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Kevin T. Feigelis

dblp:202/2240 · DBLP profile ↗
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4ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 20% 3D vision · 17% Video understanding and tracking · 17%

Topics — the 6 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration
0.412020
Flexible and Efficient Long-Range Planning Through Curious Exploration · ICML 2020
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
long-term planning
0.412020
Flexible and Efficient Long-Range Planning Through Curious Exploration · ICML 2020
Machine learning › Reinforcement learning
model-based reinforcement learning
0.412020
Flexible and Efficient Long-Range Planning Through Curious Exploration · ICML 2020
Robotics › Motion planning and robot control
task and motion planning
0.412020
Flexible and Efficient Long-Range Planning Through Curious Exploration · ICML 2020
Machine learning › Learning paradigms
continual learning
0.312018
Modular Continual Learning in a Unified Visual Environment · ICLR (Poster) 2018
Machine learning › Transfer learning and domain adaptation › compositional learning
modular learning
0.312018
Modular Continual Learning in a Unified Visual Environment · ICLR (Poster) 2018

Methods — techniques the papers use, named apart from their topics

counterfactual reasoning · 0.8imitation learning · 0.4deep reinforcement learning · 0.4curiosity-guided sampling · 0.4
YearPublicationVenuePosition
2025 Self-Supervised Learning of Motion Concepts by Optimizing Counterfactuals
abstract
Estimating motion primitives from video (e.g., optical flow and occlusion) is a critically important computer vision problem with many downstream applications, including controllable video generation and robotics. Current solutions are primarily supervised on synthetic data or require tuning of situation-specific heuristics, which inherently limits these models' capabilities in real-world contexts. A natural solution to transcend these limitations would be to deploy large-scale, self-supervised video models, which can be trained scalably on unrestricted real-world video datasets. However, despite recent progress, motion-primitive extraction from large pretrained video models remains relatively underexplored. In this work, we describe Opt-CWM, a self-supervised flow and occlusion estimation technique from a pretrained video prediction model. Opt-CWM uses ``counterfactual probes'' to extract motion information from a base video model in a zero-shot fashion. The key problem we solve is optimizing the quality of these probes, using a combination of an efficient parameterization of the space counterfactual probes, together with a novel generic sparse-prediction principle for learning the probe-generation parameters in a self-supervised fashion. Opt-CWM achieves state-of-the-art performance for motion estimation on real-world videos while requiring no labeled data.
Stefan Stojanov, David Wendt, Seungwoo Kim, Rahul M. V., Kevin T. Feigelis, Klemen Kotar, Khai Loong Aw, Jiajun Wu 0001, Dan Yamins
NeurIPS5
2024 Understanding Physical Dynamics with Counterfactual World Modeling
Rahul M. V., Kevin T. Feigelis, Daniel Bear, Khaled Jedoui, Klemen Kotar, Felix J. Binder, Wanhee Lee, Sherry Liu, Kevin A. Smith 0001, Judith E. Fan, Dan Yamins
ECCV (24)3
2020 Flexible and Efficient Long-Range Planning Through Curious Exploration
abstract
Identifying algorithms that flexibly and efficiently discover temporally-extended multi-phase plans is an essential step for the advancement of robotics and model-based reinforcement learning. The core problem of long-range planning is finding an efficient way to search through the tree of possible action sequences. Existing non-learned planning solutions from the Task and Motion Planning (TAMP) literature rely on the existence of logical descriptions for the effects and preconditions for actions. This constraint allows TAMP methods to efficiently reduce the tree search problem but limits their ability to generalize to unseen and complex physical environments. In contrast, deep reinforcement learning (DRL) methods use flexible neural-network-based function approximators to discover policies that generalize naturally to unseen circumstances. However, DRL methods struggle to handle the very sparse reward landscapes inherent to long-range multi-step planning situations. Here, we propose the Curious Sample Planner (CSP), which fuses elements of TAMP and DRL by combining a curiosity-guided sampling strategy with imitation learning to accelerate planning. We show that CSP can efficiently discover interesting and complex temporally-extended plans for solving a wide range of physically realistic 3D tasks. In contrast, standard planning and learning methods often fail to solve these tasks at all or do so only with a huge and highly variable number of training samples. We explore the use of a variety of curiosity metrics with CSP and analyze the types of solutions that CSP discovers. Finally, we show that CSP supports task transfer so that the exploration policies learned during experience with one task can help improve efficiency on related tasks.
Aidan Curtis, Minjian Xin, Dilip Arumugam, Kevin T. Feigelis, Dan Yamins
ICML4
2018 Modular Continual Learning in a Unified Visual Environment
Kevin T. Feigelis, Blue Sheffer, Dan Yamins
ICLR (Poster)1