Demo Data from EDBT 2026 / reviewers in the wild / expert
Fiona Hamilton
dblp:202/3107 · also Fiona L. Hamilton
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0002-3126-5074ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 83% Design research and methods · 8% Collaborative and social computing · 8% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies
digital health intervention |
0.9 | 1 | 2025 | Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVID · ACM Trans. Comput. Hum. Interact. 2025 |
Health and well-being technologies › chronic illness management
long COVID |
0.9 | 1 | 2025 | Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVID · ACM Trans. Comput. Hum. Interact. 2025 |
Health and well-being technologies › chronic illness management
self-management |
0.9 | 1 | 2025 | Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVID · ACM Trans. Comput. Hum. Interact. 2025 |
Collaborative and social computing › cooperative work
agile development |
0.3 | 1 | 2025 | Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVID · ACM Trans. Comput. Hum. Interact. 2025 |
Design research and methods
user-centered design |
0.3 | 1 | 2025 | Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVID · ACM Trans. Comput. Hum. Interact. 2025 |
Methods — techniques the papers use, named apart from their topics
user-centred design · 0.9qualitative analysis · 0.9agile development · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVIDabstractThe aim of the study reported here was to reflect and report on lessons learned from adapting HCI methods to fit into an agile development process delivering a digital intervention for people managing Long Covid. During the project, we maintained a record of all activities and interim design products. Subsequently, selected records were analysed qualitatively. Challenges included engaging patients managing this complex, debilitating health condition and fitting the digital intervention into different and evolving patient pathways provided by clinics. The key contributions of this paper are a description of the clinically supported self-management app, Living With Covid Recovery, and of adapted methods for user-centred design and testing; narratives on engaging diverse clinics integrating a digital health intervention in their care pathways; reflections on designing for diverse users; implications for design of future technologies for supported self-management; and insights into multidisciplinary working that are rarely discussed within HCI. Ann Blandford, Julia Bindman, Katherine J. Bradbury, Belinda Cooper, Enrico Costanza, Sandra Edwards, Fiona Hamilton, Melissa Heightman, John R. Hurst, Hannah Hylton, Stuart Linke, Paul Pfeffer, William Ricketts, Chris Robson, Fiona Stevenson, David Sunkersing, Jonathan Waywell, Henry Goodfellow |
ACM Trans. Comput. Hum. Interact. | 7 |
| 2019 | Impact of Argument Type and Concerns in Argumentation with a ChatbotabstractConversational agents, also known as chatbots, are versatile tools that have the potential of being used in dialogical argumentation. They could possibly be deployed in tasks such as persuasion for behaviour change (e.g. persuading people to eat more fruit, to take regular exercise, etc.). However, to achieve this, there is a need to develop methods for acquiring appropriate arguments and counterargument that reflect both sides of the discussion. For instance, to persuade someone to do regular exercise, the chatbot needs to know counterarguments that the user might have for not doing exercise. To address this need, we present methods for acquiring arguments and counterarguments, and importantly, meta-level information that can be useful for deciding when arguments can be used during an argumentation dialogue. We evaluate these methods in studies with participants and show how harnessing these methods in a chatbot can make it more persuasive. Lisa Andreevna Chalaguine, Anthony Hunter, Henry W. W. Potts, Fiona Hamilton |
ICTAI | 4 |
| 2018 | Argument Harvesting Using ChatbotsabstractMuch research in computational argumentation assumes that arguments can be obtained in some way. Yet, to improve and apply models of argument, we need methods for acquiring them. Current approaches include argument mining from text, hand coding of arguments by researchers, or generating arguments from knowledge bases. In this paper, we propose a new approach, which we call argument harvesting, that uses a chatbot to enter into a dialogue with a participant to get arguments and counterarguments from him or her. Because it is automated, the chatbot can be used repeatedly in many dialogues, and thereby it can generate a large corpus. We describe the architecture of the chatbot, provide methods for clustering arguments by their similarity and value, and an evaluation of our approach in a case study concerning attitudes of women to participation in sport. Lisa Andreevna Chalaguine, Fiona Hamilton, Anthony Hunter, Henry W. W. Potts |
COMMA | 2 |