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Spandan Madan

dblp:205/2937 · DBLP profile ↗
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6ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0002-8957-0004ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Trustworthy machine learning · 45% Reinforcement learning · 24% Representation and self-supervised learning · 16%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning › robustness
distribution shift
0.912025
The Indoor-Training Effect: Unexpected Gains from Distribution Shifts in the Transition Function · AAAI 2025
Machine learning › Reinforcement learning
robust reinforcement learning
0.912025
The Indoor-Training Effect: Unexpected Gains from Distribution Shifts in the Transition Function · AAAI 2025
Machine learning › Representation and self-supervised learning › computational neuroscience › neural coding
brain encoding models
0.812024
Benchmarking Out-of-Distribution Generalization Capabilities of DNN-based Encoding Models for the Ventral Visual Cortex · NeurIPS 2024
Machine learning › Trustworthy machine learning
out-of-distribution generalization
0.812024
Benchmarking Out-of-Distribution Generalization Capabilities of DNN-based Encoding Models for the Ventral Visual Cortex · NeurIPS 2024
Machine learning › Trustworthy machine learning
robustness
0.512021
When Pigs Fly: Contextual Reasoning in Synthetic and Natural Scenes · ICCV 2021
Computer vision › Segmentation and scene understanding › context modeling
scene context reasoning
0.512021
When Pigs Fly: Contextual Reasoning in Synthetic and Natural Scenes · ICCV 2021
Machine learning › Reinforcement learning
markov decision process
0.312025
The Indoor-Training Effect: Unexpected Gains from Distribution Shifts in the Transition Function · AAAI 2025
Machine learning › Deep learning architectures and training › transformer
vision transformer
0.112021
When Pigs Fly: Contextual Reasoning in Synthetic and Natural Scenes · ICCV 2021
Computer vision › Image recognition and object detection
saliency prediction
0.112017
Learning Visual Importance for Graphic Designs and Data Visualizations · UIST 2017

