Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Pai-Wen Ting

dblp:203/4729 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 87% Deep learning architectures and training · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › pose estimation
3d hand pose estimation
0.312017
Learning a deep network with spherical part model for 3D hand pose estimation · ICRA 2017
Computer vision › 3D vision
depth image analysis
0.312017
Learning a deep network with spherical part model for 3D hand pose estimation · ICRA 2017
Machine learning › Deep learning architectures and training
convolutional neural network
0.112017
Learning a deep network with spherical part model for 3D hand pose estimation · ICRA 2017

Methods — techniques the papers use, named apart from their topics

spherical part model · 0.3convolutional neural network · 0.3
YearPublicationVenuePosition
2020 Hand pose estimation in object-interaction based on deep learning for virtual reality applications
Min-Yu Wu, Pai-Wen Ting, Ya-Hui Tang, En-Te Chou, Li-Chen Fu
J. Vis. Commun. Image Represent.2
2018 Hand Pose Estimation Based on 3D Residual Network with Data Padding and Skeleton Steadying
Pai-Wen Ting, En-Te Chou, Ya-Hui Tang, Li-Chen Fu
ACCV (5)1
2018 Learning a deep network with spherical part model for 3D hand pose estimation
Tzu-Yang Chen, Pai-Wen Ting, Min-Yu Wu, Li-Chen Fu
Pattern Recognit.2
2017 Learning a deep network with spherical part model for 3D hand pose estimation
abstract
3D hand pose estimation is a hot research topic in recent years. It's been widely used in many advanced applications for virtual reality and human-computer interaction, since it provides a natural interface for communication between human and cyberspace. Despite the fast development of this field, it is still a difficult task due to the various challenges. In this paper, we aim to build a 3D hand pose estimation system which can correctly detect human hands and accurately estimate its pose using depth images. To guarantee the robustness of our system, we design a hand model called spherical part model (SPM), and train a deep convolutional neural network using this model. Moreover, to reduce the influence of human's omissions, we use a data-driven approach to integrate them together. Our network can more accurately estimate hand pose based on prior knowledge of human hand. To demonstrate the superiority of our method, a complete experiment is conducted on two public and one self-built datasets. The results show that our system can detect human hands with average precision at almost 90% and the average error distance of the pose estimation is about 10 millimeters, and is better than the other state of the art works.
Tzu-Yang Chen, Pai-Wen Ting, Min-Yu Wu, Li-Chen Fu
ICRA2