Mithilesh Kumar Singh

dblp:204/4247 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0007-6477-1495ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Usability and user experience research · 44% Human-AI interaction · 13%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visual analytics
immersive analytics
0.912025
Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics Framework · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction › extended reality
extended reality interaction
0.912025
Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics Framework · IEEE Trans. Vis. Comput. Graph. 2025
Usability and user experience research
user behavior analysis
0.912025
Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics Framework · IEEE Trans. Vis. Comput. Graph. 2025
Human-AI interaction › large language model interaction
LLM-assisted visual analytics
0.312025
Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics Framework · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

visual analytics · 1.7user study · 1.7large language model · 1.7
YearPublicationVenuePosition
2025 FairPlay: A Collaborative Approach to Mitigate Bias in Datasets for Improved AI Fairness
abstract
The issue of fairness in decision-making is a critical one, especially given the variety of stakeholder demands for differing and mutually incompatible versions of fairness. Adopting a strategic interaction of perspectives provides an alternative to enforcing a singular standard of fairness. We present a web-based software application, FairPlay, that enables multiple stakeholders to debias datasets collaboratively. With FairPlay, users can negotiate and arrive at a mutually acceptable outcome without a universally agreed-upon theory of fairness. In the absence of such a tool, reaching a consensus would be highly challenging due to the lack of a systematic negotiation process and the inability to modify and observe changes. We have conducted user studies that demonstrate the success of FairPlay, as users could reach a consensus within about five rounds of gameplay, illustrating the application's potential for enhancing fairness in AI systems.
Tina Behzad, Mithilesh Kumar Singh, Anthony J. Ripa, Klaus Mueller 0001
Proc. ACM Hum. Comput. Interact.2
2025 Explainable XR: Understanding User Behaviors of XR Environments Using LLM-Assisted Analytics Framework
abstract
We present Explainable XR, an end-to-end framework for analyzing user behavior in diverse eXtended Reality (XR) environments by leveraging Large Language Models (LLMs) for data interpretation assistance. Existing XR user analytics frameworks face challenges in handling cross-virtuality - AR, VR, MR - transitions, multi-user collaborative application scenarios, and the complexity of multimodal data. Explainable XR addresses these challenges by providing a virtuality-agnostic solution for the collection, analysis, and visualization of immersive sessions. We propose three main components in our framework: (1) A novel user data recording schema, called User Action Descriptor (UAD), that can capture the users' multimodal actions, along with their intents and the contexts; (2) a platform-agnostic XR session recorder, and (3) a visual analytics interface that offers LLM-assisted insights tailored to the analysts' perspectives, facilitating the exploration and analysis of the recorded XR session data. We demonstrate the versatility of Explainable XR by demonstrating five use-case scenarios, in both individual and collaborative XR applications across virtualities. Our technical evaluation and user studies show that Explainable XR provides a highly usable analytics solution for understanding user actions and delivering multifaceted, actionable insights into user behaviors in immersive environments.
Yoonsang Kim, Zainab Aamir, Mithilesh Kumar Singh, Saeed Boorboor, Klaus Mueller 0001, Arie E. Kaufman
IEEE Trans. Vis. Comput. Graph.3