Demo Data from EDBT 2026 / reviewers in the wild / expert
Clemens Sielaff
dblp:204/4782
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 50% Interaction techniques and input · 50% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
facial animation |
0.1 | 1 | 2010 | EmoCoW: an interface for real-time facial animation · SIGGRAPH ASIA (Sketches) 2010 |
Computer animation and physical simulation › facial animation
real-time facial animation |
0.1 | 1 | 2010 | EmoCoW: an interface for real-time facial animation · SIGGRAPH ASIA (Sketches) 2010 |
Interaction techniques and input › input device › 3d input device
6-DOF input device |
0.0 | 1 | 2010 | EmoCoW: an interface for real-time facial animation · SIGGRAPH ASIA (Sketches) 2010 |
Personal fabrication and tangible interfaces
tangible interaction |
0.0 | 1 | 2010 | EmoCoW: an interface for real-time facial animation · SIGGRAPH ASIA (Sketches) 2010 |
Methods — techniques the papers use, named apart from their topics
qt · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | EmoCoW: an interface for real-time facial animationabstractWe present an original graphic interface approach for animating a virtual character using expressions in real-time. The Emotional Color Wheel (EmoCoW) is an innovative and, to the best of our knowledge, unprecedented approach to tangibly controlled realtime facial animation. The system is programmed in C++ employing the Qt framework and is compiled as plug-in for Frapper as testing and development platform. The tangible device in use is a 3DConnexion Space Navigator, a commercially available 6-axes mouse for less than 90€ / 100$. Clemens Sielaff |
SIGGRAPH ASIA (Sketches) | 1 |