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Stefano Nuvoli

dblp:205/3487 · DBLP profile ↗
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5ranked-venue papers
3as first author
3since 2021 · last 2022
0000-0002-6843-9015ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 60% Computer animation and physical simulation · 27% Visual content generation and editing · 13%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › 3d content creation
3d object composition
0.612022
SkinMixer: Blending 3D Animated Models · ACM Trans. Graph. 2022
Computer animation and physical simulation › character animation
skeletal animation
0.612022
SkinMixer: Blending 3D Animated Models · ACM Trans. Graph. 2022
Computer animation and physical simulation
skinning
0.612022
SkinMixer: Blending 3D Animated Models · ACM Trans. Graph. 2022
Geometric modeling and processing
mesh processing
0.622022
QuadMixer: layout preserving blending of quadrilateral meshes · ACM Trans. Graph. 2019
SkinMixer: Blending 3D Animated Models · ACM Trans. Graph. 2022
Geometric modeling and processing › vector field analysis › directional fields
cross field computation
0.512021
Reliable feature-line driven quad-remeshing · ACM Trans. Graph. 2021
Geometric modeling and processing › mesh processing › remeshing
quad remeshing
0.512021
Reliable feature-line driven quad-remeshing · ACM Trans. Graph. 2021
Geometric modeling and processing › solid modeling
boolean operations
0.412019
QuadMixer: layout preserving blending of quadrilateral meshes · ACM Trans. Graph. 2019
Geometric modeling and processing › shape modeling › shape editing › mesh editing
mesh booleans
0.412019
QuadMixer: layout preserving blending of quadrilateral meshes · ACM Trans. Graph. 2019
Geometric modeling and processing
mesh generation
0.112021
Reliable feature-line driven quad-remeshing · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

skinning weight transfer · 0.6mix-and-match skeleton operations · 0.6t-junction handling · 0.5cross-field optimization · 0.5quadrangulation · 0.4boundary constraints · 0.4
YearPublicationVenuePosition
2022 SkinMixer: Blending 3D Animated Models
abstract
We propose a novel technique to compose new 3D animated models, such as videogame characters, by combining pieces from existing ones. Our method works on production-ready rigged, skinned, and animated 3D models to reassemble new ones. We exploit mix-and-match operations on the skeletons to trigger the automatic creation of a new mesh, linked to the new skeleton by a set of skinning weights and complete with a set of animations. The resulting model preserves the quality of the input meshings (which can be quad-dominant and semi-regular), skinning weights (inducing believable deformation), and animations, featuring coherent movements of the new skeleton. Our method enables content creators to reuse valuable, carefully designed assets by assembling new ready-to-use characters while preserving most of the hand-crafted subtleties of models authored by digital artists. As shown in the accompanying video, it allows for drastically cutting the time needed to obtain the final result.
Stefano Nuvoli, Nico Pietroni, Paolo Cignoni, Riccardo Scateni, Marco Tarini
ACM Trans. Graph.1
2021 Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines
abstract
Abstract We introduce a novel geometry‐processing pipeline to guide the fabrication of complex shapes from a single block of material using 4‐axis CNC milling machines. This setup extends classical 3‐axis CNC machining with an extra degree of freedom to rotate the object around a fixed axis. The first step of our pipeline identifies the rotation axis that maximizes the overall fabrication accuracy. Then we identify two height‐field regions at the rotation axis's extremes used to secure the block on the rotation tool. We segment the remaining portion of the mesh into a set of height‐fields whose principal directions are orthogonal to the rotation axis. The segmentation balances the approximation quality, the boundary smoothness, and the total number of patches. Additionally, the segmentation process takes into account the object's geometric features, as well as saliency information. The output is a set of meshes ready to be processed by off‐the‐shelf software for the 3‐axis tool‐path generation. We present several results to demonstrate the quality and efficiency of our approach to a range of inputs.
Stefano Nuvoli, Alessandro Tola, Alessandro Muntoni, Nico Pietroni, Enrico Gobbetti, Riccardo Scateni
Comput. Graph. Forum1
2021 Reliable feature-line driven quad-remeshing
abstract
We present a new algorithm for the semi-regular quadrangulation of an input surface, driven by its line features, such as sharp creases. We define a perfectly feature-aligned cross-field and a coarse layout of polygonal-shaped patches where we strictly ensure that all the feature-lines are represented as patch boundaries. To be able to consistently do so, we allow non-quadrilateral patches and T-junctions in the layout; the key is the ability to constrain the layout so that it still admits a globally consistent, T-junction-free, and pure-quad internal tessellation of its patches. This requires the insertion of additional irregular-vertices inside patches, but the regularity of the final-mesh is safeguarded by optimizing for both their number and for their reciprocal alignment. In total, our method guarantees the reproduction of feature-lines by construction, while still producing good quality, isometric, pure-quad, conforming meshes, making it an ideal candidate for CAD models. Moreover, the method is fully automatic, requiring no user intervention, and remarkably reliable, requiring little assumptions on the input mesh, as we demonstrate by batch processing the entire Thingi10K repository, with less than 0.5% of the attempted cases failing to produce a usable mesh.
Nico Pietroni, Stefano Nuvoli, Thomas Alderighi, Paolo Cignoni, Marco Tarini
ACM Trans. Graph.2
2019 Mill and fold: Shape simplification for fabrication
Alessandro Muntoni, Stefano Nuvoli, Andreas Scalas, Alessandro Tola, Luigi Malomo, Riccardo Scateni
Comput. Graph.2
2019 QuadMixer: layout preserving blending of quadrilateral meshes
abstract
We propose QuadMixer, a novel interactive technique to compose quad mesh components preserving the majority of the original layouts. Quad Layout is a crucial property for many applications since it conveys important information that would otherwise be destroyed by techniques that aim only at preserving shape. Our technique keeps untouched all the quads in the patches which are not involved in the blending. We first perform robust boolean operations on the corresponding triangle meshes. Then we use this result to identify and build new surface patches for small regions neighboring the intersection curves. These blending patches are carefully quadrangulated respecting boundary constraints and stitched back to the untouched parts of the original models. The resulting mesh preserves the designed edge flow that, by construction, is captured and incorporated to the new quads as much as possible. We present our technique in an interactive tool to show its usability and robustness.
Stefano Nuvoli, Alex Hernandez, Claudio Esperança, Riccardo Scateni, Paolo Cignoni, Nico Pietroni
ACM Trans. Graph.1