EDBT 2026 Demo / reviewers in the wild / expert
Weijian Xie
dblp:203/4822
· DBLP profile ↗
15ranked-venue papers
2as first author
12since 2021 · last 2025
0000-0002-8027-4081ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 1 first-author · 9 since 2021Artificial intelligence and machine learning · 8 · 1 first-author · 5 since 2021Systems, architecture and hardware · 3 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | StarGen: A Spatiotemporal Autoregression Framework with Video Diffusion Model for Scalable and Controllable Scene GenerationabstractRecent advances in large reconstruction and generative models have significantly improved scene reconstruction and novel view generation. However, due to compute limitations, each inference with these large models is confined to a small area, making long-range consistent scene generation challenging. To address this, we propose StarGen, a novel framework that employs a pre-trained video diffusion model in an autoregressive manner for long-range scene generation. The generation of each video clip is conditioned on the 3D warping of spatially adjacent images and the tem-porally overlapping image from previously generated clips, improving spatiotemporal consistency in long-range scene generation with precise pose control. The spatiotemporal condition is compatible with various input conditions, facilitating diverse tasks, including sparse view interpolation, perpetual view generation, and layout-conditioned city generation. Quantitative and qualitative evaluations demonstrate StarGen’s superior scalability, fidelity, and pose accuracy compared to state-of-the-art methods. Project page: https://zju3dv.github.io/StarGen. Shangjin Zhai, Zhichao Ye, Weijian Xie, Danpeng Chen, Nan Wang 0020, Haomin Liu, Guofeng Zhang 0001 |
CVPR | 4 |
| 2025 | PGSR: Planar-Based Gaussian Splatting for Efficient and High-Fidelity Surface ReconstructionabstractRecently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is difficult to guarantee geometric reconstruction accuracy and multi-view consistency simply by relying on image reconstruction loss. Although many studies on surface reconstruction based on 3DGS have emerged recently, the quality of their meshes is generally unsatisfactory. To address this problem, we propose a fast planar-based Gaussian splatting reconstruction representation (PGSR) to achieve high-fidelity surface reconstruction while ensuring high-quality rendering. Specifically, we first introduce an unbiased depth rendering method, which directly renders the distance from the camera origin to the Gaussian plane and the corresponding normal map based on the Gaussian distribution of the point cloud, and divides the two to obtain the unbiased depth. We then introduce single-view geometric, multi-view photometric, and geometric regularization to preserve global geometric accuracy. We also propose a camera exposure compensation model to cope with scenes with large illumination variations. Experiments on indoor and outdoor scenes show that the proposed method achieves fast training and rendering while maintaining high-fidelity rendering and geometric reconstruction, outperforming 3DGS-based and NeRF-based methods. Danpeng Chen, Weicai Ye, Yifan Wang 0025, Weijian Xie, Shangjin Zhai, Nan Wang 0020, Haomin Liu, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2025 | Depth Completion With Multiple Balanced Bases and Confidence for Dense Monocular SLAMabstractDense SLAM based on monocular cameras does indeed have immense application value in the field of AR/VR, especially when it is performed on a mobile device. In this article, we propose a novel method that integrates a light-weight depth completion network into a sparse SLAM system using a multi-basis depth representation, so that dense mapping can be performed online even on a mobile phone. Specifically, we present a specifically optimized multi-basis depth completion network, called BBC-Net, tailored to the characteristics of traditional sparse SLAM systems. BBC-Net can predict multiple balanced bases and a confidence map from a monocular image with sparse points generated by off-the-shelf keypoint-based SLAM systems. The final depth is a linear combination of predicted depth bases that can be easily optimized by tuning the corresponding weights. To seamlessly incorporate the weights into traditional SLAM optimization and ensure efficiency and robustness, we design a set of depth weight factors, which makes our network a versatile plug-in module, facilitating easy integration into various existing sparse SLAM systems and significantly enhancing global depth consistency through bundle adjustment. To verify the portability of our method, we integrate BBC-Net into two representative SLAM systems. The experimental results on various datasets show that the proposed method achieves better performance in monocular dense mapping than the state-of-the-art methods. We provide an online demo running on a mobile phone, which verifies the efficiency and mapping quality of the proposed method in real-world scenarios. Weijian Xie, Guanyi Chu, Quanhao Qian, Yihao Yu, Danpeng