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Hugo Berard

dblp:205/3145 · DBLP profile ↗
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9ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 1 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Trustworthy machine learning · 41% Language models and text generation · 21% Generative modeling · 21%
Theoretical computer science
2 papers
Mathematical optimization · 89% Algorithmic game theory and mechanism design · 11%

Topics — the 20 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning
robustness
1.022022
Online Adversarial Attacks · ICLR 2022
Adversarial Example Games · NeurIPS 2020
Mathematical optimization
stochastic optimization
0.922021
Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivity · NeurIPS 2021
Stochastic Hamiltonian Gradient Methods for Smooth Games · ICML 2020
Machine learning › Trustworthy machine learning
fairness
0.912025
LIVS: A Pluralistic Alignment Dataset for Inclusive Public Spaces · ICML 2025
Natural language and speech › Language models and text generation › alignment
multi-objective alignment
0.912025
LIVS: A Pluralistic Alignment Dataset for Inclusive Public Spaces · ICML 2025
Natural language and speech › Language models and text generation › alignment
pluralistic alignment
0.912025
LIVS: A Pluralistic Alignment Dataset for Inclusive Public Spaces · ICML 2025
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.912025
LIVS: A Pluralistic Alignment Dataset for Inclusive Public Spaces · ICML 2025
Machine learning › Generative modeling
generative adversarial network
0.822020
A Closer Look at the Optimization Landscapes of Generative Adversarial Networks · ICLR 2020
A Variational Inequality Perspective on Generative Adversarial Networks · ICLR (Poster) 2019
Machine learning › Trustworthy machine learning › robustness
adversarial attack
0.612022
Online Adversarial Attacks · ICLR 2022
Mathematical optimization
convergence analysis
0.512021
Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivity · NeurIPS 2021
Mathematical optimization › stochastic optimization › stochastic gradient methods
stochastic gradient descent ascent
0.512021
Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivity · NeurIPS 2021
Mathematical optimization › continuous optimization › convex optimization › variational inequality
stochastic variational inequalities
0.512021
Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivity · NeurIPS 2021
Mathematical optimization › continuous optimization › convex optimization
variational inequality
0.512021
Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivity · NeurIPS 2021
Machine learning › Trustworthy machine learning › robustness
adversarial examples
0.412020
Adversarial Example Games · NeurIPS 2020
Machine learning › Deep learning architectures and training
loss landscape
0.412020
A Closer Look at the Optimization Landscapes of Generative Adversarial Networks · ICLR 2020
Machine learning › Optimization for machine learning
optimization landscape
0.412020
A Closer Look at the Optimization Landscapes of Generative Adversarial Networks · ICLR 2020
Machine learning › Trustworthy machine learning › robustness › adversarial attack
transfer attack
0.412020
Adversarial Example Games · NeurIPS 2020
Algorithmic game theory and mechanism design
smooth games
0.412020
Stochastic Hamiltonian Gradient Methods for Smooth Games · ICML 2020
Mathematical optimization › stochastic optimization
stochastic gradient methods
0.412020
Stochastic Hamiltonian Gradient Methods for Smooth Games · ICML 2020
Machine learning › Optimization for machine learning
variational inequality
0.412019
A Variational Inequality Perspective on Generative Adversarial Networks · ICLR (Poster) 2019
Design research and methods
participatory design
0.312025
LIVS: A Pluralistic Alignment Dataset for Inclusive Public Spaces · ICML 2025

Methods — techniques the papers use, named apart from their topics

direct preference optimization · 1.7Stable Diffusion XL · 1.7stochastic approximation · 1.0stepsize switching · 1.0consensus optimization · 1.0online learning · 0.6adversarial examples · 0.6variance reduction · 0.4unbiased gradient estimation · 0.4optimization landscape analysis · 0.4generative modeling · 0.4adversarial training · 0.4
YearPublicationVenuePosition
2025 LIVS: A Pluralistic Alignment Dataset for Inclusive Public Spaces
abstract
We introduce the Local Intersectional Visual Spaces (LIVS) dataset, a benchmark for multi-criteria alignment, developed through a two-year participatory process with 30 community organizations to support the pluralistic alignment of text-to-image (T2I) models in inclusive urban planning. The dataset encodes 37,710 pairwise comparisons across 13,462 images, structured along six criteria—Accessibility, Safety, Comfort, Invitingness, Inclusivity, and Diversity—derived from 634 community-defined concepts. Using Direct Preference Optimization (DPO), we fine-tune Stable Diffusion XL to reflect multi-criteria spatial preferences and evaluate the LIVS dataset and the fine-tuned model through four case studies: (1) DPO increases alignment with annotated preferences, particularly when annotation volume is high; (2) preference patterns vary across participant identities, underscoring the need for intersectional data; (3) human-authored prompts generate more distinctive visual outputs than LLM-generated ones, influencing annotation decisiveness; and (4) intersectional groups assign systematically different ratings across criteria, revealing the limitations of single-objective alignment. While DPO improves alignment under specific conditions, the prevalence of neutral ratings indicates that community values are heterogeneous and often ambiguous. LIVS provides a benchmark for developing T2I models that incorporate local, stakeholder-driven preferences, offering a foundation for context-aware alignment in spatial design.
