Demo Data from EDBT 2026 / reviewers in the wild / expert
Kehong Gong
dblp:204/7669
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2024
0000-0002-0935-7044ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Generative modeling · 44% 3D vision · 37% Face, body and person analysis · 7% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% |
Topics — the 14 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human pose estimation |
1.7 | 3 | 2023 | Learning to Augment Poses for 3D Human Pose Estimation in Images and Videos · IEEE Trans. Pattern Anal. Mach. Intell. 2023 PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervision · CVPR 2022 PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimation · CVPR 2021 |
Machine learning › Generative modeling
diffusion model |
1.4 | 2 | 2024 | MotionMix: Weakly-Supervised Diffusion for Controllable Motion Generation · AAAI 2024 Priority-Centric Human Motion Generation in Discrete Latent Space · ICCV 2023 |
Computer vision › 3D vision › 3d human pose estimation
pose augmentation |
1.2 | 2 | 2023 | Learning to Augment Poses for 3D Human Pose Estimation in Images and Videos · IEEE Trans. Pattern Anal. Mach. Intell. 2023 PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimation · CVPR 2021 |
Computer animation and physical simulation
motion synthesis |
0.8 | 1 | 2024 | MotionMix: Weakly-Supervised Diffusion for Controllable Motion Generation · AAAI 2024 |
Machine learning › Generative modeling
cross-modal generation |
0.7 | 1 | 2023 | TM2D: Bimodality Driven 3D Dance Generation via Music-Text Integration · ICCV 2023 |
Machine learning › Deep learning architectures and training
data augmentation |
0.7 | 1 | 2023 | Learning to Augment Poses for 3D Human Pose Estimation in Images and Videos · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Machine learning › Generative modeling › diffusion model
discrete diffusion model |
0.7 | 1 | 2023 | Priority-Centric Human Motion Generation in Discrete Latent Space · ICCV 2023 |
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation |
0.7 | 1 | 2023 | Priority-Centric Human Motion Generation in Discrete Latent Space · ICCV 2023 |
Machine learning › Generative modeling › music generation
text-to-music generation |
0.7 | 1 | 2023 | TM2D: Bimodality Driven 3D Dance Generation via Music-Text Integration · ICCV 2023 |
Computer vision › Face, body and person analysis › human pose estimation
video pose estimation |
0.7 | 1 | 2023 | Learning to Augment Poses for 3D Human Pose Estimation in Images and Videos · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Computer vision › 3D vision › pose estimation › rotation and translation estimation
2d-3d pose estimation |
0.5 | 1 | 2021 | PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimation · CVPR 2021 |
Machine learning › Learning paradigms
weakly supervised learning |
0.2 | 1 | 2024 | MotionMix: Weakly-Supervised Diffusion for Controllable Motion Generation · AAAI 2024 |
Machine learning › Representation and self-supervised learning › representation learning › discrete representation learning
vector-quantized representation |
0.2 | 1 | 2023 | Priority-Centric Human Motion Generation in Discrete Latent Space · ICCV 2023 |
Computer animation and physical simulation › audio-driven animation
music-to-motion generation |
0.2 | 1 | 2023 | TM2D: Bimodality Driven 3D Dance Generation via Music-Text Integration · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
VQ-VAE · 2.0weak supervision · 1.5diffusion model · 1.5cross-modal transformer · 1.3transformer · 0.7noise schedule · 0.7differentiable operations · 0.7auto-augmentation · 0.7adversarial training · 0.7dual-loop learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | MotionMix: Weakly-Supervised Diffusion for Controllable Motion GenerationabstractControllable generation of 3D human motions becomes an important topic as the world embraces digital transformation. Existing works, though making promising progress with the advent of diffusion models, heavily rely on meticulously captured and annotated (e.g., text) high-quality motion corpus, a resource-intensive endeavor in the real world. This motivates our proposed MotionMix, a simple yet effective weakly-supervised diffusion model that leverages both noisy and unannotated motion sequences. Specifically, we separate the denoising objectives of a diffusion model into two stages: obtaining conditional rough motion approximations in the initial T-T* steps by learning the noisy annotated motions, followed by the unconditional refinement of these preliminary motions during the last T* steps using unannotated motions. Notably, though learning from two sources of imperfect data, our model does not compromise motion generation quality compared to fully supervised approaches that access gold data. Extensive experiments on several benchmarks demonstrate that our MotionMix, as a versatile framework, consistently achieves state-of-the-art performances on text-to-motion, action-to-motion, and music-to-dance tasks. Nhat M. Hoang, Kehong Gong, Chuan Guo 0009, Michael Bi Mi |
AAAI | 2 |
| 2023 | TM2D: Bimodality Driven 3D Dance Generation via Music-Text IntegrationabstractWe propose a novel task for generating 3D dance movements that simultaneously incorporate both text and music modalities. Unlike existing works that generate dance movements using a single modality such as music, our goal is to produce richer dance movements guided by the instructive information provided by the text. However, the lack of paired motion data with both music and text modalities limits the ability to generate dance movements that integrate both. To alleviate this challenge, we propose to utilize a 3D human motion VQ-VAE to project the motions of the two datasets into a latent space consisting of quantized vectors, which effectively mix the motion tokens from the two datasets with different distributions for training. Additionally, we propose a cross-modal transformer to integrate text instructions into motion generation architecture for generating 3D dance movements without degrading the performance of music-conditioned dance generation. To better evaluate the quality of the generated motion, we introduce two novel metrics, namely Motion Prediction Distance (MPD) and Freezing Score (FS), to measure the coherence and freezing percentage of the generated motion. Extensive experiments show that our approach can generate realistic and coherent dance movements conditioned on both text and music while maintaining comparable performance with the two single modalities. Code is available at https://garfield-kh.github.io/TM2D/. Kehong Gong, Dongze Lian, Heng Chang, Chuan Guo 0002, Zihang Jiang, Xinxin Zuo, Michael Bi Mi, Xinchao Wang |
