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Matthew Tesfaldet

dblp:202/2218 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Artificial intelligence
1 paper
Deep learning architectures and training · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › texture synthesis
dynamic texture synthesis
0.312018
Two-Stream Convolutional Networks for Dynamic Texture Synthesis · CVPR 2018
Visual content generation and editing
texture synthesis
0.312018
Two-Stream Convolutional Networks for Dynamic Texture Synthesis · CVPR 2018
Machine learning › Deep learning architectures and training
convolutional neural network
0.112018
Two-Stream Convolutional Networks for Dynamic Texture Synthesis · CVPR 2018

Methods — techniques the papers use, named apart from their topics

two-stream convolutional networks · 0.7style transfer · 0.7optical flow · 0.7
YearPublicationVenuePosition
2018 Two-Stream Convolutional Networks for Dynamic Texture Synthesis
abstract
We introduce a two-stream model for dynamic texture synthesis. Our model is based on pre-trained convolutional networks (ConvNets) that target two independent tasks: (i) object recognition, and (ii) optical flow prediction. Given an input dynamic texture, statistics of filter responses from the object recognition ConvNet encapsulate the per-frame appearance of the input texture, while statistics of filter responses from the optical flow ConvNet model its dynamics. To generate a novel texture, a randomly initialized input sequence is optimized to match the feature statistics from each stream of an example texture. Inspired by recent work on image style transfer and enabled by the two-stream model, we also apply the synthesis approach to combine the texture appearance from one texture with the dynamics of another to generate entirely novel dynamic textures. We show that our approach generates novel, high quality samples that match both the framewise appearance and temporal evolution of input texture. Finally, we quantitatively evaluate our texture synthesis approach with a thorough user study.
Matthew Tesfaldet, Marcus A. Brubaker, Konstantinos G. Derpanis
CVPR1