Stylianos Moschoglou

dblp:205/3978 · DBLP profile ↗
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17ranked-venue papers
2as first author
12since 2021 · last 2025
0000-0001-7421-1335ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 2 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 1 first-author · 9 since 2021
YearPublicationVenuePosition
2025 SpinMeRound: Consistent Multi-View Identity Generation Using Diffusion Models
Stathis Galanakis, Alexander Lattas, Stylianos Moschoglou, Bernhard Kainz, Stefanos Zafeiriou
ICCV3
2025 FitDiff: Robust Monocular 3D Facial Shape and Reflectance Estimation using Diffusion Models
abstract
The remarkable progress in 3D face reconstruction has resulted in high-detail and photorealistic facial representations. Recently, Diffusion Models have revolutionized the capabilities of generative methods by surpassing the performance of GANs. In this work, we present FitDiff, a diffusion-based 3D facial avatar generative model. Lever-aging diffusion principles, our model accurately generates relightable facial avatars, utilizing an identity embedding extracted from an “in-the-wild” 2D facial image. The introduced multimodal diffusion model is the first to concurrently output facial reflectance maps (diffuse and specular albedo and normals) and shapes, showcasing great generalization capabilities. It is solely trained on an annotated subset of a public facial dataset, paired with 3D reconstructions. We revisit the typical 3D facial fitting approach by guiding a reverse diffusion process using perceptual and face recognition losses. Being the first 3D LDM conditioned on face recognition embeddings, FitDiff reconstructs relightable human avatars, that can be used as-is in common rendering engines, starting only from an unconstrained facial image, and achieving state-of-the-art performance.
Stathis Galanakis, Alexander Lattas, Stylianos Moschoglou, Stefanos Zafeiriou
WACV3
2024 AnimateMe: 4D Facial Expressions via Diffusion Models
Dimitrios Gerogiannis, Foivos Paraperas Papantoniou, Rolandos Alexandros Potamias, Alexander Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Stefanos Zafeiriou
ECCV (77)5
2024 Arc2Face: A Foundation Model for ID-Consistent Human Faces
Foivos Paraperas Papantoniou, Alexander Lattas, Stylianos Moschoglou, Jiankang Deng, Bernhard Kainz, Stefanos Zafeiriou
ECCV (37)3
2023 FitMe: Deep Photorealistic 3D Morphable Model Avatars
abstract
In this paper, we introduce FitMe, a facial reflectance model and a differentiable rendering optimization pipeline, that can be used to acquire high-fidelity renderable human avatars from single or multiple images. The model consists of a multi-modal style-based generator, that captures facial appearance in terms of diffuse and specular reflectance, and a PCA-based shape model. We employ a fast differentiable rendering process that can be used in an optimization pipeline, while also achieving photorealistic facial shading. Our optimization process accurately captures both the facial reflectance and shape in high-detail, by exploiting the expressivity of the style-based latent representation and of our shape model. FitMe achieves state-of-the-art reflectance acquisition and identity preservation on single “in-the-wild” facial images, while it produces impressive scan-like results, when given multiple unconstrained facial images pertaining to the same identity. In contrast with recent implicit avatar reconstructions, FitMe requires only one minute and produces relightable mesh and texture-based avatars, that can be used by end-user applications.
