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Clemens Sielaff

dblp:204/4782 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 50% Interaction techniques and input · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
facial animation
0.112010
EmoCoW: an interface for real-time facial animation · SIGGRAPH ASIA (Sketches) 2010
Computer animation and physical simulation › facial animation
real-time facial animation
0.112010
EmoCoW: an interface for real-time facial animation · SIGGRAPH ASIA (Sketches) 2010
Interaction techniques and input › input device › 3d input device
6-DOF input device
0.012010
EmoCoW: an interface for real-time facial animation · SIGGRAPH ASIA (Sketches) 2010
Personal fabrication and tangible interfaces
tangible interaction
0.012010
EmoCoW: an interface for real-time facial animation · SIGGRAPH ASIA (Sketches) 2010

Methods — techniques the papers use, named apart from their topics

qt · 0.2
YearPublicationVenuePosition
2010 EmoCoW: an interface for real-time facial animation
abstract
We present an original graphic interface approach for animating a virtual character using expressions in real-time. The Emotional Color Wheel (EmoCoW) is an innovative and, to the best of our knowledge, unprecedented approach to tangibly controlled realtime facial animation. The system is programmed in C++ employing the Qt framework and is compiled as plug-in for Frapper as testing and development platform. The tangible device in use is a 3DConnexion Space Navigator, a commercially available 6-axes mouse for less than 90€ / 100$.
Clemens Sielaff
SIGGRAPH ASIA (Sketches)1