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Rinu Boney

dblp:203/8118 · DBLP profile ↗
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7ranked-venue papers
3as first author
4since 2021 · last 2023
0000-0002-6968-7109ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Motion planning and robot control · 28% Reinforcement learning · 21% Deep learning architectures and training · 10%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
1.022023
Simplified Temporal Consistency Reinforcement Learning · ICML 2023
Regularizing Trajectory Optimization with Denoising Autoencoders · NeurIPS 2019
Robotics › Motion planning and robot control
collision avoidance
0.712023
SACPlanner: Real-World Collision Avoidance with a Soft Actor Critic Local Planner and Polar State Representations · ICRA 2023
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent dynamics model
0.712023
Simplified Temporal Consistency Reinforcement Learning · ICML 2023
Robotics › Motion planning and robot control › path planning
local path planning
0.712023
SACPlanner: Real-World Collision Avoidance with a Soft Actor Critic Local Planner and Polar State Representations · ICRA 2023
Robotics › Robot navigation and mapping
mobile robot navigation
0.712023
SACPlanner: Real-World Collision Avoidance with a Soft Actor Critic Local Planner and Polar State Representations · ICRA 2023
Computer vision › Video understanding and tracking › temporal modeling
temporal consistency
0.712023
Simplified Temporal Consistency Reinforcement Learning · ICML 2023
Machine learning › Deep learning architectures and training
regularization
0.412019
Regularizing Trajectory Optimization with Denoising Autoencoders · NeurIPS 2019
Robotics › Motion planning and robot control
trajectory optimization
0.412019
Regularizing Trajectory Optimization with Denoising Autoencoders · NeurIPS 2019
Machine learning › Generative modeling › variational autoencoder
hierarchical latent variable model
0.312017
Recurrent Ladder Networks · NIPS 2017
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
iterative inference
0.312017
Recurrent Ladder Networks · NIPS 2017
Machine learning › Deep learning architectures and training › feedforward neural network
ladder networks
0.312017
Recurrent Ladder Networks · NIPS 2017
Machine learning › Reinforcement learning
model-free reinforcement learning
0.212023
Simplified Temporal Consistency Reinforcement Learning · ICML 2023
Robotics › Motion planning and robot control › robot control › actuator control
motor control
0.112019
Regularizing Trajectory Optimization with Denoising Autoencoders · NeurIPS 2019
Machine learning › Reinforcement learning
sample efficiency
0.112019
Regularizing Trajectory Optimization with Denoising Autoencoders · NeurIPS 2019

