EDBT 2026 Demo / reviewers in the wild / expert
Boyang Deng
dblp:203/8282
· DBLP profile ↗
13ranked-venue papers
6as first author
11since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
12 papers |
3D vision · 54% Generative modeling · 11% Vision and language · 7% | |
| Computer graphics and multimedia
5 papers |
Rendering · 49% Geometric modeling and processing · 33% Multimedia analysis and retrieval · 18% |
Topics — the 30 heaviest of 39, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d object detection |
1.0 | 2 | 2021 | Revisiting 3D Object Detection From an Egocentric Perspective · NeurIPS 2021 Offboard 3D Object Detection From Point Cloud Sequences · CVPR 2021 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 2 | 2021 | NeRFactor: neural factorization of shape and reflectance under an unknown illumination · ACM Trans. Graph. 2021 CvxNet: Learnable Convex Decomposition · CVPR 2020 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.9 | 1 | 2025 | Visual Chronicles: Using Multimodal LLMs to Analyze Massive Collections of Images · ICCV 2025 |
Multimedia analysis and retrieval › multimedia analysis
visual content analysis |
0.9 | 1 | 2025 | Visual Chronicles: Using Multimodal LLMs to Analyze Massive Collections of Images · ICCV 2025 |
Geometric modeling and processing
shape analysis |
0.8 | 1 | 2024 | Robust Symmetry Detection via Riemannian Langevin Dynamics · SIGGRAPH Asia 2024 |
Geometric modeling and processing › shape analysis
symmetry detection |
0.8 | 1 | 2024 | Robust Symmetry Detection via Riemannian Langevin Dynamics · SIGGRAPH Asia 2024 |
Machine learning › Generative modeling
3d generative model |
0.7 | 1 | 2023 | GINA-3D: Learning to Generate Implicit Neural Assets in the Wild · CVPR 2023 |
Computer vision › 3D vision › 3d generation
3d scene generation |
0.7 | 1 | 2023 | GINA-3D: Learning to Generate Implicit Neural Assets in the Wild · CVPR 2023 |
Robotics › Autonomous driving
perception |
0.7 | 2 | 2021 | Offboard 3D Object Detection From Point Cloud Sequences · CVPR 2021 Revisiting 3D Object Detection From an Egocentric Perspective · NeurIPS 2021 |
Computer vision › 3D vision
3d shape reconstruction |
0.6 | 1 | 2022 | Unsupervised Learning of Shape Programs with Repeatable Implicit Parts · NeurIPS 2022 |
Computer vision › 3D vision
3d shape representation |
0.6 | 1 | 2022 | Unsupervised Learning of Shape Programs with Repeatable Implicit Parts · NeurIPS 2022 |
Computer vision › Segmentation and scene understanding › 3d segmentation
shape segmentation |
0.6 | 1 | 2022 | Unsupervised Learning of Shape Programs with Repeatable Implicit Parts · NeurIPS 2022 |
Machine learning › Deep learning architectures and training › convolutional neural network
convolutional neural network architecture |
0.5 | 1 | 2021 | BlockQNN: Efficient Block-Wise Neural Network Architecture Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2021 |
Machine learning › Representation and self-supervised learning › equivariance
equivariant representation learning |
0.5 | 1 | 2021 | Canonical Capsules: Self-Supervised Capsules in Canonical Pose · NeurIPS 2021 |
Machine learning › Efficient and distributed learning › automated machine learning
neural architecture search |
0.5 | 1 | 2021 | BlockQNN: Efficient Block-Wise Neural Network Architecture Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2021 |
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation |
0.5 | 1 | 2021 | NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis · CVPR 2021 |
Computer vision › 3D vision
point cloud processing |
0.5 | 1 | 2021 | Canonical Capsules: Self-Supervised Capsules in Canonical Pose · NeurIPS 2021 |
Computer vision › 3D vision › point cloud analysis › point cloud learning
point cloud representation learning |
0.5 | 1 | 2021 | Canonical Capsules: Self-Supervised Capsules in Canonical Pose · NeurIPS 2021 |
Computer vision › 3D vision › inverse rendering
shape and reflectance estimation |
0.5 | 1 | 2021 | NeRFactor: neural factorization of shape and reflectance under an unknown illumination · ACM Trans. Graph. 2021 |
Rendering
inverse rendering |
0.5 | 1 | 2021 | NeRFactor: neural factorization of shape and reflectance under an unknown illumination · ACM Trans. Graph. 2021 |
Rendering
neural radiance fields |
0.5 | 1 | 2021 | NeRFactor: neural factorization of shape and reflectance under an unknown illumination · ACM Trans. Graph. 2021 |
Rendering
novel view synthesis |
0.5 | 1 | 2021 | NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis · CVPR 2021 |
