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Tatsuya Minagawa

dblp:204/4100 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0002-7717-3853ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 87% Interaction techniques and input · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › artistic expression
puppetry
0.312017
You as a Puppet: Evaluation of Telepresence User Interface for Puppetry · UIST 2017
Immersive interaction
telepresence
0.312017
You as a Puppet: Evaluation of Telepresence User Interface for Puppetry · UIST 2017

Methods — techniques the papers use, named apart from their topics

user study · 0.3audiovisual feedback · 0.3
YearPublicationVenuePosition
2020 A Preliminary Study on Understanding Voice-only Online Meetings Using Emoji-based Captioning for Deaf or Hard of Hearing Users
abstract
In the midst of the coronavirus disease 2019 pandemic, online meetings are rapidly increasing. Deaf or hard of hearing (DHH) people participating in an online meeting often face difficulties in capturing the affective states of other speakers. Recent studies have shown the effectiveness of emoji-based representation of spoken text to capture such affective states. Nevertheless, in voice-only online meetings, it is still not clear how emoji-based spoken texts can assist DHH people to understand the feelings of speakers without perceiving their facial expressions. We therefore conducted a preliminary experiment to understand the effect of emoji-based text representation during voice-only online meetings by leveraging an emoji-based captioning system. Our preliminary results demonstrate the necessity of designing an advanced system to help DHH people understanding the voice-only online meetings more meaningfully.
Kotaro Oomori, Akihisa Shitara, Tatsuya Minagawa, Sayan Sarcar, Yoichi Ochiai
ASSETS3
2017 You as a Puppet: Evaluation of Telepresence User Interface for Puppetry
abstract
We propose an immersive telepresence system for puppetry that transmits a human performer's body and facial movements into a puppet with audiovisual feedback to the performer. The cameras carried in place of puppet's eyes stream live video to the HMD worn by the performer, so that performers can see the images from the puppet's eyes with their own eyes and have a visual understanding of the puppet's ambience. In conventional methods to manipulate a puppet (a hand-puppet, a string-puppet, and a rod-puppet), there is a need to practice manipulating puppets, and there is difficulty carrying out interactions with the audience. Moreover, puppeteers must be positioned exactly where the puppet is. The proposed system addresses these issues by enabling a human performer to manipulate the puppet remotely using his or her body and facial movements. We conducted several user studies with both beginners and professional puppeteers. The results show that, unlike the conventional method, the proposed system facilitates the manipulation of puppets especially for beginners. Moreover, this system allows performers to enjoy puppetry and fascinate audiences.
Mose Sakashita, Tatsuya Minagawa, Amy Koike, Ippei Suzuki, Keisuke Kawahara, Yoichi Ochiai
UIST2