Demo Data from EDBT 2026 / reviewers in the wild / expert
Po-An Wang
dblp:203/4451
· DBLP profile ↗
8ranked-venue papers
5as first author
5since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 5 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
4 papers |
Mathematical optimization · 43% Algorithms and data structures · 32% Approximation and online algorithms · 13% | |
| Artificial intelligence
3 papers |
Reinforcement learning · 85% Learning theory · 15% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
bandit |
1.8 | 3 | 2023 | Best Arm Identification with Fixed Budget: A Large Deviation Perspective · NeurIPS 2023 Closing the Computational-Statistical Gap in Best Arm Identification for Combinatorial Semi-bandits · NeurIPS 2023 Fast Pure Exploration via Frank-Wolfe · NeurIPS 2021 |
Machine learning › Reinforcement learning › multi-armed bandit › pure exploration
best arm identification |
1.8 | 3 | 2023 | Best Arm Identification with Fixed Budget: A Large Deviation Perspective · NeurIPS 2023 Closing the Computational-Statistical Gap in Best Arm Identification for Combinatorial Semi-bandits · NeurIPS 2023 Fast Pure Exploration via Frank-Wolfe · NeurIPS 2021 |
Mathematical optimization
frank-wolfe algorithm |
1.2 | 2 | 2023 | Closing the Computational-Statistical Gap in Best Arm Identification for Combinatorial Semi-bandits · NeurIPS 2023 Fast Pure Exploration via Frank-Wolfe · NeurIPS 2021 |
Algorithms and data structures › learning algorithms
best arm identification |
0.8 | 1 | 2024 | On Universally Optimal Algorithms for A/B Testing · ICML 2024 |
Algorithmic game theory and mechanism design
multi-armed bandit |
0.8 | 1 | 2024 | On Universally Optimal Algorithms for A/B Testing · ICML 2024 |
Approximation and online algorithms
online algorithms |
0.8 | 1 | 2024 | On Universally Optimal Algorithms for A/B Testing · ICML 2024 |
Mathematical optimization › online optimization
regret bounds |
0.8 | 1 | 2024 | On Universally Optimal Algorithms for A/B Testing · ICML 2024 |
Machine learning › Reinforcement learning › bandit
combinatorial semi-bandits |
0.7 | 1 | 2023 | Closing the Computational-Statistical Gap in Best Arm Identification for Combinatorial Semi-bandits · NeurIPS 2023 |
Mathematical optimization › continuous optimization
convex optimization |
0.7 | 1 | 2023 | Closing the Computational-Statistical Gap in Best Arm Identification for Combinatorial Semi-bandits · NeurIPS 2023 |
Machine learning › Reinforcement learning › multi-armed bandit
pure exploration |
0.5 | 1 | 2021 | Fast Pure Exploration via Frank-Wolfe · NeurIPS 2021 |
Algorithms and data structures › numerical linear algebra
eigenvalue computation |
0.3 | 1 | 2017 | Tensor Decomposition via Simultaneous Power Iteration · ICML 2017 |
Algorithms and data structures
numerical linear algebra |
0.3 | 1 | 2017 | Tensor Decomposition via Simultaneous Power Iteration · ICML 2017 |
Algorithms and data structures › numerical linear algebra › matrix and tensor decomposition
tensor decomposition |
0.3 | 1 | 2017 | Tensor Decomposition via Simultaneous Power Iteration · ICML 2017 |
Algorithms and data structures › spectral methods
tensor power iteration |
0.3 | 1 | 2017 | Tensor Decomposition via Simultaneous Power Iteration · ICML 2017 |
Machine learning › Learning theory
sample complexity |
0.2 | 1 | 2023 | Closing the Computational-Statistical Gap in Best Arm Identification for Combinatorial Semi-bandits · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
frank-wolfe · 2.3linear maximization oracle · 1.3instance-specific lower bound · 1.0uniform sampling · 0.8successive rejects · 0.8static sampling · 0.7large deviation principle · 0.7adaptive sampling · 0.7simultaneous power iteration · 0.3initialization · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | On Universally Optimal Algorithms for A/B TestingabstractWe study the problem of best-arm identification with fixed budget in stochastic multi-armed bandits with Bernoulli rewards. For the problem with two arms, also known as the A/B testing problem, we prove that there is no algorithm that (i) performs as well as the algorithm sampling each arm equally (referred to as the uniform sampling algorithm) in all instances, and that (ii) strictly outperforms uniform sampling on at least one instance. In short, there is no algorithm better than the uniform sampling algorithm. To establish this result, we first introduce the natural class of consistent and stable algorithms, and show that any algorithm that performs as well as