Demo Data from EDBT 2026 / reviewers in the wild / expert
Henrique Teles Maia
dblp:204/0061
· DBLP profile ↗
4ranked-venue papers
2as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Security and privacy · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computational fabrication · 53% Computer animation and physical simulation · 47% | |
| Network and information security
1 paper |
Hardware security and side channels · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
implicit neural representation |
0.7 | 1 | 2023 | CROM: Continuous Reduced-Order Modeling of PDEs Using Implicit Neural Representations · ICLR 2023 |
Computational science and engineering › numerical analysis
model reduction |
0.7 | 1 | 2023 | CROM: Continuous Reduced-Order Modeling of PDEs Using Implicit Neural Representations · ICLR 2023 |
Hardware security and side channels › side-channel attack › electromagnetic side channel
magnetic side channel |
0.6 | 1 | 2022 | Can one hear the shape of a neural network?: Snooping the GPU via Magnetic Side Channel · USENIX Security Symposium 2022 |
Hardware security and side channels
side-channel attack |
0.6 | 1 | 2022 | Can one hear the shape of a neural network?: Snooping the GPU via Magnetic Side Channel · USENIX Security Symposium 2022 |
Computational fabrication
additive manufacturing |
0.4 | 1 | 2019 | LayerCode: optical barcodes for 3D printed shapes · ACM Trans. Graph. 2019 |
Computer animation and physical simulation
fluid simulation |
0.3 | 1 | 2017 | A multi-scale model for simulating liquid-hair interactions · ACM Trans. Graph. 2017 |
Computer animation and physical simulation › deformable body simulation
hair simulation |
0.3 | 1 | 2017 | A multi-scale model for simulating liquid-hair interactions · ACM Trans. Graph. 2017 |
GPUs and heterogeneous computing
GPU security |
0.2 | 1 | 2022 | Can one hear the shape of a neural network?: Snooping the GPU via Magnetic Side Channel · USENIX Security Symposium 2022 |
Methods — techniques the papers use, named apart from their topics
partial differential equations · 1.3implicit neural representation · 1.3encoding algorithm · 0.4decoding algorithm · 0.4reduced-dimensional liquid model · 0.3particle-in-cell · 0.3height field · 0.3discrete rod model · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | CROM: Continuous Reduced-Order Modeling of PDEs Using Implicit Neural Representations
Peter Yichen Chen, Jinxu Xiang, Dong Heon Cho, G. A. Pershing, Henrique Teles Maia, Maurizio M. Chiaramonte, Kevin Carlberg, Eitan Grinspun |
ICLR | 6 |
| 2022 | Can one hear the shape of a neural network?: Snooping the GPU via Magnetic Side Channel
Henrique Teles Maia, Chang Xiao 0003, Dingzeyu Li, Eitan Grinspun, Changxi Zheng |
USENIX Security Symposium | 1 |
| 2019 | LayerCode: optical barcodes for 3D printed shapesabstractWith the advance of personal and customized fabrication techniques, the capability to embed information in physical objects becomes evermore crucial. We present LayerCode , a tagging scheme that embeds a carefully designed barcode pattern in 3D printed objects as a deliberate byproduct of the 3D printing process. The LayerCode concept is inspired by the structural resemblance between the parallel black and white bars of the standard barcode and the universal layer-by-layer approach of 3D printing. We introduce an encoding algorithm that enables the 3D printing layers to carry information without altering the object geometry. We also introduce a decoding algorithm that reads the LayerCode tag of a physical object by just taking a photo. The physical deployment of LayerCode tags is realized on various types of 3D printers, including Fused Deposition Modeling printers as well as Stereolithography based printers. Each offers its own advantages and tradeoffs. We show that LayerCode tags can work on complex, nontrivial shapes, on which all previous tagging mechanisms may fail. To evaluate LayerCode thoroughly, we further stress test it with a large dataset of complex shapes using virtual rendering. Among 4,835 tested shapes, we successfully encode and decode on more than 99% of the shapes. Henrique Teles Maia, Dingzeyu Li, Changxi Zheng |
ACM Trans. Graph. | 1 |
| 2017 | A multi-scale model for simulating liquid-hair interactionsabstractThe diverse interactions between hair and liquid are complex and span multiple length scales, yet are central to the appearance of humans and animals in many situations. We therefore propose a novel multi-component simulation framework that treats many of the key physical mechanisms governing the dynamics of wet hair. The foundations of our approach are a discrete rod model for hair and a particle-in-cell model for fluids. To treat the thin layer of liquid that clings to the hair, we augment each hair strand with a height field representation. Our contribution is to develop the necessary physical and numerical models to evolve this new system and the interactions among its components. We develop a new reduced-dimensional liquid model to solve the motion of the liquid along the length of each hair, while accounting for its moving reference frame and influence on the hair dynamics. We derive a faithful model for surface tension-induced cohesion effects between adjacent hairs, based on the geometry of the liquid bridges that connect them. We adopt an empirically-validated drag model to treat the effects of coarse-scale interactions between hair and surrounding fluid, and propose new volume-conserving dripping and absorption strategies to transfer liquid between the reduced and particle-in-cell liquid representations. The synthesis of these techniques yields an effective wet hair simulator, which we use to animate hair flipping, an animal shaking itself dry, a spinning car wash roller brush dunked in liquid, and intricate hair coalescence effects, among several additional scenarios. Yun Fei, Henrique Teles Maia, Christopher Batty, Changxi Zheng, Eitan Grinspun |
ACM Trans. Graph. | 2 |