Rendering
physically based rendering |
0.5 | 1 | 2021 | NeRFactor: neural factorization of shape and reflectance under an unknown illumination · ACM Trans. Graph. 2021 |
Rendering
reflectance modeling |
0.5 | 1 | 2021 | NeRFactor: neural factorization of shape and reflectance under an unknown illumination · ACM Trans. Graph. 2021 |
Rendering
relighting |
0.5 | 1 | 2021 | NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis · CVPR 2021 |
Rendering › appearance acquisition › material acquisition
SVBRDF estimation |
0.5 | 1 | 2021 | NeRFactor: neural factorization of shape and reflectance under an unknown illumination · ACM Trans. Graph. 2021 |
Geometric modeling and processing › shape decomposition
convex decomposition |
0.4 | 1 | 2020 | CvxNet: Learnable Convex Decomposition · CVPR 2020 |
Geometric modeling and processing
shape decomposition |
0.4 | 1 | 2020 | CvxNet: Learnable Convex Decomposition · CVPR 2020 |
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
shape retrieval |
0.4 | 1 | 2020 | CvxNet: Learnable Convex Decomposition · CVPR 2020 |
Machine learning › Generative modeling
diffusion model |
0.2 | 1 | 2024 | Robust Symmetry Detection via Riemannian Langevin Dynamics · SIGGRAPH Asia 2024 |
Methods — techniques the papers use, named apart from their topics
generative modeling · 2.2volumetric rendering · 2.0neural radiance field · 2.0multimodal large language model · 1.7riemannian langevin dynamics · 1.5triplane latent representation · 0.7implicit neural representation · 0.7unsupervised training · 0.6matching-based objective · 0.6implicit function · 0.6BRDF priors · 0.5implicit and explicit representation · 0.4convex polytope representation · 0.4auto-encoding · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Visual Chronicles: Using Multimodal LLMs to Analyze Massive Collections of Images
Boyang Deng, Songyou Peng, Kyle Genova, Gordon Wetzstein, Noah Snavely, Leonidas J. Guibas, Thomas A. Funkhouser |
ICCV | 1 |
| 2024 | LumiGAN: Unconditional Generation of Relightable 3D Human FacesabstractUnsupervised learning of 3D human faces from unstructured 2D image data is an active research area. While recent works have achieved an impressive level of photorealism, they commonly lack control of lighting, which prevents the generated assets from being deployed in novel environments. To this end, we introduce LumiGAN, an unconditional Generative Adversarial Network (GAN) for 3D human faces with a physically based lighting module that enables relighting under novel illumination at inference time. Unlike prior work, LumiGAN can create realistic shadow effects using an efficient visibility formulation that is learned in a self-supervised manner. LumiGAN generates plausible physical properties for relightable faces, including surface normals, diffuse albedo, and specular tint without any ground truth data. In addition to state-of-the-art photorealism, we demonstrate significantly improved geometry generation compared to top-performing non-relightable 3D GANs and notably better relighting quality than existing relightable GANs. Boyang Deng, Wang Yifan 0001, Gordon Wetzstein |
3DV | 1 |
| 2024 | Robust Symmetry Detection via Riemannian Langevin DynamicsabstractSymmetries are ubiquitous across all kinds of objects, whether in nature or in man-made creations. While these symmetries may seem intuitive to the human eye, detecting them with a machine is nontrivial due to the vast search space. Classical geometry-based methods work by aggregating "votes" for each symmetry but struggle with noise. In contrast, learning-based methods may be more robust to noise, but often overlook partial symmetries due to the scarcity of annotated data. In this work, we address this challenge by proposing a novel symmetry detection method that marries classical symmetry detection techniques with recent advances in generative modeling. Specifically, we apply Langevin dynamics to a redefined symmetry space to enhance robustness against noise. We provide empirical results on a variety of shapes that suggest our method is not only robust to noise, but can also identify both partial and global symmetries. Moreover, we demonstrate the utility of our detected symmetries in various downstream tasks, such as compression and symmetrization of noisy shapes. Jihyeon Je, Guandao Yang, Boyang Deng, Shengqu Cai, Gordon Wetzstein, Or Litany, Leonidas J. Guibas |
SIGGRAPH Asia | 4 |