Methods — techniques the papers use, named apart from their topics

noise injection · 0.9deep neural network encoding model · 0.8neural network · 0.6crowdsourcing · 0.6psychophysics · 0.5multi-head attention · 0.53d simulation · 0.5
YearPublicationVenuePosition
2025 The Indoor-Training Effect: Unexpected Gains from Distribution Shifts in the Transition Function
abstract
Is it better to perform tennis training in a pristine indoor environment or a noisy outdoor one? To model this problem, here we investigate whether shifts in the transition probabilities between the training and testing environments in reinforcement learning problems can lead to better performance under certain conditions. We generate new Markov Decision Processes (MDPs) starting from a given MDP, by adding quantifiable, parametric noise into the transition function. We refer to this process as Noise Injection and the resulting environments as δ-environments. This process allows us to create variations of the same environment with quantitative control over noise serving as a metric of distance between environments. Conventional wisdom suggests that training and testing on the same MDP should yield the best results. In stark contrast, we observe that agents can perform better when trained on the noise-free environment and tested on the noisy δ-environments, compared to training and testing on the same δ-environments. We confirm that this finding extends beyond noise variations: it is possible to showcase the same phenomenon in ATARI game variations including varying Ghost behavior in PacMan, and Paddle behavior in Pong. We demonstrate this intriguing behavior in 60 different variations of ATARI games, including PacMan, Pong, and Breakout. We refer to this phenomenon as the Indoor-Training Effect. Code to reproduce our experiments and to implement Noise Injection.
Serena Bono, Spandan Madan, Ishaan Grover, Mao Yasueda, Cynthia Breazeal, Hanspeter Pfister, Gabriel Kreiman
AAAI2
2024 Benchmarking Out-of-Distribution Generalization Capabilities of DNN-based Encoding Models for the Ventral Visual Cortex
abstract
We characterized the generalization capabilities of deep neural network encoding models when predicting neuronal responses from the visual cortex to flashed images. We collected MacaqueITBench, a large-scale dataset of neuronal population responses from the macaque inferior temporal (IT) cortex to over $300,000$ images, comprising $8,233$ unique natural images presented to seven monkeys over $109$ sessions. Using MacaqueITBench, we investigated the impact of distribution shifts on models predicting neuronal activity by dividing the images into Out-Of-Distribution (OOD) train and test splits. The OOD splits included variations in image contrast, hue, intensity, temperature, and saturation. Compared to the performance on in-distribution test images---the conventional way in which these models have been evaluated---models performed worse at predicting neuronal responses to out-of-distribution images, retaining as little as $20\\%$ of the performance on in-distribution test images. Additionally, the relative ranking of different models in terms of their ability to predict neuronal responses changed drastically across OOD shifts. The generalization performance under OOD shifts can be well accounted by a simple image similarity metric---the cosine distance between image representations extracted from a pre-trained object recognition model is a strong predictor of neuronal predictivity under different distribution shifts. The dataset of images, neuronal firing rate recordings, and computational benchmarks are hosted publicly at: https://github.com/Spandan-Madan/benchmarking_ood_generalization_visual_cortex.
Spandan Madan, Will Xiao, Mingran Cao, Hanspeter Pfister, Margaret S. Livingstone, Gabriel Kreiman
NeurIPS1
2022 Three approaches to facilitate invariant neurons and generalization to out-of-distribution orientations and illuminations
abstract
The training data distribution is often biased towards objects in certain orientations and illumination conditions. While humans have a remarkable capability of recognizing objects in out-of-distribution (OoD) orientations and illuminations, Deep Neural Networks (DNNs) severely suffer in this case, even when large amounts of training examples are available. Neurons that are invariant to orientations and illuminations have been proposed as a neural mechanism that could facilitate OoD generalization, but it is unclear how to encourage the emergence of such invariant neurons. In this paper, we investigate three different approaches that lead to the emergence of invariant neurons and substantially improve DNNs in recognizing objects in OoD orientations and illuminations. Namely, these approaches are (i) training much longer after convergence of the in-distribution (InD) validation accuracy, i.e., late-stopping, (ii) tuning the momentum parameter of the batch normalization layers, and (iii) enforcing invariance of the neural activity in an intermediate layer to orientation and illumination conditions. Each of these approaches substantially improves the DNN's OoD accuracy (more than 20% in some cases). We report results in four datasets: two datasets are modified from the MNIST and iLab datasets, and the other two are novel (one of 3D rendered cars and another of objects taken from various controlled orientations and illumination conditions). These datasets allow to study the effects of different amounts of bias and are challenging as DNNs perform poorly in OoD conditions. Finally, we demonstrate that even though the three approaches focus on different aspects of DNNs, they all tend to lead to the same underlying neural mechanism to enable OoD accuracy gains - individual neurons in the intermediate layers become invariant to OoD orientations and illuminations. We anticipate this study to be a basis for further improvement of deep neural networks' OoD generalization performance, which is highly demanded to achieve safe and fair AI applications.
Akira Sakai, Taro Sunagawa, Spandan Madan, Kanata Suzuki, Takashi Katoh, Hiromichi Kobashi, Hanspeter Pfister, Pawan Sinha, Xavier Boix, Tomotake Sasaki
Neural Networks3
2021 Parsing and Summarizing Infographics with Synthetically Trained Icon Detection
abstract
Widely used in news, business, and educational media, infographics are handcrafted to effectively communicate messages about complex and often abstract topics including `ways to conserve the environment' and `coronavirus prevention'. The computational understanding of infographics required for future applications like automatic captioning, summarization, search, and question-answering, will depend on being able to parse the visual and textual elements contained within. However, being composed of stylistically and semantically diverse visual and textual elements, infographics pose challenges for current A.I. systems. While automatic text extraction works reasonably well on infographics, standard object detection algorithms fail to identify the stand-alone visual elements in infographics that we refer to as `icons'. In this paper, we propose a novel approach to train an object detector using synthetically-generated data, and show that it succeeds at generalizing to detecting icons within in-the-wild infographics. We further pair our icon detection approach with an icon classifier and a state-of-the-art text detector to demonstrate three demo applications: topic prediction, multi-modal summarization, and multi-modal search. Parsing the visual and textual elements within infographics provides us with the first steps towards automatic infographic understanding.
Spandan Madan, Zoya Bylinskii, Carolina Nobre, Matthew Tancik, Adrià Recasens, Kimberli Zhong, Sami Alsheikh, Aude Oliva, Frédo Durand, Hanspeter Pfister
PacificVis1
2021 When Pigs Fly: Contextual Reasoning in Synthetic and Natural Scenes
abstract
Context is of fundamental importance to both human and machine vision; e.g., an object in the air is more likely to be an airplane than a pig. The rich notion of context incorporates several aspects including physics rules, statistical co-occurrences, and relative object sizes, among others. While previous work has focused on crowd-sourced out-of-context photographs from the web to study scene context, controlling the nature and extent of contextual violations has been a daunting task. Here we introduce a diverse, synthetic Out-of-Context Dataset (OCD) with fine-grained control over scene context. By leveraging a 3D simulation engine, we systematically control the gravity, object co-occurrences and relative sizes across 36 object categories in a virtual household environment. We conducted a series of experiments to gain insights into the impact of contextual cues on both human and machine vision using OCD. We conducted psychophysics experiments to establish a human benchmark for out-of-context recognition, and then compared it with state-of-the-art computer vision models to quantify the gap between the two. We propose a context-aware recognition transformer model, fusing object and contextual information via multi-head attention. Our model captures useful information for contextual reasoning, enabling human-level performance and better robustness in out-of-context conditions compared to baseline models across OCD and other out-of-context datasets. All source code and data are publicly available at https://github.com/kreimanlab/WhenPigsFlyContext
Philipp Bomatter, Mengmi Zhang, Dimitar Karev, Spandan Madan, Claire Tseng, Gabriel Kreiman
ICCV4
2017 Learning Visual Importance for Graphic Designs and Data Visualizations
abstract
Knowing where people look and click on visual designs can provide clues about how the designs are perceived, and where the most important or relevant content lies. The most important content of a visual design can be used for effective summarization or to facilitate retrieval from a database. We present automated models that predict the relative importance of different elements in data visualizations and graphic designs. Our models are neural networks trained on human clicks and importance annotations on hundreds of designs. We collected a new dataset of crowdsourced importance, and analyzed the predictions of our models with respect to ground truth importance and human eye movements. We demonstrate how such predictions of importance can be used for automatic design retargeting and thumbnailing. User studies with hundreds of MTurk participants validate that, with limited post-processing, our importance-driven applications are on par with, or outperform, current state-of-the-art methods, including natural image saliency. We also provide a demonstration of how our importance predictions can be built into interactive design tools to offer immediate feedback during the design process.
Zoya Bylinskii, Peter O'Donovan, Sami Alsheikh, Spandan Madan, Hanspeter Pfister, Frédo Durand, Bryan C. Russell, Aaron Hertzmann
UIST5