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Hannah Li

dblp:202/2543 · DBLP profile ↗
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4ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0002-0801-4015ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Theory of computation · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%
Artificial intelligence
1 paper
Trustworthy machine learning · 100%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities › online controlled experiments
a/b testing
0.612022
Interference, Bias, and Variance in Two-Sided Marketplace Experimentation: Guidance for Platforms · WWW 2022
Algorithmic game theory and mechanism design
market design
0.412020
Experimental Design in Two-Sided Platforms: An Analysis of Bias · EC 2020
Algorithmic game theory and mechanism design › market design
two-sided market
0.212022
Interference, Bias, and Variance in Two-Sided Marketplace Experimentation: Guidance for Platforms · WWW 2022

Methods — techniques the papers use, named apart from their topics

randomized controlled trial · 1.1bias and variance analysis · 1.1stochastic modeling · 0.4mean-field limit · 0.4bias analysis · 0.4
YearPublicationVenuePosition
2024 Measuring Strategization in Recommendation: Users Adapt Their Behavior to Shape Future Content
abstract
Most modern recommendation algorithms are data-driven: they generate personalized recommendations by observing users' past behaviors. A common assumption in recommendation is that how a user interacts with a piece of content (e.g., whether they choose to "like" it) is a reflection of the content, but not of the algorithm that generated it. Although this assumption is convenient, it fails to capture user strategization: that users may attempt to shape their future recommendations by adapting their behavior to the algorithm.
Sarah H. Cen, Andrew Ilyas, Jennifer Allen, Hannah Li, Aleksander Madry
EC4
2022 Interference, Bias, and Variance in Two-Sided Marketplace Experimentation: Guidance for Platforms
abstract
Two-sided marketplace platforms often run experiments (or A/B tests) to test the effect of an intervention before launching it platform-wide. A typical approach is to randomize users into a treatment group, which receives the intervention, and a control group, which does not. The platform then compares the performance in the two groups to estimate the effect if the intervention were launched to everyone. We focus on two common experiment types, where the platform randomizes users either on the supply side or on the demand side. For these experiments, it is known that the resulting estimates of the treatment effect are typically biased: individuals in the market compete with each other, which creates interference and leads to a biased estimate. Here, we observe that economic interactions (competition among demand and supply) lead to statistical phenomenon (biased estimates).
Hannah Li, Geng Zhao 0002, Ramesh Johari, Gabriel Y. Weintraub
WWW1
2020 Experimental Design in Two-Sided Platforms: An Analysis of Bias
abstract
We develop an analytical framework to study experimental design in two-sided marketplaces. Many of these experiments exhibit interference, where an intervention applied to one market participant influences the behavior of another participant. This interference leads to biased estimates of the treatment effect of the intervention. We develop a stochastic market model and associated mean field limit to capture dynamics in such experiments and use our model to investigate how the performance of different designs and estimators is affected by marketplace interference effects. Platforms typically use two common experimental designs: demand-side “customer” randomization ([Formula: see text]) and supply-side “listing” randomization ([Formula: see text]), along with their associated estimators. We show that good experimental design depends on market balance; in highly demand-constrained markets, [Formula: see text] is unbiased, whereas [Formula: see text] is biased; conversely, in highly supply-constrained markets, [Formula: see text] is unbiased, whereas [Formula: see text] is biased. We also introduce and study a novel experimental design based on two-sided randomization ([Formula: see text]) where both customers and listings are randomized to treatment and control. We show that appropriate choices of [Formula: see text] designs can be unbiased in both extremes of market balance while yielding relatively low bias in intermediate regimes of market balance. This paper was accepted by David Simchi-Levi, revenue management and market analytics.
Ramesh Johari, Hannah Li, Gabriel Y. Weintraub
EC2
2018 Exploration vs. Exploitation in Team Formation
Ramesh Johari, Vijay Kamble, Anilesh Kollagunta Krishnaswamy, Hannah Li
WINE4