis of those efficiency gains nor any theoretically grounded design rules. In this paper, we derive a lower bound on the sample complexity for the considered class of goal-conditioned HRL algorithms. The proposed lower bound empowers us to quantify the benefits of hierarchical decomposition and leads to the design of a simple Q-learning-type algorithm that leverages hierarchical decompositions. We empirically validate our theoretical findings by investigating the sample complexity of the proposed hierarchical algorithm on a spectrum of tasks (hierarchical $n$-rooms, Gymnasium's Taxi). The hierarchical $n$-rooms tasks were designed to allow us to dial their complexity over multiple orders of magnitude. Our theory and algorithmic findings provide a step towards answering the foundational question of quantifying the improvement hierarchical decomposition offers over monolithic solutions in reinforcement learning. Arnaud Robert, Ciara Pike-Burke, A. Aldo Faisal |
NeurIPS | 2 |
| 2023 | Bandit problems with fidelity rewardsabstractThe fidelity bandits problem is a variant of the $K$-armed bandit problem in which the reward of each arm is augmented by a fidelity reward that provides the player with an additional payoff depending on how ‘loyal’ the player has been to that arm in the past. We propose two models for fidelity. In the loyalty-points model the amount of extra reward depends on the number of times the arm has previously been played. In the subscription model the additional reward depends on the current number of consecutive draws of the arm. We consider both stochastic and adversarial problems. Since single-arm strategies are not always optimal in stochastic problems, the notion of regret in the adversarial setting needs careful adjustment. We introduce three possible notions of regret and investigate which can be bounded sublinearly. We study in detail the special cases of increasing, decreasing and coupon (where the player gets an additional reward after every $m$ plays of an arm) fidelity rewards. For the models which do not necessarily enjoy sublinear regret, we provide a worst case lower bound. For those models which exhibit sublinear regret, we provide algorithms and bound their regret. Gábor Lugosi, Ciara Pike-Burke, Pierre-André Savalle |
J. Mach. Learn. Res. | 2 |
| 2021 | Local Differential Privacy for Regret Minimization in Reinforcement LearningabstractReinforcement learning algorithms are widely used in domains where it is desirable to provide a personalized service. In these domains it is common that user data contains sensitive information that needs to be protected from third parties. Motivated by this, we study privacy in the context of finite-horizon Markov Decision Processes (MDPs) by requiring information to be obfuscated on the user side. We formulate this notion of privacy for RL by leveraging the local differential privacy (LDP) framework. We establish a lower bound for regret minimization in finite-horizon MDPs with LDP guarantees which shows that guaranteeing privacy has a multiplicative effect on the regret. This result shows that while LDP is an appealing notion of privacy, it makes the learning problem significantly more complex. Finally, we present an optimistic algorithm that simultaneously satisfies $\varepsilon$-LDP requirements, and achieves $\sqrt{K}/\varepsilon$ regret in any finite-horizon MDP after $K$ episodes, matching the lower bound dependency on the number of episodes $K$. Evrard Garcelon, Vianney Perchet, Ciara Pike-Burke, Matteo Pirotta |
NeurIPS | 3 |
| 2020 | A Unifying View of Optimism in Episodic Reinforcement LearningabstractThe principle of ``optimism in the face of uncertainty'' underpins many theoretically successful reinforcement learning algorithms. In this paper we provide a general framework for designing, analyzing and implementing such algorithms in the episodic reinforcement learning problem. This framework is built upon Lagrangian duality, and demonstrates that every model-optimistic algorithm that constructs an optimistic MDP has an equivalent representation as a value-optimistic dynamic programming algorithm. Typically, it was thought that these two classes of algorithms were distinct, with model-optimistic algorithms benefiting from a cleaner probabilistic analysis while value-optimistic algorithms are easier to implement and thus more practical. With the framework developed in this paper, we show that it is possible to get the best of both worlds by providing a class of algorithms which have a computationally efficient dynamic-programming implementation and also a simple probabilistic analysis. Besides being able to capture many existing algorithms in the tabular setting, our framework can also address large-scale problems under realizable function approximation, where it enables a simple model-based analysis of some recently proposed methods. Gergely Neu, Ciara Pike-Burke |
NeurIPS | 2 |
| 2019 | Recovering BanditsabstractWe study the recovering bandits problem, a variant of the stochastic multi-armed bandit problem where the expected reward of each arm varies according to some unknown function of the time since the arm was last played. While being a natural extension of the classical bandit problem that arises in many real-world settings, this variation is accompanied by significant difficulties. In particular, methods need to plan ahead and estimate many more quantities than in the classical bandit setting. In this work, we explore the use of Gaussian processes to tackle the estimation and planing problem. We also discuss different regret definitions that let us quantify the performance of the methods. To improve computational efficiency of the methods, we provide an optimistic planning approximation. We complement these discussions with regret bounds and empirical studies. Ciara Pike-Burke, Steffen Grünewälder |
NeurIPS | 1 |
| 2018 | Bandits with Delayed, Aggregated Anonymous FeedbackabstractWe study a variant of the stochastic $K$-armed bandit problem, which we call "bandits with delayed, aggregated anonymous feedback”. In this problem, when the player pulls an arm, a reward is generated, however it is not immediately observed. Instead, at the end of each round the player observes only the sum of a number of previously generated rewards which happen to arrive in the given round. The rewards are stochastically delayed and due to the aggregated nature of the observations, the information of which arm led to a particular reward is lost. The question is what is the cost of the information loss due to this delayed, aggregated anonymous feedback? Previous works have studied bandits with stochastic, non-anonymous delays and found that the regret increases only by an additive factor relating to the expected delay. In this paper, we show that this additive regret increase can be maintained in the harder delayed, aggregated anonymous feedback setting when the expected delay (or a bound on it) is known. We provide an algorithm that matches the worst case regret of the non-anonymous problem exactly when the delays are bounded, and up to logarithmic factors or an additive variance term for unbounded delays. Ciara Pike-Burke, Shipra Agrawal 0001, Csaba Szepesvári, Steffen Grünewälder |
ICML | 1 |
| 2017 | Optimistic Planning for the Stochastic Knapsack ProblemabstractThe stochastic knapsack problem is a stochastic resource allocation problem that arises frequently and yet is exceptionally hard to solve. We derive and study an optimistic planning algorithm specifically designed for the stochastic knapsack problem. Unlike other optimistic planning algorithms for MDPs, our algorithm, OpStoK, avoids the use of discounting and is adaptive to the amount of resources available. We achieve this behavior by means of a concentration inequality that simultaneously applies to capacity and reward estimates. Crucially, we are able to guarantee that the aforementioned confidence regions hold collectively over all time steps by an application of Doob’s inequality. We demonstrate that the method returns an $ε$-optimal solution to the stochastic knapsack problem with high probability. To the best of our knowledge, our algorithm is the first which provides such guarantees for the stochastic knapsack problem. Furthermore, our algorithm is an anytime algorithm and will return a good solution even if stopped prematurely. This is particularly important given the difficulty of the problem. We also provide theoretical conditions to guarantee OpStoK does not expand all policies and demonstrate favorable performance in a simple experimental setting. Ciara Pike-Burke, Steffen Grünewälder |
AISTATS | 1 |