Alexander Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Baris Gecer, Jiankang Deng, Stefanos Zafeiriou
CVPR2
2023 Handy: Towards a High Fidelity 3D Hand Shape and Appearance Model
abstract
Over the last few years, with the advent of virtual and augmented reality, an enormous amount of research has been focused on modeling, tracking and reconstructing human hands. Given their power to express human behavior, hands have been a very important, but challenging component of the human body. Currently, most of the state-of-the-art reconstruction and pose estimation methods rely on the low polygon MANO model. Apart from its low polygon count, MANO model was trained with only 31 adult subjects, which not only limits its expressive power but also imposes unnecessary shape reconstruction constraints on pose estimation methods. Moreover, hand appearance remains almost unexplored and neglected from the majority of hand reconstruction methods. In this work, we propose “Handy”, a large-scale model of the human hand, modeling both shape and appearance composed of over 1200 subjects which we make publicly available for the benefit of the research community. In contrast to current models, our proposed hand model was trained on a dataset with large diversity in age, gender, and ethnicity, which tackles the limitations of MANO and accurately reconstructs out-of-distribution samples. In order to create a high quality texture model, we trained a powerful GAN, which preserves high frequency details and is able to generate high resolution hand textures. To showcase the capabilities of the proposed model, we built a synthetic dataset of textured hands and trained a hand pose estimation network to reconstruct both the shape and appearance from single images. As it is demonstrated in an extensive series of quantitative as well as qualitative experiments, our model proves to be robust against the state-of-the-art and realistically captures the 3D hand shape and pose along with a high frequency detailed texture even in adverse “in-the-wild” conditions.
Rolandos Alexandros Potamias, Stylianos Ploumpis, Stylianos Moschoglou, Vasileios Triantafyllou, Stefanos Zafeiriou
CVPR3
2023 Relightify: Relightable 3D Faces from a Single Image via Diffusion Models
abstract
Following the remarkable success of diffusion models on image generation, recent works have also demonstrated their impressive ability to address a number of inverse problems in an unsupervised way, by properly constraining the sampling process based on a conditioning input. Motivated by this, in this paper, we present the first approach to use diffusion models as a prior for highly accurate 3D facial BRDF reconstruction from a single image. We start by leveraging a high-quality UV dataset of facial reflectance (diffuse and specular albedo and normals), which we render under varying illumination settings to simulate natural RGB textures and, then, train an unconditional diffusion model on concatenated pairs of rendered textures and reflectance components. At test time, we fit a 3D morphable model to the given image and unwrap the face in a partial UV texture. By sampling from the diffusion model, while retaining the observed texture part intact, the model inpaints not only the self-occluded areas but also the unknown reflectance components, in a single sequence of denoising steps. In contrast to existing methods, we directly acquire the observed texture from the input image, thus, resulting in more faithful and consistent reflectance estimation. Through a series of qualitative and quantitative comparisons, we demonstrate superior performance in both texture completion as well as reflectance reconstruction tasks.
Foivos Paraperas Papantoniou, Alexander Lattas, Stylianos Moschoglou, Stefanos Zafeiriou
ICCV3
2022 3D human tongue reconstruction from single "in-the-wild" images
abstract
3D face reconstruction from a single image is a task that has garnered increased interest in the Computer Vision community, especially due to its broad use in a number of applications such as realistic 3D avatar creation, pose invariant face recognition and face hallucination. Since the introduction of the 3D Morphable Model in the late 90's, we witnessed an explosion of research aiming at particularly tackling this task. Nevertheless, despite the increasing level of detail in the 3D face reconstructions from single images mainly attributed to deep learning advances, finer and highly deformable components of the face such as the tongue are still absent from all 3D face models in the literature, although being very important for the realness of the 3D avatar representations. In this work we present the first, to the best of our knowledge, end-to-end trainable pipeline that accurately reconstructs the 3D face together with the tongue. Moreover, we make this pipeline robust in “in-the-wild” images by introducing a novel GAN method tailored for 3D tongue surface generation. Finally, we make publicly available to the community the first diverse tongue dataset, consisting of 1,800 raw scans of 700 individuals varying in gender, age, and ethnicity backgrounds**Project url: www.github.com/steliosploumpis/tongue. As we demonstrate in an extensive series of quantitative as well as qualitative experiments, our model proves to be robust and realistically captures the 3D tongue structure, even in adverse “in-the- wild” conditions.