Chen, Shangjin Zhai, Nan Wang 0020, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | Omnidirectional Dense SLAM for Back-to-back Fisheye CamerasabstractWe propose a real-time visual-inertial dense SLAM system that utilizes the online data streams from back-to-back dual fisheye cameras setup, providing 360◦coverage of the environment. Firstly, we employ a sliding-window-based front-end to estimate real-time poses from the binocular fisheye images and IMU data. Then, we implement a lightweight panoramic depth completion network based on multi-basis depth representation. The network takes panoramic images (obtained by stitching dual-fisheye images with extrinsics and intrinsic parameters) and sparse depths (generated by the front-end local tracking) as input and predicts multiple depth bases along with corresponding confidence as output. The final dense depth is the linear combination of the multiple depth bases. Thanks to the multi-basis depth representation, we can continuously optimize the 360° depth with the traditional optimizer to achieve higher global consistency in depth. We conducted experiments on both simulated and real-world datasets to evaluate our method. The results demonstrate that the proposed method outperforms SoTA methods in terms of depth prediction and 3D reconstruction. In addition, we develop a demo that can run on a mobile to demonstrate the real-time capabilities of our method. Weijian Xie, Guanyi Chu, Quanhao Qian, Yihao Yu, Shangjin Zhai, Danpeng Chen, Nan Wang 0020, Hujun Bao, Guofeng Zhang 0001 |
ICRA | 1 |
| 2024 | A Low-Cost and Scalable Framework to Build Large-Scale Localization Benchmark for Augmented RealityabstractNowadays the application of AR is expanding from small or medium environments to large-scale environments, where the visual-based localization in the large-scale environments becomes a critical demand. Current visual-based localization techniques face robustness challenges in complex large-scale environments, requiring tremendous number of data with groundtruth localization for algorithm benchmarking or model training. The previous groundtruth solutions can only be used outdoors, or require high equipment/labor costs, so they cannot be scalable to large environments for both indoors and outdoors, nor can they produce large amounts of data at a feasible cost. In this work, we propose LSFB, a novel low-cost and scalable framework to build localization benchmark in large-scale indoor and outdoor environments. The key is to reconstruct an accurate HD map of the environment. For each visual-inertial sequence captured in the environment, the groundtruth poses are obtained by joint optimization taking both the HD map and visual-inertial constraints. The experiments demonstrate the obtained groundtruth poses have cm-level accuracy. We use the proposed method to collect a localization dataset by mobile phones and AR glasses in various environments with various motions, and release the dataset as the first large-scale localization benchmark for AR. Haomin Liu, Linsheng Zhao, Weijian Xie, Mingxuan Jiang, Hongbin Zha, Hujun Bao, Guofeng Zhang 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 4 |
| 2023 | Minilag Filter for Jitter Elimination of Pose Trajectory in AR EnvironmentabstractIn AR applications, the jitter of virtual objects can weaken the sense of integration with the real environment. This jitter is often caused by noise in the pose obtained by 3D tracking or localization methods, especially in monocular vision systems without IMU support. Filtering the pose is an effective method to eliminate jitter, however, it can also cause significant lag in the filtered pose, seriously degrading the AR experience. Existing filters struggle to simultaneously reduce jitter while maintaining low lag. In this paper, we propose a novel Minilag filter, which achieves excellent pose smoothing while significantly reducing the lag through backtracking update and compensation strategies, and has excellent real-time performance. We represent the rotation in the pose in the Lie algebra and filter it in locally Euclidean space, ensuring that the filtering of rotation is consistent with that of vectors. We also analyze the noise distribution and characteristics in the tracked pose, providing a theoretical basis for setting filter parameters. We evaluated the proposed filter using both objective mathematical metrics and a user study, and the experimental results demonstrate that our method achieves state-of-the-art performance. Xiuqiang Song, Weijian Xie, Nan Wang 0020, Fan Zhong 0001, Guofeng Zhang 0001, Xueying Qin |
ISMAR | 2 |
