Demo Data from EDBT 2026 / reviewers in the wild / expert
Rinu Boney
dblp:203/8118
· DBLP profile ↗
7ranked-venue papers
3as first author
4since 2021 · last 2023
0000-0002-6968-7109ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Motion planning and robot control · 28% Reinforcement learning · 21% Deep learning architectures and training · 10% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
model-based reinforcement learning |
1.0 | 2 | 2023 | Simplified Temporal Consistency Reinforcement Learning · ICML 2023 Regularizing Trajectory Optimization with Denoising Autoencoders · NeurIPS 2019 |
Robotics › Motion planning and robot control
collision avoidance |
0.7 | 1 | 2023 | SACPlanner: Real-World Collision Avoidance with a Soft Actor Critic Local Planner and Polar State Representations · ICRA 2023 |
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent dynamics model |
0.7 | 1 | 2023 | Simplified Temporal Consistency Reinforcement Learning · ICML 2023 |
Robotics › Motion planning and robot control › path planning
local path planning |
0.7 | 1 | 2023 | SACPlanner: Real-World Collision Avoidance with a Soft Actor Critic Local Planner and Polar State Representations · ICRA 2023 |
Robotics › Robot navigation and mapping
mobile robot navigation |
0.7 | 1 | 2023 | SACPlanner: Real-World Collision Avoidance with a Soft Actor Critic Local Planner and Polar State Representations · ICRA 2023 |
Computer vision › Video understanding and tracking › temporal modeling
temporal consistency |
0.7 | 1 | 2023 | Simplified Temporal Consistency Reinforcement Learning · ICML 2023 |
Machine learning › Deep learning architectures and training
regularization |
0.4 | 1 | 2019 | Regularizing Trajectory Optimization with Denoising Autoencoders · NeurIPS 2019 |
Robotics › Motion planning and robot control
trajectory optimization |
0.4 | 1 | 2019 | Regularizing Trajectory Optimization with Denoising Autoencoders · NeurIPS 2019 |
Machine learning › Generative modeling › variational autoencoder
hierarchical latent variable model |
0.3 | 1 | 2017 | Recurrent Ladder Networks · NIPS 2017 |
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
iterative inference |
0.3 | 1 | 2017 | Recurrent Ladder Networks · NIPS 2017 |
Machine learning › Deep learning architectures and training › feedforward neural network
ladder networks |
0.3 | 1 | 2017 | Recurrent Ladder Networks · NIPS 2017 |
Machine learning › Reinforcement learning
model-free reinforcement learning |
0.2 | 1 | 2023 | Simplified Temporal Consistency Reinforcement Learning · ICML 2023 |
Robotics › Motion planning and robot control › robot control › actuator control
motor control |
0.1 | 1 | 2019 | Regularizing Trajectory Optimization with Denoising Autoencoders · NeurIPS 2019 |
Machine learning › Reinforcement learning
sample efficiency |
0.1 | 1 | 2019 | Regularizing Trajectory Optimization with Denoising Autoencoders · NeurIPS 2019 |
Methods — techniques the papers use, named apart from their topics
soft actor-critic · 0.7reinforcement learning · 0.7planning · 0.7latent temporal consistency · 0.7drq · 0.7RAD · 0.7gradient-free optimization · 0.4gradient-based optimization · 0.4denoising autoencoder · 0.4semi-supervised learning · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Simplified Temporal Consistency Reinforcement LearningabstractReinforcement learning (RL) is able to solve complex sequential decision-making tasks but is currently limited by sample efficiency and required computation. To improve sample efficiency, recent work focuses on model-based RL which interleaves model learning with planning. Recent methods further utilize policy learning, value estimation, and, self-supervised learning as auxiliary objectives. In this paper we show that, surprisingly, a simple representation learning approach relying only on a latent dynamics model trained by latent temporal consistency is sufficient for high-performance RL. This applies when using pure planning with a dynamics model conditioned on the representation, but, also when utilizing the representation as policy and value function features in model-free RL. In experiments, our approach learns an accurate dynamics model to solve challenging high-dimensional locomotion tasks with online planners while being 4.1$\times$ faster to train compared to ensemble-based methods. With model-free RL without planning, especially on high-dimensional tasks, such as the Deepmind Control Suite Humanoid and Dog tasks, our approach outperforms model-free methods by a large margin and matches model-based methods’ sample efficiency while training 2.4$\times$ faster. Yi Zhao 0014, Wenshuai Zhao, Rinu Boney, Juho Kannala, Joni Pajarinen |
ICML | 3 |
