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Nikolai Hofmann

dblp:205/7844 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0008-8441-5030ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 44% Computational photography and imaging · 26% Image and video processing · 15%
Artificial intelligence
1 paper
3D vision · 100%
Computer networks
1 paper
Wireless sensing and localization · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
depth imaging
1.012026
MAROON: A Dataset for the Joint Characterization of Near-Field High-Resolution Radio-Frequency and Optical Depth Imaging Techniques · ACM Trans. Graph. 2026
Geometric modeling and processing
3d reconstruction
0.612022
Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising · NeurIPS 2022
Image and video processing › image restoration
denoising
0.612022
Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising · NeurIPS 2022
Rendering
differentiable rendering
0.612022
Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising · NeurIPS 2022
Rendering
inverse rendering
0.612022
Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising · NeurIPS 2022
Rendering
monte carlo rendering
0.612022
Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising · NeurIPS 2022
Computer vision › 3D vision › range sensing
depth sensing
0.312026
MAROON: A Dataset for the Joint Characterization of Near-Field High-Resolution Radio-Frequency and Optical Depth Imaging Techniques · ACM Trans. Graph. 2026

Methods — techniques the papers use, named apart from their topics

multimodal spatial calibration · 3.0depth measurement evaluation · 3.0multiple importance sampling · 0.6monte carlo integration · 0.6gradient-based optimization · 0.6denoising · 0.6
YearPublicationVenuePosition
2026 MAROON: A Dataset for the Joint Characterization of Near-Field High-Resolution Radio-Frequency and Optical Depth Imaging Techniques
abstract
Utilizing the complementary strengths of wavelength-specific range or depth sensors is crucial for robust computer-assisted tasks such as autonomous driving. Despite this, there is still little research done at the intersection of optical depth sensors and radars operating close range, where the target is decimeters away from the sensors. Together with a growing interest in high-resolution imaging radars operating in the near field, the question arises how these sensors behave in comparison to their traditional optical counterparts. In this work, we take on the unique challenge of jointly characterizing depth imagers from both, the optical and radio-frequency domain using a multimodal spatial calibration. We collect data from four depth imagers, with three optical sensors of varying operation principle and an imaging radar. We provide a comprehensive evaluation of their depth measurements with respect to distinct object materials, geometries, and object-to-sensor distances. Specifically, we reveal scattering effects of partially transmissive materials and investigate the response of radio-frequency signals. All object measurements are made public in form of a multimodal dataset, called MAROON, which can be accessed at: https://vwirth.github.io/maroon .
Vanessa Wirth 0001, Johanna Bräunig, Nikolai Hofmann, Martin Vossiek, Tim Weyrich, Marc Stamminger
ACM Trans. Graph.3
2022 Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising
abstract
Recent advances in differentiable rendering have enabled high-quality reconstruction of 3D scenes from multi-view images. Most methods rely on simple rendering algorithms: pre-filtered direct lighting or learned representations of irradiance. We show that a more realistic shading model, incorporating ray tracing and Monte Carlo integration, substantially improves decomposition into shape, materials & lighting. Unfortunately, Monte Carlo integration provides estimates with significant noise, even at large sample counts, which makes gradient-based inverse rendering very challenging. To address this, we incorporate multiple importance sampling and denoising in a novel inverse rendering pipeline. This improves convergence and enables gradient-based optimization at low sample counts. We present an efficient method to jointly reconstruct geometry (explicit triangle meshes), materials, and lighting, which substantially improves material and light separation compared to previous work. We argue that denoising can become an integral part of high quality inverse rendering pipelines.
Jon Hasselgren, Nikolai Hofmann, Jacob Munkberg
NeurIPS2