Oiwi Parker Jones

dblp:204/2386 · DBLP profile ↗
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10ranked-venue papers
0as first author
7since 2021 · last 2025
0000-0003-0307-9837ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 6 since 2021Systems, architecture and hardware · 4 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 The Brain's Bitter Lesson: Scaling Speech Decoding With Self-Supervised Learning
abstract
The past few years have seen remarkable progress in the decoding of speech from brain activity, primarily driven by large single-subject datasets. However, due to individual variation, such as anatomy, and differences in task design and scanning hardware, leveraging data across subjects and datasets remains challenging. In turn, the field has not benefited from the growing number of open neural data repositories to exploit large-scale deep learning. To address this, we develop neuroscience-informed self-supervised objectives, together with an architecture, for learning from heterogeneous brain recordings. Scaling to nearly **400 hours** of MEG data and **900 subjects**, our approach shows generalisation across participants, datasets, tasks, and even to *novel* subjects. It achieves **improvements of 15-27%** over state-of-the-art models and **matches *surgical* decoding performance with *non-invasive* data**. These advances unlock the potential for scaling speech decoding models beyond the current frontier.
Dulhan Jayalath, Gilad Landau, Brendan Shillingford, Mark W. Woolrich, Oiwi Parker Jones
ICML5
2025 LibriBrain: Over 50 Hours of Within-Subject MEG to Improve Speech Decoding Methods at Scale
abstract
LibriBrain represents the largest single-subject MEG dataset to date for speech decoding, with over 50 hours of recordings---5$\times$ larger than the next comparable dataset and 50$\times$ larger than most. This unprecedented `depth' of within-subject data enables exploration of neural representations at a scale previously unavailable with non-invasive methods. LibriBrain comprises high-quality MEG recordings together with detailed annotations from a single participant listening to naturalistic spoken English, covering nearly the full Sherlock Holmes canon. Designed to support advances in neural decoding, LibriBrain comes with a Python library for streamlined integration with deep learning frameworks, standard data splits for reproducibility, and baseline results for three foundational decoding tasks: speech detection, phoneme classification, and word classification. Baseline experiments demonstrate that increasing training data yields substantial improvements in decoding performance, highlighting the value of scaling up deep, within-subject datasets. By releasing this dataset, we aim to empower the research community to advance speech decoding methodologies and accelerate the development of safe, effective clinical brain-computer interfaces.
Miran Özdogan, Gilad Landau, Gereon Elvers, Dulhan Jayalath, Pratik Somaiya, Francesco Mantegna, Mark W. Woolrich, Oiwi Parker Jones
NeurIPS8
2023 VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representation
abstract
Quadruped locomotion is rapidly maturing to a degree where robots are able to realize highly dynamic maneuvers. However, current planners are unable to vary key gait parameters of the in-swing feetmidair. In this article, we address this limitation and show that it is pivotal in increasing controller robustness by learning a latent space capturing the key stance phases constituting a particular gait. This is achieved via a generative model trained on a single trot style, which encourages disentanglement such that application of a drive signal to a single dimension of the latent state induces holistic plans synthesizing a continuous variety of trot styles. We demonstrate that specific properties of the drive signal map directly to gait parameters, such as cadence, footstep height, and full-stance duration. Due to the nature of our approach, these synthesized gaits are continuously variable online during robot operation. The use of a generative model facilitates the detection and mitigation of disturbances to provide a versatile and robust planning framework. We evaluate our approach on two versions of the real ANYmal quadruped robots and demonstrate that our method achieves a continuous blend of dynamic trot styles while being robust and reactive to external perturbations.
Alexander L. Mitchell, Wolfgang Merkt, Mathieu Geisert, Siddhant Gangapurwala, Martin Engelcke, Oiwi Parker Jones, Ioannis Havoutis, Ingmar Posner
IEEE Trans. Robotics6
2022 Next Steps: Learning a Disentangled Gait Representation for Versatile Quadruped Locomotion
abstract
Quadruped locomotion is rapidly maturing to a degree where robots now routinely traverse a variety of unstructured terrains. However, while gaits can be varied typically by selecting from a range of pre-computed styles, current planners are unable to vary key gait parameters continuously while the robot is in motion. The synthesis, on-the-fly, of gaits with unexpected operational characteristics or even the blending of dynamic manoeuvres lies beyond the capabilities of the current state-of-the-art. In this work we address this limitation by learning a latent space capturing the key stance phases of a particular gait, via a generative model trained on a single trot style. This encourages disentanglement such that application of a drive signal to a single dimension of the latent state induces holistic plans synthesising a continuous variety of trot styles. In fact properties of this drive signal map directly to gait parameters such as cadence, footstep height and full stance duration. The use of a generative model facilitates the detection and mitigation of disturbances to provide a versatile and robust planning framework. We evaluate our approach on a real ANYmal quadruped robot and demonstrate that our method achieves a continuous blend of dynamic trot styles whilst being robust and reactive to external perturbations.
