EDBT 2026 Demo / reviewers in the wild / expert
Timon Homberger
dblp:203/5065
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6ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0000-4369-1110ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 1 first-author · 4 since 2021Systems, architecture and hardware · 6 · 1 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | One Map to Find Them All: Real-time Open-Vocabulary Mapping for Zero-shot Multi-Object NavigationabstractThe capability to efficiently search for objects in complex environments is fundamental for many real-world robot applications. Recent advances in open-vocabulary vision models have resulted in semantically-informed object navigation methods that allow a robot to search for an arbitrary object without prior training. However, these zero-shot methods have so far treated the environment as unknown for each consecutive query. In this paper we introduce a new benchmark for zero-shot multi-object navigation, allowing the robot to leverage information gathered from previous searches to more efficiently find new objects. To address this problem we build a reusable open-vocabulary feature map tailored for real-time object search. We further propose a probabilistic-semantic map update that mitigates common sources of errors in semantic feature extraction and leverage this semantic uncertainty for informed multi-object exploration. We evaluate our method on a set of object navigation tasks in both simulation as well as with a real robot, running in real-time on a Jetson Orin AGX. We demonstrate that it outperforms existing state-of-the-art approaches both on single and multi-object navigation tasks. Additional videos, code and the multi-object navigation benchmark will be available on https://finnbsch.github.io/OneMap. Finn Lukas Busch, Timon Homberger, Jesús Ortega-Peimbert, Quantao Yang, Olov Andersson |
ICRA | 2 |
| 2025 | Flora: Sample-Efficient Preference-Based Rl Via Low-Rank Style Adaptation of Reward FunctionsabstractPreference-based reinforcement learning (PbRL) is a suitable approach for style adaptation of pre-trained robotic behavior: adapting the robot's policy to follow human user preferences while still being able to perform the original task. However, collecting preferences for the adaptation process in robotics is often challenging and time-consuming. In this work we explore the adaptation of pre-trained robots in the low-preference-data regime. We show that, in this regime, recent adaptation approaches suffer from catastrophic reward forgetting (CRF), where the updated reward model overfits to the new preferences, leading the agent to become unable to perform the original task. To mitigate CRF, we propose to enhance the original reward model with a small number of parameters (low-rank matrices) responsible for modeling the preference adaptation. Our evaluation shows that our method can efficiently and effectively adjust robotic behavior to human preferences across simulation benchmark tasks and multiple real-world robotic tasks. We provide videos of our results and source code at https://sites.google.com/view/preflora/. Daniel Marta, Simon Holk, Miguel Vasco, Jens Lundell, Timon Homberger, Finn Lukas Busch, Olov Andersson, Danica Kragic, Iolanda Leite |
ICRA | 5 |
| 2022 | Elevation Mapping for Locomotion and Navigation using GPUabstractPerceiving the surrounding environment is crucial for autonomous mobile robots. An elevation map provides a memory-efficient and simple yet powerful geometric represen-tation of the terrain for ground robots. The robots can use this information for navigation in an unknown environment or perceptive locomotion control over rough terrain. Depending on the application, various post processing steps may be incorpo-rated, such as smoothing, inpainting or plane segmentation. In this work, we present an elevation mapping pipeline leveraging GPU for fast and efficient processing with additional features both for navigation and locomotion. We demonstrated our map-ping framework through extensive hardware experiments. Our mapping software was successfully deployed for underground exploration during DARPA Subterranean Challenge and for various experiments of quadrupedal locomotion. Takahiro Miki, Lorenz Wellhausen, Ruben Grandia, Fabian Jenelten, Timon Homberger, Marco Hutter 0001 |
IROS | 5 |
| 2021 | Circus ANYmal: A Quadruped Learning Dexterous Manipulation with Its LimbsabstractQuadrupedal robots are skillful at locomotion tasks while lacking manipulation skills, not to mention dexterous manipulation abilities. Inspired by the animal behavior and the duality between multi-legged locomotion and multi-fingered manipulation, we showcase a circus ball challenge on a quadrupedal robot, ANYmal. We employ a model-free reinforcement learning approach to train a deep policy that enables the robot to balance and manipulate a light-weight ball robustly using its limbs without any contact measurement sensor. The policy is trained in the simulation, in which we randomize many physical properties with additive noise and inject random disturbance force during manipulation, and achieves zero-shot deployment on the real robot without any adjustment. In the hardware experiments, dynamic performance is achieved with a maximum rotation speed of 15 °/s, and robust recovery is showcased under external poking. To our best knowledge, it is the first work that demonstrates the dexterous dynamic manipulation on a real quadrupedal robot. Fan Shi 0002, Timon Homberger, Takahiro Miki, Moju Zhao, Farbod Farshidian, Kei Okada, Masayuki Inaba, Marco Hutter 0001 |
ICRA | 2 |
| 2019 | Support Surface Estimation for Legged RobotsabstractThe high agility of legged systems allows them to operate in rugged outdoor environments. In these situations, knowledge about the terrain geometry is key for foothold planning to enable safe locomotion. However, on penetrable or highly compliant terrain (e.g. grass) the visibility of the supporting ground surface is obstructed, i.e. it cannot directly be perceived by depth sensors. We present a method to estimate the underlying terrain topography by fusing haptic information about foot contact closure locations with exteroceptive sensing. To obtain a dense support surface estimate from sparsely sampled footholds we apply Gaussian process regression. Exteroceptive information is integrated into the support surface estimation procedure by estimating the height of the penetrable surface layer from discrete penetration depth measurements at the footholds. The method is designed such that it provides a continuous support surface estimate even if there is only partial exteroceptive information available due to shadowing effects. Field experiments with the quadrupedal robot ANYmal show how the robot can smoothly and safely navigate in dense vegetation. Timon Homberger, Lorenz Wellhausen, Peter Fankhauser, Marco Hutter 0001 |
ICRA | 1 |
| 2017 | Autonomous navigation of hexapod robots with vision-based controller adaptationabstractThis work introduces a novel hybrid control architecture for a hexapod platform (Weaver), making it capable of autonomously navigating in uneven terrain. The main contribution stems from the use of vision-based exteroceptive terrain perception to adapt the robot's locomotion parameters. Avoiding computationally expensive path planning for the individual foot tips, the adaptation controller enables the robot to reactively adapt to the surface structure it is moving on. The virtual stiffness, which mainly characterizes the behavior of the legs' impedance controller is adapted according to visually perceived terrain properties. To further improve locomotion, the frequency and height of the robot's stride are similarly adapted. Furthermore, novel methods for terrain characterization and a keyframe based visual-inertial odometry algorithm are combined to generate a spatial map of terrain characteristics. Localization via odometry also allows for autonomous missions on variable terrain by incorporating global navigation and terrain adaptation into one control architecture. Autonomous runs on a testbed with variable terrain types illustrate that adaptive stride and impedance behavior decreases the cost of transport by 30 % compared to a non-adaptive approach and simultaneously increases body stability (up to 88 % on even terrain and by 54 % on uneven terrain). Weaver is able to freely explore outdoor environments as it is completely free of external tethers, as shown in the experiments. Marko Bjelonic, Timon Homberger, Navinda Kottege, Paulo Vinicius Koerich Borges, Margarita Chli, Philipp Beckerle |
ICRA | 2 |