Demo Data from EDBT 2026 / reviewers in the wild / expert
Bardia Doosti
dblp:203/0210
· DBLP profile ↗
6ranked-venue papers
2as first author
4since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 52% Face, body and person analysis · 48% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 100% |
Topics — the 9 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.7 | 1 | 2023 | Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images · ICCV 2023 |
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation |
0.7 | 1 | 2023 | Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images · ICCV 2023 |
Computer vision › 3D vision › 3d human reconstruction › 3d hand reconstruction
two-hand reconstruction |
0.7 | 1 | 2023 | Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images · ICCV 2023 |
Computer vision › Face, body and person analysis › gaze estimation
3d gaze estimation |
0.5 | 1 | 2021 | Boosting Image-based Mutual Gaze Detection using Pseudo 3D Gaze · AAAI 2021 |
Computer vision › Face, body and person analysis › gaze analysis
eye contact detection |
0.5 | 1 | 2021 | Boosting Image-based Mutual Gaze Detection using Pseudo 3D Gaze · AAAI 2021 |
Computer vision › Face, body and person analysis
gaze estimation |
0.5 | 1 | 2021 | Boosting Image-based Mutual Gaze Detection using Pseudo 3D Gaze · AAAI 2021 |
Computer vision › 3D vision › object pose estimation
hand-object pose estimation |
0.4 | 1 | 2020 | HOPE-Net: A Graph-Based Model for Hand-Object Pose Estimation · CVPR 2020 |
Computer vision › 3D vision › 3d human reconstruction
3d hand reconstruction |
0.2 | 1 | 2023 | Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images · ICCV 2023 |
Empirical software engineering
mining software repositories |
0.1 | 1 | 2021 | Investigating the Homogenization of Web Design: A Mixed-Methods Approach · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
interviews · 1.5computer vision · 1.5mixed methods · 1.0transformer · 0.7spectral graph convolution · 0.7optimization-based refinement · 0.7pseudo 3d gaze labels · 0.5multi-task learning · 0.5mixed-methods · 0.5graph convolutional network · 0.4adaptive graph convolution · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | MACS: Mass Conditioned 3D Hand and Object Motion SynthesisabstractThe physical properties of an object, such as mass, significantly affect how we manipulate it with our hands. Surprisingly, this aspect has so far been neglected in prior work on 3D motion synthesis. To improve the naturalness of the synthesized 3D hand-object motions, this work proposes MACS–the first MAss Conditioned 3D hand and object motion Synthesis approach. Our approach is based on cascaded diffusion models and generates interactions that plausibly adjust based on the object’s mass and interaction type. MACS also accepts a manually drawn 3D object trajectory as input and synthesizes the natural 3D hand motions conditioned by the object’s mass. This flexibility enables MACS to be used for various downstream applications, such as generating synthetic training data for ML tasks, fast animation of hands for graphics workflows, and generating character interactions for computer games. We show experimentally that a small-scale dataset is sufficient for MACS to reasonably generalize across interpolated and extrapolated object masses unseen during the training. Furthermore, MACS shows moderate generalization to unseen objects, thanks to the mass-conditioned contact labels generated by our surface contact synthesis model ConNet. Our comprehensive user study confirms that the synthesized 3D hand-object interactions are highly plausible and realistic. Soshi Shimada, Franziska Mueller 0001, Jan Bednarík, Bardia Doosti, Bernd Bickel, Danhang Tang, Vladislav Golyanik, Jonathan Taylor 0001, Christian Theobalt, Thabo Beeler |
3DV | 4 |
| 2023 | Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color ImagesabstractWe propose a novel transformer-based framework that reconstructs two high fidelity hands from multi-view RGB images. Unlike existing hand pose estimation methods, where one typically trains a deep network to regress hand model parameters from single RGB image, we consider a more challenging problem setting where we directly regress the absolute root poses of two-hands with extended forearm at high resolution from egocentric view. As existing datasets are either infeasible for egocentric viewpoints or lack background variations, we create a large-scale synthetic dataset with diverse scenarios and collect a real dataset from multi-calibrated camera setup to verify our proposed multi-view image feature fusion strategy. To make the reconstruction physically plausible, we propose two strategies: (i) a coarse-to-fine spectral graph convolution decoder to smoothen the meshes during upsampling and (ii) an optimisation-based refinement stage at inference to prevent self-penetrations. Through extensive quantitative and qualitative evaluations, we show that our framework is able to produce realistic two-hand reconstructions and demonstrate the generalisation of synthetic-trained models to real data, as well as real-time AR/VR applications. Tze Ho Elden Tse, Franziska Mueller 0001, Zhengyang Shen, Danhang Tang, Thabo Beeler, Mingsong Dou, Yinda Zhang 0001, Sasa Petrovic, Hyung Jin Chang, Jonathan Taylor 0001, Bardia Doosti |