| 2023 | SACPlanner: Real-World Collision Avoidance with a Soft Actor Critic Local Planner and Polar State RepresentationsabstractWe study the training performance of ROS local planners based on Reinforcement Learning (RL), and the trajectories they produce on real-world robots. We show that recent enhancements to the Soft Actor Critic (SAC) algorithm such as RAD and DrQ achieve almost perfect training after only 10000 episodes. We also observe that on real-world robots the resulting SACPlanner is more reactive to obstacles than traditional ROS local planners such as DWA. Khaled Nakhleh, Minahil Raza, Mack Tang, Matthew Andrews, Rinu Boney, Ilija Hadzic, Jeongran Lee, Atefeh Mohajeri, Karina Palyutina |
ICRA | 5 |
| 2022 | Adaptive Behavior Cloning Regularization for Stable Offline-to-Online Reinforcement LearningabstractOffline reinforcement learning, by learning from a fixed dataset, makes it possible to learn agent behaviors without interacting with the environment.However, depending on the quality of the offline dataset, such pre-trained agents may have limited performance and would further need to be fine-tuned online by interacting with the environment.During online fine-tuning, the performance of the pre-trained agent may collapse quickly due to the sudden distribution shift from offline to online data.We propose to adaptively weigh the behavior cloning loss during online fine-tuning based on the agent's performance and training stability.Moreover, we use a randomized ensemble of Q functions to further increase the sample efficiency of online fine-tuning by performing a large number of learning updates.Experiments show that the proposed method yields state-of-the-art offline-to-online reinforcement learning performance on the popular D4RL benchmark. Yi Zhao 0014, Rinu Boney, Alexander Ilin, Juho Kannala, Joni Pajarinen |
ESANN | 2 |
| 2022 | Learning to Play Imperfect-Information Games by Imitating an Oracle PlannerabstractWe consider learning to play multiplayer imperfect-information games with simultaneous moves and large state-action spaces. Previous attempts to tackle such challenging games have largely focused on model-free learning methods, often requiring hundreds of years of experience to produce competitive agents. Our approach is based on model-based planning. We tackle the problem of partial observability by first building an (oracle) planner that has access to the full state of the environment and then distilling the knowledge of the oracle to a (follower) agent which is trained to play the imperfect-information game by imitating the oracle’s choices. We experimentally show that planning with naive Monte Carlo tree search does not perform very well in large combinatorial action spaces. We, therefore, propose planning with a fixed-depth tree search and decoupled TS for action selection. We show that the planner is able to discover efficient playing strategies in the games ofClash RoyaleandPommermanand the follower policy successfully learns to implement them by training on a few hundred battles. Rinu Boney, Alexander Ilin, Juho Kannala, Jarno Seppänen |
IEEE Trans. Games | 1 |
| 2019 | Active one-shot learning with Prototypical Networks
Rinu Boney, Alexander Ilin |
ESANN | 1 |
| 2019 | Regularizing Trajectory Optimization with Denoising AutoencodersabstractTrajectory optimization using a learned model of the environment is one of the core elements of model-based reinforcement learning. This procedure often suffers from exploiting inaccuracies of the learned model. We propose to regularize trajectory optimization by means of a denoising autoencoder that is trained on the same trajectories as the model of the environment. We show that the proposed regularization leads to improved planning with both gradient-based and gradient-free optimizers. We also demonstrate that using regularized trajectory optimization leads to rapid initial learning in a set of popular motor control tasks, which suggests that the proposed approach can be a useful tool for improving sample efficiency. Rinu Boney, Norman Di Palo, Mathias Berglund, Alexander Ilin, Juho Kannala, Antti Rasmus, Harri Valpola |
NeurIPS | 1 |
| 2017 | Recurrent Ladder NetworksabstractWe propose a recurrent extension of the Ladder networks whose structure is motivated by the inference required in hierarchical latent variable models. We demonstrate that the recurrent Ladder is able to handle a wide variety of complex learning tasks that benefit from iterative inference and temporal modeling. The architecture shows close-to-optimal results on temporal modeling of video data, competitive results on music modeling, and improved perceptual grouping based on higher order abstractions, such as stochastic textures and motion cues. We present results for fully supervised, semi-supervised, and unsupervised tasks. The results suggest that the proposed architecture and principles are powerful tools for learning a hierarchy of abstractions, learning iterative inference and handling temporal information. Isabeau Prémont-Schwarz, Alexander Ilin, Tele Hao, Antti Rasmus, Rinu Boney, Harri Valpola |
NIPS | 5 |