Rashid Mushkani, Shravan Nayak, Hugo Berard, Allison Cohen, Shin Koseki, Hadrien Bertrand
ICML3
2023 Stochastic Gradient Descent-Ascent: Unified Theory and New Efficient Methods
abstract
Stochastic Gradient Descent-Ascent (SGDA) is one of the most prominent algorithms for solving min-max optimization and variational inequalities problems (VIP) appearing in various machine learning tasks. The success of the method led to several advanced extensions of the classical SGDA, including variants with arbitrary sampling, variance reduction, coordinate randomization, and distributed variants with compression, which were extensively studied in the literature, especially during the last few years. In this paper, we propose a unified convergence analysis that covers a large variety of stochastic gradient descent-ascent methods, which so far have required different intuitions, have different applications and have been developed separately in various communities. A key to our unified framework is a parametric assumption on the stochastic estimates. Via our general theoretical framework, we either recover the sharpest known rates for the known special cases or tighten them. Moreover, to illustrate the flexibility of our approach we develop several new variants of SGDA such as a new variance-reduced method (L-SVRGDA), new distributed methods with compression (QSGDA, DIANA-SGDA, VR-DIANA-SGDA), and a new method with coordinate randomization (SEGA-SGDA). Although variants of the new methods are known for solving minimization problems, they were never considered or analyzed for solving min-max problems and VIPs. We also demonstrate the most important properties of the new methods through extensive numerical experiments.
Aleksandr Beznosikov, Eduard Gorbunov, Hugo Berard, Nicolas Loizou
AISTATS3
2022 Stochastic Extragradient: General Analysis and Improved Rates
abstract
The Stochastic Extragradient (SEG) method is one of the most popular algorithms for solving min-max optimization and variational inequalities problems (VIP) appearing in various machine learning tasks. However, several important questions regarding the convergence properties of SEG are still open, including the sampling of stochastic gradients, mini-batching, convergence guarantees for the monotone finite-sum variational inequalities with possibly non-monotone terms, and others. To address these questions, in this paper, we develop a novel theoretical framework that allows us to analyze several variants of SEG in a unified manner. Besides standard setups, like Same-Sample SEG under Lipschitzness and monotonicity or Independent-Samples SEG under uniformly bounded variance, our approach allows us to analyze variants of SEG that were never explicitly considered in the literature before. Notably, we analyze SEG with arbitrary sampling which includes importance sampling and various mini-batching strategies as special cases. Our rates for the new variants of SEG outperform the current state-of-the-art convergence guarantees and rely on less restrictive assumptions.