ICCV | 11 |
| 2021 | Boosting Image-based Mutual Gaze Detection using Pseudo 3D GazeabstractMutual gaze detection, i.e., predicting whether or not two people are looking at each other, plays an important role in understanding human interactions. In this work, we focus on the task of image-based mutual gaze detection, and propose a simple and effective approach to boost the performance by using an auxiliary 3D gaze estimation task during the training phase. We achieve the performance boost without additional labeling cost by training the 3D gaze estimation branch using pseudo 3D gaze labels deduced from mutual gaze labels. By sharing the head image encoder between the 3D gaze estimation and the mutual gaze detection branches, we achieve better head features than learned by training the mutual gaze detection branch alone. Experimental results on three image datasets show that the proposed approach improves the detection performance significantly without additional annotations. This work also introduces a new image dataset that consists of 33.1K pairs of humans annotated with mutual gaze labels in 29.2K images. Bardia Doosti, Ching-Hui Chen, Raviteja Vemulapalli, Xuhui Jia, Yukun Zhu, Bradley Green |
AAAI | 1 |
| 2021 | Investigating the Homogenization of Web Design: A Mixed-Methods ApproachabstractVisual design provides the backdrop to most of our interactions over the Internet, but has not received as much analytical attention as textual content. Combining computational with qualitative approaches, we investigate the growing concern that visual design of the World Wide Web has homogenized over the past decade. By applying computer vision techniques to a large dataset of representative websites images from 2003–2019, we show that designs have become significantly more similar since 2007, especially for page layouts where the average distance between sites decreased by over 30%. Synthesizing interviews from 11 experienced web design professionals with our computational analyses, we discuss causes of this homogenization including overlap in source code and libraries, color scheme standardization, and support for mobile devices. Our results seek to motivate future discussion of the factors that influence designers and their implications on the future trajectory of web design. Samuel Goree, Bardia Doosti, David Crandall, Norman Makoto Su |
CHI | 2 |
| 2020 | HOPE-Net: A Graph-Based Model for Hand-Object Pose EstimationabstractHand-object pose estimation (HOPE) aims to jointly detect the poses of both a hand and of a held object. In this paper, we propose a lightweight model called HOPE-Net which jointly estimates hand and object pose in 2D and 3D in real-time. Our network uses a cascade of two adaptive graph convolutional neural networks, one to estimate 2D coordinates of the hand joints and object corners, followed by another to convert 2D coordinates to 3D. Our experiments show that through end-to-end training of the full network, we achieve better accuracy for both the 2D and 3D coordinate estimation problems. The proposed 2D to 3D graph convolution-based model could be applied to other 3D landmark detection problems, where it is possible to first predict the 2D keypoints and then transform them to 3D. Bardia Doosti, Shujon Naha, Majid Mirbagheri, David Crandall |
CVPR | 1 |
| 2019 | Observing Pianist Accuracy and Form with Computer VisionabstractWe present a first step towards developing an interactive piano tutoring system that can observe a student playing the piano and give feedback about hand movements and musical accuracy. In particular, we have two primary aims: 1) to determine which notes on a piano are being played at any moment in time, 2) to identify which finger is pressing each note. We introduce a novel two-stream convolutional neural network that takes video and audio inputs together for detecting pressed notes and finger presses. We formulate our two problems in terms of multi-task learning and extend a state-of-the-art object detection model to incorporate both audio and visual features. In addition, we introduce a novel finger identification solution based on pressed piano note information. We experimentally confirm that our approach is able to detect pressed piano keys and the piano player's fingers with a high accuracy. Jangwon Lee 0002, Bardia Doosti, Yupeng Gu, David Cartledge, David Crandall, Christopher Raphael |
WACV | 2 |