| 2023 | 3D Object Tracking for Rough ModelsabstractAbstract Visual monocular 6D pose tracking methods for textureless or weakly‐textured objects heavily rely on contour constraints established by the precise 3D model. However, precise models are not always available in reality, and rough models can potentially degrade tracking performance and impede the widespread usage of 3D object tracking. To address this new problem, we propose a novel tracking method that handles rough models. We reshape the rough contour through the probability map, which can avoid explicitly processing the 3D rough model itself. We further emphasize the inner region information of the object, where the points are sampled to provide color constrains. To sufficiently satisfy the assumption of small displacement between frames, the 2D translation of the object is pre‐searched for a better initial pose. Finally, we combine constraints from both the contour and inner region to optimize the object pose. Experimental results demonstrate that the proposed method achieves state‐of‐the‐art performance on both roughly and precisely modeled objects. Particularly for the highly rough model, the accuracy is significantly improved (40.4% v.s. 16.9%). Xiuqiang Song, Weijian Xie, Nan Wang 0020, Fan Zhong 0001, Guofeng Zhang 0001, Xueying Qin |
Comput. Graph. Forum | 2 |
| 2022 | Procedural Text Understanding via Scene-Wise EvolutionabstractProcedural text understanding requires machines to reason about entity states within the dynamical narratives. Current procedural text understanding approaches are commonly entity-wise, which separately track each entity and independently predict different states of each entity. Such an entity-wise paradigm does not consider the interaction between entities and their states. In this paper, we propose a new scene-wise paradigm for procedural text understanding, which jointly tracks states of all entities in a scene-by-scene manner. Based on this paradigm, we propose Scene Graph Reasoner (SGR), which introduces a series of dynamically evolving scene graphs to jointly formulate the evolution of entities, states and their associations throughout the narrative. In this way, the deep interactions between all entities and states can be jointly captured and simultaneously derived from scene graphs. Experiments show that SGR not only achieves the new state-of-the-art performance but also significantly accelerates the speed of reasoning. Jialong Tang, Meng Liao, Yaojie Lu 0001, Xianpei Han, Le Sun 0001, Weijian Xie, Jin Xu 0014 |
AAAI | 7 |
| 2022 | VIP-SLAM: An Efficient Tightly-Coupled RGB-D Visual Inertial Planar SLAMabstractIn this paper, we propose a tightly-coupled SLAM system fused with RGB, Depth, IMU and structured plane information. Traditional sparse points based SLAM systems always maintain a mass of map points to model the environment. Huge number of map points bring us a high computational complexity, making it difficult to be deployed on mobile devices. On the other hand, planes are common structures in man-made environment especially in indoor environments. We usually can use a small number of planes to represent a large scene. So the main purpose of this article is to decrease the high complexity of sparse points based SLAM. We build a lightweight back-end map which consists of a few planes and map points to achieve efficient bundle adjustment (BA) with an equal or better accuracy. We use homography constraints to eliminate the parameters of numerous plane points in the optimization and reduce the complexity of BA. We separate the parameters and measurements in homography and point-to-plane constraints and compress the measurements part to further effectively im-prove the speed of BA. We also integrate the plane information into the whole system to realize robust planar feature extraction, data association, and global consistent planar reconstruction. Finally, we perform an ablation study and compare our method with similar methods in simulation and real environment data. Our system achieves obvious advantages in accuracy and efficiency. Even if the plane parameters are involved in the optimization, we effectively simplify the back-end map by using planar structures. The global bundle adjustment is nearly 2 times faster than the sparse points based SLAM algorithm. Danpeng Chen, Weijian Xie, Shangjin Zhai, Nan Wang 0020, Hujun Bao, Guofeng Zhang 0001 |
ICRA | 3 |
| 2022 | Robust Tightly-Coupled Visual-Inertial Odometry with Pre-built Maps in High Latency SituationsabstractIn this paper, we present a novel monocular visual-inertial odometry system with pre-built maps deployed on the remote server, which can robustly run in real-time on a mobile device even in high latency situations. By tightly coupling VIO with geometric priors from pre-built maps, our system can tolerate the high latency and low frequency of global localization service, which is especially suitable for practical applications when the localization service is deployed on the remote server. Firstly, sparse point clouds are obtained from the dense mesh by the ray casting method according to the localization results. The dense mesh can be reconstructed from the point clouds generated by Structure-from-Motion. We directly use the sparse point clouds in feature tracking and state update to suppress drift. In the process of feature tracking, the high local accuracy of VIO is fully utilized to effectively remove outliers and make our system robust. The experiments on EurocMav datasets and simulation datasets show that compared with state-of-the-art methods, our method can achieve better results in terms of both precision and robustness. The effectiveness of the proposed method is further demonstrated through a real-time AR demo on a mobile phone with the aid of visual localization on the remote server. Hujun Bao, Weijian Xie, Quanhao Qian, Danpeng Chen, Shangjin Zhai, Nan Wang 0020, Guofeng Zhang 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | From Discourse to Narrative: Knowledge Projection for Event Relation ExtractionabstractJialong Tang, Hongyu Lin, Meng Liao, Yaojie Lu, Xianpei Han, Le Sun, Weijian Xie, Jin Xu. Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing (Volume 1: Long Papers). 2021. Jialong Tang, Meng Liao, Yaojie Lu 0001, Xianpei Han, Le Sun 0001, Weijian Xie, Jin Xu 0014 |
