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Florence Danglade

dblp:202/9694 · DBLP profile ↗
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5ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0002-8281-1004ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
building information modeling
0.422019
Smart Adaptation of BIM for Virtual Reality, Depending on Building Project Actors' Needs: The Nursery Case · VR 2018
BIM-based Mixed Reality Application for Supervision of Construction · VR 2019
Virtual and augmented reality
mixed reality
0.412019
BIM-based Mixed Reality Application for Supervision of Construction · VR 2019

Methods — techniques the papers use, named apart from their topics

questionnaire study · 0.4drone video · 0.4data filtering · 0.3
YearPublicationVenuePosition
2025 The Effect of Avatar Transparency on Collaboration in Shared Virtual Spaces
abstract
In shared virtual spaces, users tend to mimic real-world social behaviors, such as maintaining interpersonal distances and avoiding collisions. During remote collaboration, these behaviors can limit movement and positioning, despite users are not co-located. Prior work found that avatar transparency reduces users’ positioning constraints induced by social behaviors, as long as social presence between collaborators. Our goal was to develop a system that enhances navigation freedom without significantly increasing social presence. We designed a transparency management system based on interpersonal distances and collision avoidance. A user study involving groups of three remote collaborators indicated that our system reduced the distances between users compared to fully opaque avatars without any significant difference in social presence.
Bruno Caby, Guillaume Bataille, Florence Danglade, Jean-Rémy Chardonnet
VRST3
2021 Skill Level Monitoring Applied to AR Assisted Maintenance
Grégoire Mompeu, Frédéric Mérienne, Florence Danglade, Christophe Guillet
EuroXR3
2021 Deep Learning Architecture for Topological Optimized Mechanical Design Generation with Complex Shape Criterion
Waad Almasri, Dimitri Bettebghor, Fakhreddine Ababsa, Florence Danglade, Faouzi Adjed
IEA/AIE (1)4
2019 BIM-based Mixed Reality Application for Supervision of Construction
abstract
Building Information Modelling (BIM) is an up-and-coming methodology and technology used in the Architecture, Engineering and Construction (AEC) industry, that allows data centralization and stakeholders' collaboration. But to check the accuracy of the work done on the worksite, it is necessary first to go on site and then to modify the BIM model. This paper presents a mixed reality (MR) application based on BIM data and drone videos, allowing off-site construction supervision. It permits to make annotations about differences between what has been planned in BIM and what has been built, using superimposition of the two sources. Then these ones can be transferred to the BIM model for corrections. Finally, we evaluate our work with building construction experts, providing to them a questionnaire to grade the application and to get feedback. Our major result is that as for them the application does really help to do construction supervisions; however, they suggest that the application should provide more interactions with the 3D model and with the videos.
Pierre Raimbaud, Ruding Lou, Frédéric Mérienne, Florence Danglade, Pablo A. Figueroa, José Tiberio Hernández
VR4
2018 Smart Adaptation of BIM for Virtual Reality, Depending on Building Project Actors' Needs: The Nursery Case
abstract
Nowadays, virtual reality (VR) is widely used in the AEC (architecture, engineering and construction) industry. One crucial issue is how to reuse Building Information Modeling (BIM) models in VR applications. This paper presents an approach for a smart adaptation of BIM models for using in VR scene, by following the needs expressed by building projects actors. The main adaptation consists in filtering BIM data to keep the necessary ones for VR, according to the user objectives. Moreover, VR system should be chosen by taking into account the purpose of usage of the VR model. This approach is applied to a study case of a nursery building project.
Pierre Raimbaud, Frédéric Mérienne, Florence Danglade, Ruding Lou, José Tiberio Hernández, Pablo A. Figueroa
VR3