EDBT 2026 Demo / reviewers in the wild / expert
Katrin Glinka
dblp:205/7173
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-4232-8907ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › data visualization
cultural heritage visualization |
0.4 | 1 | 2019 | Visualization of Cultural Heritage Collection Data: State of the Art and Future Challenges · IEEE Trans. Vis. Comput. Graph. 2019 |
Visualization and visual analytics › text visualization
document collection visualization |
0.4 | 1 | 2019 | Visualization of Cultural Heritage Collection Data: State of the Art and Future Challenges · IEEE Trans. Vis. Comput. Graph. 2019 |
Visualization and visual analytics › visualization design
information visualization design |
0.1 | 1 | 2019 | Visualization of Cultural Heritage Collection Data: State of the Art and Future Challenges · IEEE Trans. Vis. Comput. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
systematic literature review · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Critical-Reflective Human-AI Collaboration: Exploring Computational Tools for Art Historical Image RetrievalabstractJust as other disciplines, the humanities explore how computational research approaches and tools can meaningfully contribute to scholarly knowledge production. Building on related work from the areas of CSCW and HCI, we approach the design of computational tools through the analytical lens of 'human-AI collaboration.' Such work investigates how human competencies and computational capabilities can be effectively and meaningfully combined. However, there is no generalizable concept of what constitutes 'meaningful' human-AI collaboration. In terms of genuinely human competencies, we consider criticality and reflection as guiding principles of scholarly knowledge production and as deeply embedded in the methodologies and practices of the humanities. Although (designing for) reflection is a recurring topic in CSCW and HCI discourses, it has not been centered in work on human-AI collaboration. We posit that integrating both concepts is a viable approach to supporting 'meaningful' human-AI collaboration in the humanities and other qualitative, interpretivist, and hermeneutic research areas. Our research, thus, is guided by the question of how critical reflection can be enabled in human-AI collaboration. We address this question with a use case that centers on computer vision (CV) tools for art historical image retrieval. Specifically, we conducted a qualitative interview study with art historians to explore a) what potentials and affordances art historians ascribe to human-AI collaboration and CV in particular, and b) in what ways art historians conceptualize critical reflection in the context of human-AI collaboration. We extended the interviews with a think-aloud software exploration. We observed and recorded participants' interaction with a ready-to-use CV tool in a possible research scenario. We found that critical reflection, indeed, constitutes a core prerequisite for 'meaningful' human-AI collaboration in humanities research contexts. However, we observed that critical reflection was not fully realized during interaction with the CV tool. We interpret this divergence as supporting our hypothesis that computational tools need to be intentionally designed in such a way that they actively scaffold and support critical reflection during interaction. Based on our findings, we suggest four empirically grounded design implications for 'critical-reflective human-AI collaboration': supporting reflection on the basis of transparency, foregrounding epistemic presumptions, emphasizing the situatedness of data, and strengthening interpretability through contextualized explanations. Katrin Glinka, Claudia Müller-Birn |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2019 | Visualization of Cultural Heritage Collection Data: State of the Art and Future ChallengesabstractAfter decades of digitization, large cultural heritage collections have emerged on the web, which contain massive stocks of content from galleries, libraries, archives, and museums. This increase in digital cultural heritage data promises new modes of analysis and increased levels of access for academic scholars and casual users alike. Going beyond the standard representations of search-centric and grid-based interfaces, a multitude of approaches has recently started to enable visual access to cultural collections, and to explore them as complex and comprehensive information spaces by the means of interactive visualizations. In contrast to conventional web interfaces, we witness a widening spectrum of innovative visualization types specially designed for rich collections from the cultural heritage sector. This new class of information visualizations gives rise to a notable diversity of interaction and representation techniques while lending currency and urgency to a discussion about principles such as serendipity, generosity, and criticality in connection with visualization design. With this survey, we review information visualization approaches to digital cultural heritage collections and reflect on the state of the art in techniques and design choices. We contextualize our survey with humanist perspectives on the field and point out opportunities for future research. Florian Windhager, Paolo Federico 0001, Günther Schreder, Katrin Glinka, Marian Dörk, Silvia Miksch, Eva Mayr |
IEEE Trans. Vis. Comput. Graph. | 4 |