the uniform sampling algorithm in all instances belongs to this class. The proof then proceeds by deriving a lower bound on the error rate satisfied by any consistent and stable algorithm, and by showing that the uniform sampling algorithm matches this lower bound. Our results provide a solution to the two open problems presented in (Qin, 2022). For the general problem with more than two arms, we provide a first set of results. We characterize the asymptotic error rate of the celebrated Successive Rejects (SR) algorithm (Audibert et al., 2010) and show that, surprisingly, the uniform sampling algorithm outperforms the SR algorithm in some instances. Po-An Wang, Kaito Ariu, Alexandre Proutière |
ICML | 1 |
| 2023 | Closing the Computational-Statistical Gap in Best Arm Identification for Combinatorial Semi-banditsabstractWe study the best arm identification problem in combinatorial semi-bandits in the fixed confidence setting. We present Perturbed Frank-Wolfe Sampling (P-FWS), an algorithm that (i) runs in polynomial time, (ii) achieves the instance-specific minimal sample complexity in the high confidence regime, and (iii) enjoys polynomial sample complexity guarantees in the moderate confidence regime. To our best knowledge, existing algorithms cannot achieve (ii) and (iii) simultaneously in vanilla bandits. With P-FWS, we close the computational-statistical gap in best arm identification in combinatorial semi-bandits. The design of P-FWS starts from the optimization problem that defines the information-theoretical and instance-specific sample complexity lower bound. P-FWS solves this problem in an online manner using, in each round, a single iteration of the Frank-Wolfe algorithm. Structural properties of the problem are leveraged to make the P-FWS successive updates computationally efficient. In turn, P-FWS only relies on a simple linear maximization oracle. Ruo-Chun Tzeng, Po-An Wang, Alexandre Proutière, Chi-Jen Lu |
NeurIPS | 2 |
| 2023 | Best Arm Identification with Fixed Budget: A Large Deviation PerspectiveabstractWe consider the problem of identifying the best arm in stochastic Multi-Armed Bandits (MABs) using a fixed sampling budget. Characterizing the minimal instance-specific error probability for this problem constitutes one of the important remaining open problems in MABs. When arms are selected using a static sampling strategy, the error probability decays exponentially with the number of samples at a rate that can be explicitly derived via Large Deviation techniques. Analyzing the performance of algorithms with adaptive sampling strategies is however much more challenging. In this paper, we establish a connection between the Large Deviation Principle (LDP) satisfied by the empirical proportions of arm draws and that satisfied by the empirical arm rewards. This connection holds for any adaptive algorithm, and is leveraged (i) to improve error probability upper bounds of some existing algorithms, such as the celebrated SR (Successive Rejects) algorithm \cite{audibert2010best}, and (ii) to devise and analyze new algorithms. In particular, we present CR (Continuous Rejects), a truly adaptive algorithm that can reject arms in {\it any} round based on the observed empirical gaps between the rewards of various arms. Applying our Large Deviation results, we prove that CR enjoys better performance guarantees than existing algorithms, including SR. Extensive numerical experiments confirm this observation. Po-An Wang, Ruo-Chun Tzeng, Alexandre Proutière |
NeurIPS | 1 |
| 2022 | Improved analysis of randomized SVD for top-eigenvector approximationabstractComputing the top eigenvectors of a matrix is a problem of fundamental interest to various fields. While the majority of the literature has focused on analyzing the reconstruction error of low-rank matrices associated with the retrieved eigenvectors, in many applications one is interested in finding one vector with high Rayleigh quotient. In this paper we study the problem of approximating the top-eigenvector. Given a symmetric matrix $\mathbf{A}$ with largest eigenvalue $\lambda_1$, our goal is to find a vector $\hat{\mathbf{u}}$ that approximates the leading eigenvector $\mathbf{u}_1$ with high accuracy, as measured by the ratio $R(\hat{\mathbf{u}})=\lambda_1^{-1}{\hat{\mathbf{u}}^T\mathbf{A}\hat{\mathbf{u}}}/{\hat{\mathbf{u}}^T\hat{\mathbf{u}}}$. We present a novel analysis of the randomized SVD algorithm of \citet{halko2011finding} and derive tight bounds in many cases of interest. Notably, this is the first work that provides non-trivial bounds of $R(\hat{\mathbf{u}})$ for randomized SVD with any number of iterations. Our theoretical analysis is complemented with a thorough experimental study that confirms the efficiency and accuracy of the method. Ruo-Chun Tzeng, Po-An Wang, Florian Adriaens, Aristides Gionis, Chi-Jen Lu |