ACL/IJCNLP (1) | 7 |
| 2021 | RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging ScenesabstractIn this work, we propose a tightly-coupled EKF framework for visual-inertial odometry with NIN (Neural Inertial Navigation) aided. Traditional VIO systems are fragile in challenging scenes with weak or confusing visual information, such as weak/repeated texture, dynamic environment, fast camera motion with serious motion blur, etc. It is extremely difficult for a vision-based algorithm to handle these problems. So we firstly design a robust deep learning based inertial network (called RNIN), using only IMU measurements as input. RNIN is significantly more robust in challenging scenes than traditional VIO systems. In order to take full advantage of vision-based algorithms in AR/VR areas, we further develop a multi-sensor fusion system RNIN-VIO, which tightly couples the visual, IMU and NIN measurements. Our system performs robustly in extremely challenging conditions, with high precision both in trajectories and AR effects. The experimental results of evaluation on dataset evaluation and online AR demo demonstrate the superiority of the proposed system in robustness and accuracy. Danpeng Chen, Nan Wang 0020, Runsen Xu, Weijian Xie, Hujun Bao, Guofeng Zhang 0001 |
ISMAR | 4 |
| 2020 | CLUE: A Chinese Language Understanding Evaluation BenchmarkabstractLiang Xu, Hai Hu, Xuanwei Zhang, Lu Li, Chenjie Cao, Yudong Li, Yechen Xu, Kai Sun, Dian Yu, Cong Yu, Yin Tian, Qianqian Dong, Weitang Liu, Bo Shi, Yiming Cui, Junyi Li, Jun Zeng, Rongzhao Wang, Weijian Xie, Yanting Li, Yina Patterson, Zuoyu Tian, Yiwen Zhang, He Zhou, Shaoweihua Liu, Zhe Zhao, Qipeng Zhao, Cong Yue, Xinrui Zhang, Zhengliang Yang, Kyle Richardson, Zhenzhong Lan. Proceedings of the 28th International Conference on Computational Linguistics. 2020. Liang Xu 0011, Hai Hu 0001, Xuanwei Zhang, Chenjie Cao, Yudong Li 0001, Yechen Xu, Kai Sun 0006, Dian Yu 0001, Cong Yu 0010, Yin Tian, Qianqian Dong, Weitang Liu, Yiming Cui 0001, Rongzhao Wang, Weijian Xie, Yina Patterson, Zuoyu Tian, Shaoweihua Liu, Zhe Zhao 0006, Qipeng Zhao, Cong Yue, Zhengliang Yang, Kyle Richardson 0001, Zhen-Zhong Lan |
COLING | 19 |
| 2019 | Multi-task Sentence Encoding Model for Semantic Retrieval in Question Answering SystemsabstractQuestion Answering (QA) systems are used to provide proper responses to users' questions automatically. Sentence matching is an essential task in the QA systems and is usually reformulated as a Paraphrase Identification (PI) problem. Given a question, the aim of the task is to find the most similar question from a QA knowledge base. In this paper, we propose a Multi-task Sentence Encoding Model (MSEM) for the PI problem, wherein a connected graph is employed to depict the relation between sentences, and a multi-task learning model is applied to address both the sentence matching and sentence intent classification problem. In addition, we implement a general semantic retrieval framework that combines our proposed model and the Approximate Nearest Neighbor (ANN) technology, which enables us to find the most similar question from all available candidates very quickly during online serving. The experiments show the superiority of our proposed method as compared with the existing sentence matching models. Jianhui Bu, Weijian Xie, Shengwen Yang |
IJCNN | 3 |
| 2017 | Robust stereo matching with surface normal predictionabstractTraditional stereo matching approaches generally have problems in handling textureless regions, strong occlusions and reflective regions that do not satisfy a Lambertian surface assumption. In this paper, we propose to combine the predicted surface normal by deep learning to overcome these inherent difficulties in stereo matching. With the selected reliable disparities from stereo matching method and effective edge fusion strategy, we can faithfully convert the predicted surface normal map to a disparity map by solving a least squares system which maintains discontinuity on object boundaries and continuity on other regions. Then we refine the disparity map iteratively by bilateral filtering-based completion and edge feature refinement. Experimental results on the Middlebury dataset and our own captured stereo sequences demonstrate the effectiveness of the proposed approach. Shuangli Zhang, Weijian Xie, Guofeng Zhang 0001, Hujun Bao, Michael Kaess |
ICRA | 2 |