Demo Data from EDBT 2026 / reviewers in the wild / expert
Kai Yee Phoebe Chua
dblp:204/3018
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › exploration › multi-robot exploration
decentralized exploration |
0.3 | 1 | 2017 | Coordinated Versus Decentralized Exploration In Multi-Agent Multi-Armed Bandits · IJCAI 2017 |
Machine learning › Reinforcement learning › multi-armed bandit
multi-agent bandit |
0.3 | 1 | 2017 | Coordinated Versus Decentralized Exploration In Multi-Agent Multi-Armed Bandits · IJCAI 2017 |
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff |
0.1 | 1 | 2017 | Coordinated Versus Decentralized Exploration In Multi-Agent Multi-Armed Bandits · IJCAI 2017 |
Methods — techniques the papers use, named apart from their topics
value of information · 0.3multiplicative weights update · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Coordinated Versus Decentralized Exploration In Multi-Agent Multi-Armed BanditsabstractIn this paper, we introduce a multi-agent multi-armed bandit-based model for ad hoc teamwork with expensive communication. The goal of the team is to maximize the total reward gained from pulling arms of a bandit over a number of epochs. In each epoch, each agent decides whether to pull an arm, or to broadcast the reward it obtained in the previous epoch to the team and forgo pulling an arm. These decisions must be made only on the basis of the agent’s private information and the public information broadcast prior to that epoch. We first benchmark the achievable utility by analyzing an idealized version of this problem where a central authority has complete knowledge of rewards acquired from all arms in all epochs and uses a multiplicative weights update algorithm for allocating arms to agents. We then introduce an algorithm for the decentralized setting that uses a value-of-information based communication strategy and an exploration-exploitation strategy based on the centralized algorithm, and show experimentally that it converges rapidly to the performance of the centralized method. Mithun Chakraborty, Kai Yee Phoebe Chua, Sanmay Das, Brendan Juba |
IJCAI | 2 |