Demo Data from EDBT 2026 / reviewers in the wild / expert
Benxuan Zhang
dblp:204/9671
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Image and video processing · 70% Computational photography and imaging · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging › depth of field
depth-of-field rendering |
0.4 | 1 | 2020 | Depth of Field Rendering Using Multilayer-Neighborhood Optimization · IEEE Trans. Vis. Comput. Graph. 2020 |
Image and video processing
image filtering |
0.4 | 1 | 2020 | Depth of Field Rendering Using Multilayer-Neighborhood Optimization · IEEE Trans. Vis. Comput. Graph. 2020 |
Image and video processing › image restoration › image deblurring › motion deblurring
non-uniform motion deblurring |
0.3 | 1 | 2017 | Temporal Coherence-Based Deblurring Using Non-Uniform Motion Optimization · IEEE Trans. Image Process. 2017 |
Image and video processing › video restoration
video deblurring |
0.3 | 1 | 2017 | Temporal Coherence-Based Deblurring Using Non-Uniform Motion Optimization · IEEE Trans. Image Process. 2017 |
Methods — techniques the papers use, named apart from their topics
patchmatch · 0.4gathering filter · 0.4superpixel matching · 0.3motion blur kernel estimation · 0.3generalized patchmatch · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Depth of Field Rendering Using Multilayer-Neighborhood OptimizationabstractDepth of field (DOF) is utilized widely to deliver artistic effects in photography. However, existing post-processing techniques for rendering DOF effects introduce visual artifacts such as color leakage, blurring discontinuity, and the partial occlusion problems which limit the application of DOF. Traditionally, occluded pixels are ignored or not well estimated although they might make key contributions to images. In this paper, we propose a new filtering approach which takes approximated occluded pixels into account to synthesize the DOF effects for images. In our approach, images are separated into different layers based on depth. Besides, we utilize adaptive PatchMatch method to estimate the intensities of occluded pixels, especially in the background region. We again propose a new multilayer-neighborhood optimization to estimate occluded pixels contributions and render the images. Finally, we apply gathering filter to achieve the rendered images with elite DOF effects. Multiple experiments have shown that our approach can handle color leakage, blurring discontinuity and partial occlusion problem while providing high-quality DOF rendering effects. Benxuan Zhang, Bin Sheng 0001, Ping Li 0016, Tong-Yee Lee |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2017 | Temporal Coherence-Based Deblurring Using Non-Uniform Motion OptimizationabstractNon-uniform motion blur due to object movement or camera jitter is a common phenomenon in videos. However, the state-of-the-art video deblurring methods used to deal with this problem can introduce artifacts, and may sometimes fail to handle motion blur due to the movements of the object or the camera. In this paper, we propose a non-uniform motion model to deblur video frames. The proposed method is based on superpixel matching in the video sequence to reconstruct sharp frames from blurry ones. To identify a suitable sharp superpixel to replace a blurry one, we enrich the search space with a non-uniform motion blur kernel, and use a generalized PatchMatch algorithm to handle rotation, scale, and blur differences in the matching step. Instead of using pixel-based or regular patch-based representation, we adopt a superpixel-based representation, and use color and motion to gather similar pixels. Our non-uniform motion blur kernels are estimated from the motion field of these superpixels, and our spatially varying motion model considers spatial and temporal coherence to find sharp superpixels. Experimental results showed that the proposed method can reconstruct sharp video frames from blurred frames caused by complex object and camera movements, and performs better than the state-of-the-art methods. Congbin Qiao, Rynson W. H. Lau, Bin Sheng 0001, Benxuan Zhang, Enhua Wu |
IEEE Trans. Image Process. | 4 |