Eduard Gorbunov, Hugo Berard, Gauthier Gidel, Nicolas Loizou
AISTATS2
2022 Online Adversarial Attacks
Andjela Mladenovic, Joey Bose, Hugo Berard, William L. Hamilton, Simon Lacoste-Julien, Pascal Vincent, Gauthier Gidel
ICLR3
2021 Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivity
abstract
Two of the most prominent algorithms for solving unconstrained smooth games are the classical stochastic gradient descent-ascent (SGDA) and the recently introduced stochastic consensus optimization (SCO) [Mescheder et al., 2017]. SGDA is known to converge to a stationary point for specific classes of games, but current convergence analyses require a bounded variance assumption. SCO is used successfully for solving large-scale adversarial problems, but its convergence guarantees are limited to its deterministic variant. In this work, we introduce the expected co-coercivity condition, explain its benefits, and provide the first last-iterate convergence guarantees of SGDA and SCO under this condition for solving a class of stochastic variational inequality problems that are potentially non-monotone. We prove linear convergence of both methods to a neighborhood of the solution when they use constant step-size, and we propose insightful stepsize-switching rules to guarantee convergence to the exact solution. In addition, our convergence guarantees hold under the arbitrary sampling paradigm, and as such, we give insights into the complexity of minibatching.
Nicolas Loizou, Hugo Berard, Gauthier Gidel, Ioannis Mitliagkas, Simon Lacoste-Julien
NeurIPS2
2020 A Closer Look at the Optimization Landscapes of Generative Adversarial Networks
Hugo Berard, Gauthier Gidel, Amjad Almahairi, Pascal Vincent, Simon Lacoste-Julien
ICLR1
2020 Stochastic Hamiltonian Gradient Methods for Smooth Games
abstract
The success of adversarial formulations in machine learning has brought renewed motivation for smooth games. In this work, we focus on the class of stochastic Hamiltonian methods and provide the first convergence guarantees for certain classes of stochastic smooth games. We propose a novel unbiased estimator for the stochastic Hamiltonian gradient descent (SHGD) and highlight its benefits. Using tools from the optimization literature we show that SHGD converges linearly to the neighbourhood of a stationary point. To guarantee convergence to the exact solution, we analyze SHGD with a decreasing step-size and we also present the first stochastic variance reduced Hamiltonian method. Our results provide the first global non-asymptotic last-iterate convergence guarantees for the class of stochastic unconstrained bilinear games and for the more general class of stochastic games that satisfy a “sufficiently bilinear" condition, notably including some non-convex non-concave problems. We supplement our analysis with experiments on stochastic bilinear and sufficiently bilinear games, where our theory is shown to be tight, and on simple adversarial machine learning formulations.
Nicolas Loizou, Hugo Berard, Alexia Jolicoeur-Martineau, Pascal Vincent, Simon Lacoste-Julien, Ioannis Mitliagkas
ICML2
2020 Adversarial Example Games
abstract
The existence of adversarial examples capable of fooling trained neural network classifiers calls for a much better understanding of possible attacks to guide the development of safeguards against them. This includes attack methods in the challenging {\em non-interactive blackbox} setting, where adversarial attacks are generated without any access, including queries, to the target model. Prior attacks in this setting have relied mainly on algorithmic innovations derived from empirical observations (e.g., that momentum helps), lacking principled transferability guarantees. In this work, we provide a theoretical foundation for crafting transferable adversarial examples to entire hypothesis classes. We introduce \textit{Adversarial Example Games} (AEG), a framework that models the crafting of adversarial examples as a min-max game between a generator of attacks and a classifier. AEG provides a new way to design adversarial examples by adversarially training a generator and a classifier from a given hypothesis class (e.g., architecture). We prove that this game has an equilibrium, and that the optimal generator is able to craft adversarial examples that can attack any classifier from the corresponding hypothesis class. We demonstrate the efficacy of AEG on the MNIST and CIFAR-10 datasets, outperforming prior state-of-the-art approaches with an average relative improvement of $29.9\%$ and $47.2\%$ against undefended and robust models (Table \ref{table:q2} \& \ref{table:q3}) respectively.
Joey Bose, Gauthier Gidel, Hugo Berard, Andre Cianflone, Pascal Vincent, Simon Lacoste-Julien, William L. Hamilton
NeurIPS3
2019 A Variational Inequality Perspective on Generative Adversarial Networks
Gauthier Gidel, Hugo Berard, Gaëtan Vignoud, Pascal Vincent, Simon Lacoste-Julien
ICLR (Poster)2