Stylianos Ploumpis, Stylianos Moschoglou, Vasileios Triantafyllou, Stefanos Zafeiriou
CVPR2
2022 MimicME: A Large Scale Diverse 4D Database for Facial Expression Analysis
Athanasios Papaioannou, Baris Gecer, Shiyang Cheng 0001, Grigorios Chrysos 0002, Jiankang Deng, Eftychia Fotiadou, Christos Kampouris, Dimitris Kollias, Stylianos Moschoglou, Kritaphat Songsri-in, Stylianos Ploumpis, George Trigeorgis, Panagiotis Tzirakis, Evangelos Ververas, Allan Ponniah, Anastasios Roussos, Stefanos Zafeiriou
ECCV (8)9
2022 Deep Polynomial Neural Networks
abstract
Deep convolutional neural networks (DCNNs) are currently the method of choice both for generative, as well as for discriminative learning in computer vision and machine learning. The success of DCNNs can be attributed to the careful selection of their building blocks (e.g., residual blocks, rectifiers, sophisticated normalization schemes, to mention but a few). In this paper, we propose Π-Nets, a new class of function approximators based on polynomial expansions. Π-Nets are polynomial neural networks, i.e., the output is a high-order polynomial of the input. The unknown parameters, which are naturally represented by high-order tensors, are estimated through a collective tensor factorization with factors sharing. We introduce three tensor decompositions that significantly reduce the number of parameters and show how they can be efficiently implemented by hierarchical neural networks. We empirically demonstrate that Π-Nets are very expressive and they even produce good results without the use of non-linear activation functions in a large battery of tasks and signals, i.e., images, graphs, and audio. When used in conjunction with activation functions, Π-Nets produce state-of-the-art results in three challenging tasks, i.e., image generation, face verification and 3D mesh representation learning. The source code is available at https://github.com/grigorisg9gr/polynomial_nets.
Grigorios Chrysos 0002, Stylianos Moschoglou, Giorgos Bouritsas, Jiankang Deng, Yannis Panagakis, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.2
2022 AvatarMe++: Facial Shape and BRDF Inference With Photorealistic Rendering-Aware GANs
abstract
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce the first method that is able to reconstruct photorealistic render-ready 3D facial geometry and BRDF from a single "in-the-wild" image. To achieve this, we capture a large dataset of facial shape and reflectance, which we have made public. Moreover, we define a fast and photorealistic differentiable rendering methodology with accurate facial skin diffuse and specular reflection, self-occlusion and subsurface scattering approximation. With this, we train a network that disentangles the facial diffuse and specular reflectance components from a mesh and texture with baked illumination, scanned or reconstructed with a 3DMM fitting method. As we demonstrate in a series of qualitative and quantitative experiments, our method outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image, that are ready to be rendered in various applications and bridge the uncanny valley.
Alexander Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Baris Gecer, Abhijeet Ghosh, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.2
2021 Towards a Complete 3D Morphable Model of the Human Head
abstract
Three-dimensional morphable models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears, eyes, teeth and tongue. To achieve this, we propose two methods for combining existing 3DMMs of different overlapping head parts: (i). use a regressor to complete missing parts of one model using the other, and (ii). use the Gaussian Process framework to blend covariance matrices from multiple models. Thus, we build a new combined face-and-head shape model that blends the variability and facial detail of an existing face model (the LSFM) with the full head modelling capability of an existing head model (the LYHM). Then we construct and fuse a highly-detailed ear model to extend the variation of the ear shape. Eye and eye region models are incorporated into the head model, along with basic models of the teeth, tongue and inner mouth cavity. The new model achieves state-of-the-art performance. We use our model to reconstruct full head representations from single, unconstrained images allowing us to parameterize craniofacial shape and texture, along with the ear shape, eye gaze and eye color.
