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Guoqing Hao

dblp:203/3221 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2023
0000-0002-6132-8830ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 87% Image and video processing · 13%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.712023
Diffusion-based Holistic Texture Rectification and Synthesis · SIGGRAPH Asia 2023
Machine learning › Generative modeling › diffusion model
latent diffusion model
0.712023
Diffusion-based Holistic Texture Rectification and Synthesis · SIGGRAPH Asia 2023
Visual content generation and editing › texture synthesis
example-based texture synthesis
0.712023
Diffusion-based Holistic Texture Rectification and Synthesis · SIGGRAPH Asia 2023
Visual content generation and editing
texture synthesis
0.712023
Diffusion-based Holistic Texture Rectification and Synthesis · SIGGRAPH Asia 2023

Methods — techniques the papers use, named apart from their topics

transformer · 1.3occlusion-aware latent transformer · 1.3latent diffusion model · 1.3
YearPublicationVenuePosition
2023 Diffusion-based Holistic Texture Rectification and Synthesis
abstract
We present a novel framework for rectifying occlusions and distortions in degraded texture samples from natural images. Traditional texture synthesis approaches focus on generating textures from pristine samples, which necessitate meticulous preparation by humans and are often unattainable in most natural images. These challenges stem from the frequent occlusions and distortions of texture samples in natural images due to obstructions and variations in object surface geometry. To address these issues, we propose a framework that synthesizes holistic textures from degraded samples in natural images, extending the applicability of exemplar-based texture synthesis techniques. Our framework utilizes a conditional Latent Diffusion Model (LDM) with a novel occlusion-aware latent transformer. This latent transformer not only effectively encodes texture features from partially-observed samples necessary for the generation process of the LDM, but also explicitly captures long-range dependencies in samples with large occlusions. To train our model, we introduce a method for generating synthetic data by applying geometric transformations and free-form mask generation to clean textures. Experimental results demonstrate that our framework significantly outperforms existing methods both quantitatively and quantitatively. Furthermore, we conduct comprehensive ablation studies to validate the different components of our proposed framework. Results are corroborated by a perceptual user study which highlights the efficiency of our proposed approach.
Guoqing Hao, Satoshi Iizuka, Kensho Hara, Edgar Simo-Serra, Hirokatsu Kataoka, Kazuhiro Fukui
SIGGRAPH Asia1
2020 Image Harmonization with Attention-based Deep Feature Modulation
Guoqing Hao, Satoshi Iizuka, Kazuhiro Fukui
BMVC1