EDBT 2026 Demo / reviewers in the wild / expert
Mithilesh Kumar Singh
dblp:204/4247
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0007-6477-1495ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 44% Usability and user experience research · 44% Human-AI interaction · 13% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual analytics
immersive analytics |
0.9 | 1 | 2025 | Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics Framework · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction › extended reality
extended reality interaction |
0.9 | 1 | 2025 | Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics Framework · IEEE Trans. Vis. Comput. Graph. 2025 |
Usability and user experience research
user behavior analysis |
0.9 | 1 | 2025 | Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics Framework · IEEE Trans. Vis. Comput. Graph. 2025 |
Human-AI interaction › large language model interaction
LLM-assisted visual analytics |
0.3 | 1 | 2025 | Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics Framework · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
visual analytics · 1.7user study · 1.7large language model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FairPlay: A Collaborative Approach to Mitigate Bias in Datasets for Improved AI FairnessabstractThe issue of fairness in decision-making is a critical one, especially given the variety of stakeholder demands for differing and mutually incompatible versions of fairness. Adopting a strategic interaction of perspectives provides an alternative to enforcing a singular standard of fairness. We present a web-based software application, FairPlay, that enables multiple stakeholders to debias datasets collaboratively. With FairPlay, users can negotiate and arrive at a mutually acceptable outcome without a universally agreed-upon theory of fairness. In the absence of such a tool, reaching a consensus would be highly challenging due to the lack of a systematic negotiation process and the inability to modify and observe changes. We have conducted user studies that demonstrate the success of FairPlay, as users could reach a consensus within about five rounds of gameplay, illustrating the application's potential for enhancing fairness in AI systems. Tina Behzad, Mithilesh Kumar Singh, Anthony J. Ripa, Klaus Mueller 0001 |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2025 | Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics FrameworkabstractWe present Explainable XR, an end-to-end framework for analyzing user behavior in diverse eXtended Reality (XR) environments by leveraging Large Language Models (LLMs) for data interpretation assistance. Existing XR user analytics frameworks face challenges in handling cross-virtuality - AR, VR, MR - transitions, multi-user collaborative application scenarios, and the complexity of multimodal data. Explainable XR addresses these challenges by providing a virtuality-agnostic solution for the collection, analysis, and visualization of immersive sessions. We propose three main components in our framework: (1) A novel user data recording schema, called User Action Descriptor (UAD), that can capture the users' multimodal actions, along with their intents and the contexts; (2) a platform-agnostic XR session recorder, and (3) a visual analytics interface that offers LLM-assisted insights tailored to the analysts' perspectives, facilitating the exploration and analysis of the recorded XR session data. We demonstrate the versatility of Explainable XR by demonstrating five use-case scenarios, in both individual and collaborative XR applications across virtualities. Our technical evaluation and user studies show that Explainable XR provides a highly usable analytics solution for understanding user actions and delivering multifaceted, actionable insights into user behaviors in immersive environments. Yoonsang Kim, Zainab Aamir, Mithilesh Kumar Singh, Saeed Boorboor, Klaus Mueller 0001, Arie E. Kaufman |
IEEE Trans. Vis. Comput. Graph. | 3 |