Stylianos Ploumpis, Evangelos Ververas, Eimear O' Sullivan, Stylianos Moschoglou, Haoyang Wang 0002, Nick E. Pears, William A. P. Smith, Baris Gecer, Stefanos Zafeiriou
IEEE Trans. Pattern Anal. Mach. Intell.4
2020 P-nets: Deep Polynomial Neural Networks
abstract
Deep Convolutional Neural Networks (DCNNs) is currently the method of choice both for generative, as well as for discriminative learning in computer vision and machine learning. The success of DCNNs can be attributed to the careful selection of their building blocks (e.g., residual blocks, rectifiers, sophisticated normalization schemes, to mention but a few). In this paper, we propose Π-Nets, a new class of DCNNs. Π-Nets are polynomial neural networks, i.e., the output is a high-order polynomial of the input. Π-Nets can be implemented using special kind of skip connections and their parameters can be represented via high-order tensors. We empirically demonstrate that Π-Nets have better representation power than standard DCNNs and they even produce good results without the use of non-linear activation functions in a large battery of tasks and signals, i.e., images, graphs, and audio. When used in conjunction with activation functions, Π-Nets produce state-of-the-art results in challenging tasks, such as image generation. Lastly, our framework elucidates why recent generative models, such as StyleGAN, improve upon their predecessors, e.g., ProGAN.
Grigorios Chrysos 0002, Stylianos Moschoglou, Giorgos Bouritsas, Yannis Panagakis, Jiankang Deng, Stefanos Zafeiriou
CVPR2
2020 AvatarMe: Realistically Renderable 3D Facial Reconstruction "In-the-Wild"
abstract
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce high-resolution photorealistic 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce AvatarMe, the first method that is able to reconstruct photorealistic 3D faces from a single "in-the-wild" image with an increasing level of detail. To achieve this, we capture a large dataset of facial shape and reflectance and build on a state-of-the-art 3D texture and shape reconstruction method and successively refine its results, while generating the per-pixel diffuse and specular components that are required for realistic rendering. As we demonstrate in a series of qualitative and quantitative experiments, AvatarMe outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image that, for the first time, bridges the uncanny valley.
Alexander Lattas, Stylianos Moschoglou, Baris Gecer, Stylianos Ploumpis, Vasileios Triantafyllou, Abhijeet Ghosh, Stefanos Zafeiriou
CVPR2
2020 Synthesizing Coupled 3D Face Modalities by Trunk-Branch Generative Adversarial Networks
Baris Gecer, Alexander Lattas, Stylianos Ploumpis, Jiankang Deng, Athanasios Papaioannou, Stylianos Moschoglou, Stefanos Zafeiriou
ECCV (29)6
2020 3DFaceGAN: Adversarial Nets for 3D Face Representation, Generation, and Translation
abstract
Abstract Over the past few years, Generative Adversarial Networks (GANs) have garnered increased interest among researchers in Computer Vision, with applications including, but not limited to, image generation, translation, imputation, and super-resolution. Nevertheless, no GAN-based method has been proposed in the literature that can successfully represent, generate or translate 3D facial shapes (meshes). This can be primarily attributed to two facts, namely that (a) publicly available 3D face databases are scarce as well as limited in terms of sample size and variability (e.g., few subjects, little diversity in race and gender), and (b) mesh convolutions for deep networks present several challenges that are not entirely tackled in the literature, leading to operator approximations and model instability, often failing to preserve high-frequency components of the distribution. As a result, linear methods such as Principal Component Analysis (PCA) have been mainly utilized towards 3D shape analysis, despite being unable to capture non-linearities and high frequency details of the 3D face—such as eyelid and lip variations. In this work, we present 3DFaceGAN, the first GAN tailored towards modeling the distribution of 3D facial surfaces, while retaining the high frequency details of 3D face shapes. We conduct an extensive series of both qualitative and quantitative experiments, where the merits of 3DFaceGAN are clearly demonstrated against other, state-of-the-art methods in tasks such as 3D shape representation, generation, and translation.
Stylianos Moschoglou, Stylianos Ploumpis, Mihalis A. Nicolaou, Athanasios Papaioannou, Stefanos Zafeiriou
Int. J. Comput. Vis.1
2018 Multi-Attribute Probabilistic Linear Discriminant Analysis for 3D Facial Shapes
Stylianos Moschoglou, Stylianos Ploumpis, Mihalis A. Nicolaou, Stefanos Zafeiriou
ACCV (3)1