| 2023 | GINA-3D: Learning to Generate Implicit Neural Assets in the WildabstractModeling the 3D world from sensor data for simulation is a scalable way of developing testing and validation environments for robotic learning problems such as autonomous driving. However, manually creating or recreating real-world-like environments is difficult, expensive, and not scalable. Recent generative model techniques have shown promising progress to address such challenges by learning 3D assets using only plentiful 2D images - but still suffer limitations as they leverage either human-curated image datasets or renderings from manually-created synthetic 3D environments. In this paper, we introduce GINA-3D, a generative model that uses real-world driving data from camera and LiDAR sensors to create realistic 3D implicit neural assets of diverse vehicles and pedestrians. Compared to the existing image datasets, the real-world driving setting poses new challenges due to occlusions, lighting-variations and longtail distributions. GINA-3D tackles these challenges by decoupling representation learning and generative modeling into two stages with a learned triplane latent structure, inspired by recent advances in generative modeling of images. To evaluate our approach, we construct a large-scale object-centric dataset containing over 520K images of vehicles and pedestrians from the Waymo Open Dataset, and a new set of 80K images of longtail instances such as construction equipment, garbage trucks, and cable cars. We compare our model with existing approaches and demonstrate that it achieves state-of-the-art performance in quality and diversity for both generated images and geometries. Bokui Shen, Xinchen Yan, Charles R. Qi, Mahyar Najibi, Boyang Deng, Leonidas J. Guibas, Dragomir Anguelov |
CVPR | 5 |
| 2022 | Unsupervised Learning of Shape Programs with Repeatable Implicit PartsabstractShape programs encode shape structures by representing object parts as subroutines and constructing the overall shape by composing these subroutines. This usually involves the reuse of subroutines for repeatable parts, enabling the modeling of correlations among shape elements such as geometric similarity. However, existing learning-based shape programs suffer from limited representation capacity, because they use coarse geometry representations such as geometric primitives and low-resolution voxel grids. Further, their training requires manually annotated ground-truth programs, which are expensive to attain. We address these limitations by proposing Shape Programs with Repeatable Implicit Parts (ProGRIP). Using implicit functions to represent parts, ProGRIP greatly boosts the representation capacity of shape programs while preserving the higher-level structure of repetitions and symmetry. Meanwhile, we free ProGRIP from any inaccessible supervised training via devising a matching-based unsupervised training objective. Our empirical studies show that ProGRIP outperforms existing structured representations in both shape reconstruction fidelity and segmentation accuracy of semantic parts. Boyang Deng, Sumith Kulal, Zhengyang Dong, Congyue Deng, Yonglong Tian, Jiajun Wu 0001 |
NeurIPS | 1 |
| 2021 | Offboard 3D Object Detection From Point Cloud SequencesabstractWhile current 3D object recognition research mostly focuses on the real-time, onboard scenario, there are many offboard use cases of perception that are largely underexplored, such as using machines to automatically generate high-quality 3D labels. Existing 3D object detectors fail to satisfy the high-quality requirement for offboard uses due to the limited input and speed constraints. In this paper, we propose a novel offboard 3D object detection pipeline using point cloud sequence data. Observing that different frames capture complementary views of objects, we design the offboard detector to make use of the temporal points through both multi-frame object detection and novel objectcentric refinement models. Evaluated on the Waymo Open Dataset, our pipeline named 3D Auto Labeling shows significant gains compared to the state-of-the-art onboard detectors and our offboard baselines. Its performance is even on par with human labels verified through a human label study. Further experiments demonstrate the application of auto labels for semi-supervised learning and provide extensive analysis to validate various design choices. Charles R. Qi, Mahyar Najibi, Viet-Khoa Vo-Ho, Boyang Deng, Dragomir Anguelov |
CVPR | 6 |