AISTATS | 2 |
| 2021 | Fast Pure Exploration via Frank-WolfeabstractWe study the problem of active pure exploration with fixed confidence in generic stochastic bandit environments. The goal of the learner is to answer a query about the environment with a given level of certainty while minimizing her sampling budget. For this problem, instance-specific lower bounds on the expected sample complexity reveal the optimal proportions of arm draws an Oracle algorithm would apply. These proportions solve an optimization problem whose tractability strongly depends on the structural properties of the environment, but may be instrumental in the design of efficient learning algorithms. We devise Frank-Wolfe-based Sampling (FWS), a simple algorithm whose sample complexity matches the lower bounds for a wide class of pure exploration problems. The algorithm is computationally efficient as, to learn and track the optimal proportion of arm draws, it relies on a single iteration of Frank-Wolfe algorithm applied to the lower-bound optimization problem. We apply FWS to various pure exploration tasks, including best arm identification in unstructured, thresholded, linear, and Lipschitz bandits. Despite its simplicity, FWS is competitive compared to state-of-art algorithms. Po-An Wang, Ruo-Chun Tzeng, Alexandre Proutière |
NeurIPS | 1 |
| 2020 | Optimal Algorithms for Multiplayer Multi-Armed BanditsabstractThe paper addresses various Multiplayer Multi-Armed Bandit (MMAB) problems, where M decision-makers, or players, collaborate to maximize their cumulative reward. We first investigate the MMAB problem where players selecting the same arms experience a collision (and are aware of it) and do not collect any reward. For this problem, we present DPE1 (Decentralized Parsimonious Exploration), a decentralized algorithm that achieves the same asymptotic regret as that obtained by an optimal centralized algorithm. DPE1 is simpler than the state-of-the-art algorithm SIC-MMAB Boursier and Perchet (2019), and yet offers better performance guarantees. We then study the MMAB problem without collision, where players may select the same arm. Players sit on vertices of a graph, and in each round, they are able to send a message to their neighbours in the graph. We present DPE2, a simple and asymptotically optimal algorithm that outperforms the state-of-the-art algorithm DD- UCB Martinez-Rubio et al. (2019). Besides, under DPE2, the expected number of bits transmitted by the players in the graph is finite. Po-An Wang, Alexandre Proutière, Kaito Ariu, Yassir Jedra, Alessio Russo |
AISTATS | 1 |
| 2019 | Lifelong Optimization with Low RegretabstractIn this work, we study a problem arising from two lines of works: online optimization and lifelong learning. In the problem, there is a sequence of tasks arriving sequentially, and within each task, we have to make decisions one after one and then suffer corresponding losses. The tasks are related as they share some common representation, but they are different as each requires a different predictor on top of the representation. As learning a representation is usually costly in lifelong learning scenarios, the goal is to learn it continuously through time across different tasks, making the learning of later tasks easier than previous ones. We provide such learning algorithms with good regret bounds which can be seen as natural generalization of prior works on online optimization. Yi-Shan Wu 0001, Po-An Wang, Chi-Jen Lu |
AISTATS | 2 |
| 2017 | Tensor Decomposition via Simultaneous Power IterationabstractTensor decomposition is an important problem with many applications across several disciplines, and a popular approach for this problem is the tensor power method. However, previous works with theoretical guarantee based on this approach can only find the top eigenvectors one after one, unlike the case for matrices. In this paper, we show how to find the eigenvectors simultaneously with the help of a new initialization procedure. This allows us to achieve a better running time in the batch setting, as well as a lower sample complexity in the streaming setting. Po-An Wang, Chi-Jen Lu |
ICML | 1 |