Alexander L. Mitchell, Wolfgang Merkt, Mathieu Geisert, Siddhant Gangapurwala, Martin Engelcke, Oiwi Parker Jones, Ioannis Havoutis, Ingmar Posner
ICRA6
2021 There and Back Again: Learning to Simulate Radar Data for Real-World Applications
abstract
Simulating realistic radar data has the potential to significantly accelerate the development of data-driven approaches to radar processing. However, it is fraught with difficulty due to the notoriously complex image formation process. Here we propose to learn a radar sensor model capable of synthesising faithful radar observations based on simulated elevation maps. In particular, we adopt an adversarial approach to learning a forward sensor model from unaligned radar examples. In addition, modelling the backward model encourages the output to remain aligned to the world state through a cyclical consistency criterion. The backward model is further constrained to predict elevation maps from real radar data that are grounded by partial measurements obtained from corresponding lidar scans. Both models are trained in a joint optimisation. We demonstrate the efficacy of our approach by evaluating a down-stream segmentation model trained purely on simulated data in a real-world deployment. This achieves performance within four percentage points of the same model trained entirely on real data.
Rob Weston, Oiwi Parker Jones, Ingmar Posner
ICRA2
2021 APEX: Unsupervised, Object-Centric Scene Segmentation and Tracking for Robot Manipulation
abstract
Recent advances in unsupervised learning for object detection, segmentation, and tracking hold significant promise for applications in robotics. A common approach is to frame these tasks as inference in probabilistic latent-variable models. In this paper, however, we show that the current state-of-the-art struggles with visually complex scenes such as typically encountered in robot manipulation tasks. We propose APEX, a new latent-variable model which is able to segment and track objects in more realistic scenes featuring objects that vary widely in size and texture, including the robot arm itself. This is achieved by a principled mask normalisation algorithm and a high-resolution scene encoder. To evaluate our approach, we present results on the real-world Sketchy dataset. This dataset, however, does not contain ground truth masks and object IDs for a quantitative evaluation. We thus introduce the Panda Pushing Dataset (P2D) which shows a Panda arm interacting with objects on a table in simulation and which includes ground-truth segmentation masks and object IDs for tracking. In both cases, APEX comprehensively outperforms the current state-of-the-art in unsupervised object segmentation and tracking. We demonstrate the efficacy of our segmentations for robot skill execution on an object arrangement task, where we also achieve the best or comparable performance among all the baselines.
Yizhe Wu, Oiwi Parker Jones, Martin Engelcke, Ingmar Posner
IROS2
2021 GENESIS-V2: Inferring Unordered Object Representations without Iterative Refinement
abstract
Advances in unsupervised learning of object-representations have culminated in the development of a broad range of methods for unsupervised object segmentation and interpretable object-centric scene generation. These methods, however, are limited to simulated and real-world datasets with limited visual complexity. Moreover, object representations are often inferred using RNNs which do not scale well to large images or iterative refinement which avoids imposing an unnatural ordering on objects in an image but requires the a priori initialisation of a fixed number of object representations. In contrast to established paradigms, this work proposes an embedding-based approach in which embeddings of pixels are clustered in a differentiable fashion using a stochastic stick-breaking process. Similar to iterative refinement, this clustering procedure also leads to randomly ordered object representations, but without the need of initialising a fixed number of clusters a priori. This is used to develop a new model, GENESIS-v2, which can infer a variable number of object representations without using RNNs or iterative refinement. We show that GENESIS-v2 performs strongly in comparison to recent baselines in terms of unsupervised image segmentation and object-centric scene generation on established synthetic datasets as well as more complex real-world datasets.
Martin Engelcke, Oiwi Parker Jones, Ingmar Posner
NeurIPS2
2020 GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representations
Martin Engelcke, Adam R. Kosiorek, Oiwi Parker Jones, Ingmar Posner
ICLR3
2020 First Steps: Latent-Space Control with Semantic Constraints for Quadruped Locomotion
abstract
Traditional approaches to quadruped control frequently employ simplified, hand-derived models. This significantly reduces the capability of the robot since its effective kinematic range is curtailed. In addition, kinodynamic constraints are often non-differentiable and difficult to implement in an optimisation approach. In this work, these challenges are addressed by framing quadruped control as optimisation in a structured latent space. A deep generative model captures a statistical representation of feasible joint configurations, whilst complex dynamic and terminal constraints are expressed via high-level, semantic indicators and represented by learned classifiers operating upon the latent space. As a consequence, complex constraints are rendered differentiable and evaluated an order of magnitude faster than analytical approaches. We validate the feasibility of locomotion trajectories optimised using our approach both in simulation and on a real-world ANY-mal quadruped. Our results demonstrate that this approach is capable of generating smooth and realisable trajectories. To the best of our knowledge, this is the first time latent space control has been successfully applied to a complex, real robot platform.
Alexander L. Mitchell, Martin Engelcke, Oiwi Parker Jones, David Surovik, Siddhant Gangapurwala, Oliwier Melon, Ioannis Havoutis, Ingmar Posner
IROS3
2018 Recovering Missing Characters in Old Hawaiian Writing
abstract
In contrast to the older writing system of the 19th century, modern Hawaiian orthography employs characters for long vowels and glottal stops.These extra characters account for about one-third of the phonemes in Hawaiian, so including them makes a big difference to reading comprehension and pronunciation.However, transliterating between older and newer texts is a laborious task when performed manually.We introduce two related methods to help solve this transliteration problem automatically.One approach is implemented, endto-end, using finite state transducers (FSTs).The other is a hybrid deep learning approach, which approximately composes an FST with a recurrent neural network language model.
Brendan Shillingford, Oiwi Parker Jones
EMNLP2