| 2021 | NeRV: Neural Reflectance and Visibility Fields for Relighting and View SynthesisabstractWe present a method that takes as input a set of images of a scene illuminated by unconstrained known lighting, and produces as output a 3D representation that can be rendered from novel viewpoints under arbitrary lighting conditions. Our method represents the scene as a continuous volumetric function parameterized as MLPs whose inputs are a 3D location and whose outputs are the following scene properties at that input location: volume density, surface normal, material parameters, distance to the first surface intersection in any direction, and visibility of the external environment in any direction. Together, these allow us to render novel views of the object under arbitrary lighting, including indirect illumination effects. The predicted visibility and surface intersection fields are critical to our model’s ability to simulate direct and indirect illumination during training, because the brute-force techniques used by prior work are intractable for lighting conditions outside of controlled setups with a single light. Our method outperforms alternative approaches for recovering relightable 3D scene representations, and performs well in complex lighting settings that have posed a significant challenge to prior work. Pratul P. Srinivasan, Boyang Deng, Xiuming Zhang, Matthew Tancik, Ben Mildenhall, Jonathan T. Barron |
CVPR | 2 |
| 2021 | Revisiting 3D Object Detection From an Egocentric Perspectiveabstract3D object detection is a key module for safety-critical robotics applications such as autonomous driving. For these applications, we care most about how the detections affect the ego-agent’s behavior and safety (the egocentric perspective). Intuitively, we seek more accurate descriptions of object geometry when it’s more likely to interfere with the ego-agent’s motion trajectory. However, current detection metrics, based on box Intersection-over-Union (IoU), are object-centric and aren’t designed to capture the spatio-temporal relationship between objects and the ego-agent. To address this issue, we propose a new egocentric measure to evaluate 3D object detection, namely Support Distance Error (SDE). Our analysis based on SDE reveals that the egocentric detection quality is bounded by the coarse geometry of the bounding boxes. Given the insight that SDE would benefit from more accurate geometry descriptions, we propose to represent objects as amodal contours, specifically amodal star-shaped polygons, and devise a simple model, StarPoly, to predict such contours. Our experiments on the large-scale Waymo Open Dataset show that SDE better reflects the impact of detection quality on the ego-agent’s safety compared to IoU; and the estimated contours from StarPoly consistently improve the egocentric detection quality over recent 3D object detectors. Boyang Deng, Charles R. Qi, Mahyar Najibi, Thomas A. Funkhouser, Dragomir Anguelov |
NeurIPS | 1 |
| 2021 | Canonical Capsules: Self-Supervised Capsules in Canonical PoseabstractWe propose a self-supervised capsule architecture for 3D point clouds. We compute capsule decompositions of objects through permutation-equivariant attention, and self-supervise the process by training with pairs of randomly rotated objects. Our key idea is to aggregate the attention masks into semantic keypoints, and use these to supervise a decomposition that satisfies the capsule invariance/equivariance properties. This not only enables the training of a semantically consistent decomposition, but also allows us to learn a canonicalization operation that enables object-centric reasoning. To train our neural network we require neither classification labels nor manually-aligned training datasets. Yet, by learning an object-centric representation in a self-supervised manner, our method outperforms the state-of-the-art on 3D point cloud reconstruction, canonicalization, and unsupervised classification. Andrea Tagliasacchi, Boyang Deng, Sara Sabour, Soroosh Yazdani, Geoffrey E. Hinton, Kwang Moo Yi |
NeurIPS | 3 |
