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Joseph R. Bartels

dblp:204/0040 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorArtificial intelligence and machine learning · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computational photography and imaging · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
depth sensing
0.412019
Agile Depth Sensing Using Triangulation Light Curtains · ICCV 2019
Computer vision › 3D vision › range sensing
depth sensing
0.312017
Epipolar time-of-flight imaging · ACM Trans. Graph. 2017
Computer vision › 3D vision › depth estimation › time-of-flight depth
time-of-flight depth camera
0.312017
Epipolar time-of-flight imaging · ACM Trans. Graph. 2017
Computational photography and imaging
time-of-flight imaging
0.312017
Epipolar time-of-flight imaging · ACM Trans. Graph. 2017

Methods — techniques the papers use, named apart from their topics

time-of-flight · 0.6epipolar imaging · 0.6triangulation light curtains · 0.4rolling-shutter camera · 0.4triangulation · 0.3light curtain · 0.3
YearPublicationVenuePosition
2019 Agile Depth Sensing Using Triangulation Light Curtains
abstract
Depth sensors like LIDARs and Kinect use a fixed depth acquisition strategy that is independent of the scene of interest. Due to the low spatial and temporal resolution of these sensors, this strategy can undersample parts of the scene that are important (small or fast moving objects), or oversample areas that are not informative for the task at hand (a fixed planar wall). In this paper, we present an approach and system to dynamically and adaptively sample the depths of a scene using the principle of triangulation light curtains. The approach directly detects the presence or absence of objects at specified 3D lines. These 3D lines can be sampled sparsely, non-uniformly, or densely only at specified regions. The depth sampling can be varied in real-time, enabling quick object discovery or detailed exploration of areas of interest. These results are achieved using a novel prototype light curtain system that is based on a 2D rolling shutter camera with higher light efficiency, working range, and faster adaptation than previous work, making it useful broadly for autonomous navigation and exploration.
Joseph R. Bartels, Jian Wang 0100, William Whittaker, Srinivasa G. Narasimhan
ICCV1
2018 Programmable Triangulation Light Curtains
Jian Wang 0100, Joseph R. Bartels, William Whittaker, Aswin C. Sankaranarayanan, Srinivasa G. Narasimhan
ECCV (3)2
2017 Epipolar time-of-flight imaging
abstract
Consumer time-of-flight depth cameras like Kinect and PMD are cheap, compact and produce video-rate depth maps in short-range applications. In this paper we apply energy-efficient epipolar imaging to the ToF domain to significantly expand the versatility of these sensors: we demonstrate live 3D imaging at over 15 m range outdoors in bright sunlight; robustness to global transport effects such as specular and diffuse inter-reflections---the first live demonstration for this ToF technology; interference-free 3D imaging in the presence of many ToF sensors, even when they are all operating at the same optical wavelength and modulation frequency; and blur-free, distortion-free 3D video in the presence of severe camera shake. We believe these achievements can make such cheap ToF devices broadly applicable in consumer and robotics domains.
Supreeth Achar, Joseph R. Bartels, William Whittaker, Kiriakos N. Kutulakos, Srinivasa G. Narasimhan
ACM Trans. Graph.2