Methods — techniques the papers use, named apart from their topics

soft actor-critic · 0.7reinforcement learning · 0.7planning · 0.7latent temporal consistency · 0.7drq · 0.7RAD · 0.7gradient-free optimization · 0.4gradient-based optimization · 0.4denoising autoencoder · 0.4semi-supervised learning · 0.3
YearPublicationVenuePosition
2023 Simplified Temporal Consistency Reinforcement Learning
abstract
Reinforcement learning (RL) is able to solve complex sequential decision-making tasks but is currently limited by sample efficiency and required computation. To improve sample efficiency, recent work focuses on model-based RL which interleaves model learning with planning. Recent methods further utilize policy learning, value estimation, and, self-supervised learning as auxiliary objectives. In this paper we show that, surprisingly, a simple representation learning approach relying only on a latent dynamics model trained by latent temporal consistency is sufficient for high-performance RL. This applies when using pure planning with a dynamics model conditioned on the representation, but, also when utilizing the representation as policy and value function features in model-free RL. In experiments, our approach learns an accurate dynamics model to solve challenging high-dimensional locomotion tasks with online planners while being 4.1$\times$ faster to train compared to ensemble-based methods. With model-free RL without planning, especially on high-dimensional tasks, such as the Deepmind Control Suite Humanoid and Dog tasks, our approach outperforms model-free methods by a large margin and matches model-based methods’ sample efficiency while training 2.4$\times$ faster.
Yi Zhao 0014, Wenshuai Zhao, Rinu Boney, Juho Kannala, Joni Pajarinen
ICML3
2023 SACPlanner: Real-World Collision Avoidance with a Soft Actor Critic Local Planner and Polar State Representations
abstract
We study the training performance of ROS local planners based on Reinforcement Learning (RL), and the trajectories they produce on real-world robots. We show that recent enhancements to the Soft Actor Critic (SAC) algorithm such as RAD and DrQ achieve almost perfect training after only 10000 episodes. We also observe that on real-world robots the resulting SACPlanner is more reactive to obstacles than traditional ROS local planners such as DWA.
Khaled Nakhleh, Minahil Raza, Mack Tang, Matthew Andrews, Rinu Boney, Ilija Hadzic, Jeongran Lee, Atefeh Mohajeri, Karina Palyutina
ICRA5
2022 Adaptive Behavior Cloning Regularization for Stable Offline-to-Online Reinforcement Learning
abstract
Offline reinforcement learning, by learning from a fixed dataset, makes it possible to learn agent behaviors without interacting with the environment.However, depending on the quality of the offline dataset, such pre-trained agents may have limited performance and would further need to be fine-tuned online by interacting with the environment.During online fine-tuning, the performance of the pre-trained agent may collapse quickly due to the sudden distribution shift from offline to online data.We propose to adaptively weigh the behavior cloning loss during online fine-tuning based on the agent's performance and training stability.Moreover, we use a randomized ensemble of Q functions to further increase the sample efficiency of online fine-tuning by performing a large number of learning updates.Experiments show that the proposed method yields state-of-the-art offline-to-online reinforcement learning performance on the popular D4RL benchmark.
Yi Zhao 0014, Rinu Boney, Alexander Ilin, Juho Kannala, Joni Pajarinen
ESANN2
2022 Learning to Play Imperfect-Information Games by Imitating an Oracle Planner
abstract
We consider learning to play multiplayer imperfect-information games with simultaneous moves and large state-action spaces. Previous attempts to tackle such challenging games have largely focused on model-free learning methods, often requiring hundreds of years of experience to produce competitive agents. Our approach is based on model-based planning. We tackle the problem of partial observability by first building an (oracle) planner that has access to the full state of the environment and then distilling the knowledge of the oracle to a (follower) agent which is trained to play the imperfect-information game by imitating the oracle’s choices. We experimentally show that planning with naive Monte Carlo tree search does not perform very well in large combinatorial action spaces. We, therefore, propose planning with a fixed-depth tree search and decoupled TS for action selection. We show that the planner is able to discover efficient playing strategies in the games ofClash RoyaleandPommermanand the follower policy successfully learns to implement them by training on a few hundred battles.
Rinu Boney, Alexander Ilin, Juho Kannala, Jarno Seppänen
IEEE Trans. Games1
2019 Active one-shot learning with Prototypical Networks
Rinu Boney, Alexander Ilin
ESANN1
2019 Regularizing Trajectory Optimization with Denoising Autoencoders
abstract
Trajectory optimization using a learned model of the environment is one of the core elements of model-based reinforcement learning. This procedure often suffers from exploiting inaccuracies of the learned model. We propose to regularize trajectory optimization by means of a denoising autoencoder that is trained on the same trajectories as the model of the environment. We show that the proposed regularization leads to improved planning with both gradient-based and gradient-free optimizers. We also demonstrate that using regularized trajectory optimization leads to rapid initial learning in a set of popular motor control tasks, which suggests that the proposed approach can be a useful tool for improving sample efficiency.
Rinu Boney, Norman Di Palo, Mathias Berglund, Alexander Ilin, Juho Kannala, Antti Rasmus, Harri Valpola
NeurIPS1
2017 Recurrent Ladder Networks
abstract
We propose a recurrent extension of the Ladder networks whose structure is motivated by the inference required in hierarchical latent variable models. We demonstrate that the recurrent Ladder is able to handle a wide variety of complex learning tasks that benefit from iterative inference and temporal modeling. The architecture shows close-to-optimal results on temporal modeling of video data, competitive results on music modeling, and improved perceptual grouping based on higher order abstractions, such as stochastic textures and motion cues. We present results for fully supervised, semi-supervised, and unsupervised tasks. The results suggest that the proposed architecture and principles are powerful tools for learning a hierarchy of abstractions, learning iterative inference and handling temporal information.
Isabeau Prémont-Schwarz, Alexander Ilin, Tele Hao, Antti Rasmus, Rinu Boney, Harri Valpola
NIPS5