| 2021 | BlockQNN: Efficient Block-Wise Neural Network Architecture GenerationabstractConvolutional neural networks have gained a remarkable success in computer vision. However, most popular network architectures are hand-crafted and usually require expertise and elaborate design. In this paper, we provide a block-wise network generation pipeline called BlockQNN which automatically builds high-performance networks using the Q-Learning paradigm with epsilon-greedy exploration strategy. The optimal network block is constructed by the learning agent which is trained to choose component layers sequentially. We stack the block to construct the whole auto-generated network. To accelerate the generation process, we also propose a distributed asynchronous framework and an early stop strategy. The block-wise generation brings unique advantages: (1) it yields state-of-the-art results in comparison to the hand-crafted networks on image classification, particularly, the best network generated by BlockQNN achieves 2.35 percent top-1 error rate on CIFAR-10. (2) it offers tremendous reduction of the search space in designing networks, spending only 3 days with 32 GPUs. A faster version can yield a comparable result with only 1 GPU in 20 hours. (3) it has strong generalizability in that the network built on CIFAR also performs well on the larger-scale dataset. The best network achieves very competitive accuracy of 82.0 percent top-1 and 96.0 percent top-5 on ImageNet. Zhao Zhong, Zichen Yang, Boyang Deng, Wei Wu 0021, Cheng-Lin Liu 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2021 | NeRFactor: neural factorization of shape and reflectance under an unknown illuminationabstractWe address the problem of recovering the shape and spatially-varying reflectance of an object from multi-view images (and their camera poses) of an object illuminated by one unknown lighting condition. This enables the rendering of novel views of the object under arbitrary environment lighting and editing of the object's material properties. The key to our approach, which we call Neural Radiance Factorization (NeRFactor), is to distill the volumetric geometry of a Neural Radiance Field (NeRF) [Mildenhall et al. 2020] representation of the object into a surface representation and then jointly refine the geometry while solving for the spatially-varying reflectance and environment lighting. Specifically, NeRFactor recovers 3D neural fields of surface normals, light visibility, albedo, and Bidirectional Reflectance Distribution Functions (BRDFs) without any supervision, using only a re-rendering loss, simple smoothness priors, and a data-driven BRDF prior learned from real-world BRDF measurements. By explicitly modeling light visibility, NeRFactor is able to separate shadows from albedo and synthesize realistic soft or hard shadows under arbitrary lighting conditions. NeRFactor is able to recover convincing 3D models for free-viewpoint relighting in this challenging and underconstrained capture setup for both synthetic and real scenes. Qualitative and quantitative experiments show that NeRFactor outperforms classic and deep learning-based state of the art across various tasks. Our videos, code, and data are available at people.csail.mit.edu/xiuming/projects/nerfactor/. Xiuming Zhang, Pratul P. Srinivasan, Boyang Deng, Paul E. Debevec, William T. Freeman, Jonathan T. Barron |
ACM Trans. Graph. | 3 |
| 2020 | CvxNet: Learnable Convex DecompositionabstractAny solid object can be decomposed into a collection of convex polytopes (in short, convexes). When a small number of convexes are used, such a decomposition can be thought of as a piece-wise approximation of the geometry. This decomposition is fundamental in computer graphics, where it provides one of the most common ways to approximate geometry, for example, in real-time physics simulation. A convex object also has the property of being simultaneously an explicit and implicit representation: one can interpret it explicitly as a mesh derived by computing the vertices of a convex hull, or implicitly as the collection of half-space constraints or support functions. Their implicit representation makes them particularly well suited for neural network training, as they abstract away from the topology of the geometry they need to represent. However, at testing time, convexes can also generate explicit representations - polygonal meshes - which can then be used in any downstream application. We introduce a network architecture to represent a low dimensional family of convexes. This family is automatically derived via an auto-encoding process. We investigate the applications of this architecture including automatic convex decomposition, image to 3D reconstruction, and part-based shape retrieval. Boyang Deng, Kyle Genova, Soroosh Yazdani, Sofien Bouaziz, Geoffrey E. Hinton, Andrea Tagliasacchi |
CVPR | 1 |
| 2020 | NASA Neural Articulated Shape Approximation
Boyang Deng, John P. Lewis, Timothy Jeruzalski, Gerard Pons-Moll, Geoffrey E. Hinton, Mohammad Norouzi 0002, Andrea Tagliasacchi |
ECCV (7) | 1 |