ICCV | 1 |
| 2023 | Priority-Centric Human Motion Generation in Discrete Latent SpaceabstractText-to-motion generation is a formidable task, aiming to produce human motions that align with the input text while also adhering to human capabilities and physical laws. While there have been advancements in diffusion models, their application in discrete spaces remains underexplored. Current methods often overlook the varying significance of different motions, treating them uniformly. It is essential to recognize that not all motions hold the same relevance to a particular textual description. Some motions, being more salient and informative, should be given precedence during generation. In response, we introduce a Priority-Centric Motion Discrete Diffusion Model (M2DM), which utilizes a Transformer-based VQ-VAE to derive a concise, discrete motion representation, incorporating a global self-attention mechanism and a regularization term to counteract code collapse. We also present a motion discrete diffusion model that employs an innovative noise schedule, determined by the significance of each motion token within the entire motion sequence. This approach retains the most salient motions during the reverse diffusion process, leading to more semantically rich and varied motions. Additionally, we formulate two strategies to gauge the importance of motion tokens, drawing from both textual and visual indicators. Comprehensive experiments on the HumanML3D and KIT-ML datasets confirm that our model surpasses existing techniques in fidelity and diversity, particularly for intricate textual descriptions. Hanyang Kong, Kehong Gong, Dongze Lian, Michael Bi Mi, Xinchao Wang |
ICCV | 2 |
| 2023 | Learning to Augment Poses for 3D Human Pose Estimation in Images and VideosabstractExisting 3D human pose estimation methods often suffer inferior generalization performance to new datasets, largely due to the limited diversity of 2D-3D pose pairs in the training data. To address this problem, we present PoseAug, a novel auto-augmentation framework that learns to augment the available training poses towards greater diversity and thus enhances the generalization power of the trained 2D-to-3D pose estimator. Specifically, PoseAug introduces a novel pose augmentor that learns to adjust various geometry factors of a pose through differentiable operations. With such differentiable capacity, the augmentor can be jointly optimized with the 3D pose estimator and take the estimation error as feedback to generate more diverse and harder poses in an online manner. PoseAug is generic and handy to be applied to various 3D pose estimation models. It is also extendable to aid pose estimation from video frames. To demonstrate this, we introduce PoseAug-V, a simple yet effective method that decomposes video pose augmentation into end pose augmentation and conditioned intermediate pose generation. Extensive experiments demonstrate that PoseAug and its extension PoseAug-V bring clear improvements for frame-based and video-based 3D pose estimation on several out-of-domain 3D human pose benchmarks. Kehong Gong, Xinchao Wang, Jiashi Feng |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2022 | PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisionabstractExisting self-supervised 3D human pose estimation schemes have largely relied on weak supervisions like consistency loss to guide the learning, which, inevitably, leads to inferior results in real-world scenarios with unseen poses. In this paper, we propose a novel self-supervised approach that allows us to explicitly generate 2D-3D pose pairs for augmenting supervision, through a self-enhancing dual-loop learning framework. This is made possible via introducing a reinforcement-learning-based imitator, which is learned jointly with a pose estimator alongside a pose hallucinator; the three components form two loops during the training process, complementing and strengthening one another. Specifically, the pose estimator transforms an input 2D pose sequence to a low-fidelity 3D output, which is then enhanced by the imitator that enforces physical constraints. The refined 3D poses are subsequently fed to the hallucinator for producing even more diverse data, which are, in turn, strengthened by the imitator and further utilized to train the pose estimator. Such a co-evolution scheme, in practice, enables training a pose estimator on self-generated motion data without relying on any given 3D data. Extensive experiments across various benchmarks demonstrate that our approach yields encouraging results significantly outperforming the state of the art and, in some cases, even on par with results of fully-supervised methods. Notably, it achieves 89.1% 3D PCK on MPI-INF-3DHP under self-supervised cross-dataset evaluation setup, improving upon the previous best self-supervised method [16], [26] by 8.6%. Kehong Gong, Tao Wang 0053, Michael Bi Mi, Jiashi Feng, Xinchao Wang |
CVPR | 1 |
| 2021 | PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose EstimationabstractExisting 3D human pose estimators suffer poor generalization performance to new datasets, largely due to the limited diversity of 2D-3D pose pairs in the training data. To address this problem, we present PoseAug, a new auto-augmentation framework that learns to augment the available training poses towards a greater diversity and thus improve generalization of the trained 2D-to-3D pose estimator. Specifically, PoseAug introduces a novel pose augmentor that learns to adjust various geometry factors (e.g., posture, body size, view point and position) of a pose through differentiable operations. With such differentiable capacity, the augmentor can be jointly optimized with the 3D pose estimator and take the estimation error as feedback to generate more diverse and harder poses in an online manner. Moreover, PoseAug introduces a novel part-aware Kinematic Chain Space for evaluating local joint-angle plausibility and develops a discriminative module accordingly to ensure the plausibility of the augmented poses. These elaborate designs enable PoseAug to generate more diverse yet plausible poses than existing offline augmentation methods, and thus yield better generalization of the pose estimator. PoseAug is generic and easy to be applied to various 3D pose estimators. Extensive experiments demonstrate that PoseAug brings clear improvements on both intra-scenario and cross-scenario datasets. Notably, it achieves 88.6% 3D PCK on MPI-INF-3DHP under cross-dataset evaluation setup, improving upon the previous best data augmentation based method [22] by 9.1%. Code can be found at: https://github.com/jfzhang95/PoseAug. Kehong Gong, Jiashi Feng |
CVPR | 1 |