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Stanimir Iliev

dblp:204/0037 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2017
0009-0009-6728-8073ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › light field imaging
light field capture
0.312017
4D imaging through spray-on optics · ACM Trans. Graph. 2017
Computational photography and imaging › camera calibration
self-calibration
0.312017
4D imaging through spray-on optics · ACM Trans. Graph. 2017

Methods — techniques the papers use, named apart from their topics

ray tracing · 0.3iterative refinement · 0.3image analysis · 0.3drop shape simulation · 0.3
YearPublicationVenuePosition
2017 4D imaging through spray-on optics
abstract
Light fields are a powerful concept in computational imaging and a mainstay in image-based rendering; however, so far their acquisition required either carefully designed and calibrated optical systems (micro-lens arrays), or multi-camera/multi-shot settings. Here, we show that fully calibrated light field data can be obtained from a single ordinary photograph taken through a partially wetted window. Each drop of water produces a distorted view on the scene, and the challenge of recovering the unknown mapping from pixel coordinates to refracted rays in space is a severely underconstrained problem. The key idea behind our solution is to combine ray tracing and low-level image analysis techniques (extraction of 2D drop contours and locations of scene features seen through drops) with state-of-the-art drop shape simulation and an iterative refinement scheme to enforce photo-consistency across features that are seen in multiple views. This novel approach not only recovers a dense pixel-to-ray mapping, but also the refractive geometry through which the scene is observed, to high accuracy. We therefore anticipate that our inherently self-calibrating scheme might also find applications in other fields, for instance in materials science where the wetting properties of liquids on surfaces are investigated.
Julian Iseringhausen, Bastian Goldlücke, Nina Pesheva, Stanimir Iliev, Alexander Wender, Martin Fuchs 0001, Matthias B. Hullin
ACM Trans. Graph.4