Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Quan Hoang

dblp:205/2447 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Generative modeling · 73% Trustworthy machine learning · 14% Optimization for machine learning · 12%
Theoretical computer science
1 paper
Coding theory · 50% Information theory · 50%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
generative adversarial network
1.132019
Learning Generative Adversarial Networks from Multiple Data Sources · IJCAI 2019
Three-Player Wasserstein GAN via Amortised Duality · IJCAI 2019
MGAN: Training Generative Adversarial Nets with Multiple Generators · ICLR (Poster) 2018
Machine learning › Trustworthy machine learning › robustness
adversarial robustness
0.412020
Parameterized Rate-Distortion Stochastic Encoder · ICML 2020
Information theory › channel capacity
blahut-arimoto algorithm
0.412020
Parameterized Rate-Distortion Stochastic Encoder · ICML 2020
Coding theory › source coding
rate-distortion theory
0.412020
Parameterized Rate-Distortion Stochastic Encoder · ICML 2020
Machine learning › Generative modeling › diffusion model
conditional generation
0.412019
Learning Generative Adversarial Networks from Multiple Data Sources · IJCAI 2019
Machine learning › Generative modeling › diffusion model › controllable generation
constrained generation
0.412019
Learning Generative Adversarial Networks from Multiple Data Sources · IJCAI 2019
Machine learning › Optimization for machine learning
optimal transport
0.412019
Three-Player Wasserstein GAN via Amortised Duality · IJCAI 2019
Machine learning › Generative modeling › generative adversarial network
Wasserstein GAN
0.412019
Three-Player Wasserstein GAN via Amortised Duality · IJCAI 2019

Methods — techniques the papers use, named apart from their topics

rate-distortion · 0.9posterior matching · 0.9gradient-based optimization · 0.9pushing forces · 0.4min-max optimization · 0.4kantorovich duality · 0.4amortized optimization · 0.4adversarial training · 0.4generative adversarial training · 0.3
YearPublicationVenuePosition
2020 Parameterized Rate-Distortion Stochastic Encoder
abstract
We propose a novel gradient-based tractable approach for the Blahut-Arimoto (BA) algorithm to compute the rate-distortion function where the BA algorithm is fully parameterized. This results in a rich and flexible framework to learn a new class of stochastic encoders, termed PArameterized RAte-DIstortion Stochastic Encoder (PARADISE). The framework can be applied to a wide range of settings from semi-supervised, multi-task to supervised and robust learning. We show that the training objective of PARADISE can be seen as a form of regularization that helps improve generalization. With an emphasis on robust learning we further develop a novel posterior matching objective to encourage smoothness on the loss function and show that PARADISE can significantly improve interpretability as well as robustness to adversarial attacks on the CIFAR-10 and ImageNet datasets. In particular, on the CIFAR-10 dataset, our model reduces standard and adversarial error rates in comparison to the state-of-the-art by 50% and 41%, respectively without the expensive computational cost of adversarial training.
Quan Hoang, Trung Le 0001, Dinh Q. Phung
ICML1
2019 Three-Player Wasserstein GAN via Amortised Duality
abstract
We propose a new formulation for learning generative adversarial networks (GANs) using optimal transport cost (the general form of Wasserstein distance) as the objective criterion to measure the dissimilarity between target distribution and learned distribution. Our formulation is based on the general form of the Kantorovich duality which is applicable to optimal transport with a wide range of cost functions that are not necessarily metric. To make optimising this duality form amenable to gradient-based methods, we employ a function that acts as an amortised optimiser for the innermost optimisation problem. Interestingly, the amortised optimiser can be viewed as a mover since it strategically shifts around data points. The resulting formulation is a sequential min-max-min game with 3 players: the generator, the critic, and the mover where the new player, the mover, attempts to fool the critic by shifting the data around. Despite involving three players, we demonstrate that our proposed formulation can be trained reasonably effectively via a simple alternative gradient learning strategy. Compared with the existing Lipschitz-constrained formulations of Wasserstein GAN on CIFAR-10, our model yields significantly better diversity scores than weight clipping and comparable performance to gradient penalty method.
Nhan Dam, Quan Hoang, Trung Le 0001, Tu Dinh Nguyen, Hung Hai Bui, Dinh Q. Phung
IJCAI2
2019 Learning Generative Adversarial Networks from Multiple Data Sources
abstract
Generative Adversarial Networks (GANs) are a powerful class of deep generative models. In this paper, we extend GAN to the problem of generating data that are not only close to a primary data source but also required to be different from auxiliary data sources. For this problem, we enrich both GANs' formulations and applications by introducing pushing forces that thrust generated samples away from given auxiliary data sources. We term our method Push-and-Pull GAN (P2GAN). We conduct extensive experiments to demonstrate the merit of P2GAN in two applications: generating data with constraints and addressing the mode collapsing problem. We use CIFAR-10, STL-10, and ImageNet datasets and compute Fréchet Inception Distance to evaluate P2GAN's effectiveness in addressing the mode collapsing problem. The results show that P2GAN outperforms the state-of-the-art baselines. For the problem of generating data with constraints, we show that P2GAN can successfully avoid generating specific features such as black hair.
Trung Le 0001, Quan Hoang, Hung Vu, Tu Dinh Nguyen, Hung Hai Bui, Dinh Q. Phung
IJCAI2
2018 MGAN: Training Generative Adversarial Nets with Multiple Generators
Quan Hoang, Tu Dinh Nguyen, Trung Le 0001, Dinh Q. Phung
ICLR (Poster)1