EDBT 2026 Demo / reviewers in the wild / expert
Zehua Zeng
dblp:205/9072
· DBLP profile ↗
10ranked-venue papers
8as first author
8since 2021 · last 2026
0000-0002-5153-3865ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 100% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
visualization recommendation |
2.0 | 3 | 2024 | Too Many Cooks: Exploring How Graphical Perception Studies Influence Visualization Recommendations in Draco · IEEE Trans. Vis. Comput. Graph. 2024 A Review and Collation of Graphical Perception Knowledge for Visualization Recommendation · CHI 2023 An Evaluation-Focused Framework for Visualization Recommendation Algorithms · IEEE Trans. Vis. Comput. Graph. 2022 |
Visualization and visual analytics
graphical perception |
0.9 | 2 | 2024 | Too Many Cooks: Exploring How Graphical Perception Studies Influence Visualization Recommendations in Draco · IEEE Trans. Vis. Comput. Graph. 2024 An Evaluation-Focused Framework for Visualization Recommendation Algorithms · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
knowledge collation · 1.3JSON dataset · 1.3knowledge modeling · 0.8clustering · 0.8oracle ranking · 0.6graph traversal · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Balancing Speed and Accuracy for Robust Analog-Mixed Signal Circuit Design using Closed-Loop Reinforcement Learning with Ensemble Neural Network Surrogates
Zuwei Guo, Sumukh Prashant Bhanushali, Zehua Zeng, Imon Banerjee, Arindam Sanyal |
ISCAS | 4 |
| 2024 | Too Many Cooks: Exploring How Graphical Perception Studies Influence Visualization Recommendations in DracoabstractFindings from graphical perception can guide visualization recommendation algorithms in identifying effective visualization designs. However, existing algorithms use knowledge from, at best, a few studies, limiting our understanding of how complementary (or contradictory) graphical perception results influence generated recommendations. In this paper, we present a pipeline of applying a large body of graphical perception results to develop new visualization recommendation algorithms and conduct an exploratory study to investigate how results from graphical perception can alter the behavior of downstream algorithms. Specifically, we model graphical perception results from 30 papers in Draco-a framework to model visualization knowledge-to develop new recommendation algorithms. By analyzing Draco-generated algorithms, we showcase the feasibility of our method to (1) identify gaps in existing graphical perception literature informing recommendation algorithms, (2) cluster papers by their preferred design rules and constraints, and (3) investigate why certain studies can dominate Draco's recommendations, whereas others may have little influence. Given our findings, we discuss the potential for mutually reinforcing advancements in graphical perception and visualization recommendation research. Zehua Zeng, Junran Yang, Dominik Moritz, Jeffrey Heer, Leilani Battle |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | A Review and Collation of Graphical Perception Knowledge for Visualization RecommendationabstractSelecting appropriate visual encodings is critical to designing effective visualization recommendation systems, yet few findings from graphical perception are typically applied within these systems. We observe two significant limitations in translating graphical perception knowledge into actionable visualization recommendation rules/constraints: inconsistent reporting of findings and a lack of shared data across studies. How can we translate the graphical perception literature into a knowledge base for visualization recommendation? We present a review of 59 papers that study user perception and performance across ten visual analysis tasks. Through this study, we contribute a JSON dataset that collates existing theoretical and experimental knowledge and summarizes key study outcomes in graphical perception. We illustrate how this dataset can inform automated encoding decisions with three representative visualization recommendation systems. Based on our findings, we highlight open challenges and opportunities for the community in collating graphical perception knowledge for a range of visualization recommendation scenarios. Zehua Zeng, Leilani Battle |
CHI | 1 |
| 2022 | MCHPT: A Weakly Supervise Based Merchant Pre-trained Model
Zehua Zeng, Xiaohan She, Xuetao Qiu, Hongfeng Chai, Yanming Yang |
ICONIP (4) | 1 |
| 2022 | An Evaluation-Focused Framework for Visualization Recommendation AlgorithmsabstractAlthough we have seen a proliferation of algorithms for recommending visualizations, these algorithms are rarely compared with one another, making it difficult to ascertain which algorithm is best for a given visual analysis scenario. Though several formal frameworks have been proposed in response, we believe this issue persists because visualization recommendation algorithms are inadequately specified from an evaluation perspective. In this paper, we propose an evaluation-focused framework to contextualize and compare a broad range of visualization recommendation algorithms. We present the structure of our framework, where algorithms are specified using three components: (1) a graph representing the full space of possible visualization designs, (2) the method used to traverse the graph for potential candidates for recommendation, and (3) an oracle used to rank candidate designs. To demonstrate how our framework guides the formal comparison of algorithmic performance, we not only theoretically compare five existing representative recommendation algorithms, but also empirically compare four new algorithms generated based on our findings from the theoretical comparison. Our results show that these algorithms behave similarly in terms of user performance, highlighting the need for more rigorous formal comparisons of recommendation algorithms to further clarify their benefits in various analysis scenarios. Zehua Zeng, Phoebe Moh, Fan Du, Jane Hoffswell, Tak Yeon Lee, Sana Malik, Eunyee Koh, Leilani Battle |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2021 | Learning from Audience Interaction: Multi-Instance Multi-Label Topic Model for Video Shots AnnotatingabstractIn recent years, audiences can find their interested TV play or movie videos by labels easily. However, for finding shots with certain semantic content in these videos, it is still a problem to annotate video shots by labels. Some existing approaches train models with annotated shots which cost a lot in labeling manually. Some other methods in solving this kind of task assume that the content of a video is only limited in the labels of the video. They ignore that the labels of a video are too coarse-grained to cover all content of the video. In this paper, we propose a multi-label, multi-instance topic model to annotate video shots by video labels. In a multi-label, multi-instance framework, video shots can be regarded as instances and shot labels are learned from labels in video level which makes the cost of labeling cheaper. On the other hand, our model learns label semantics by controlling the relationship between video labels and shots to solve coarse-grained problem. Furthermore, we also learn keywords for every video. The experiments on a large-scale real-world dataset show that our model outperforms other baseline models substantially. Zehua Zeng, Neng Gao, Yuanye He |
CSCWD | 1 |
| 2021 | CMVCG: Non-autoregressive Conditional Masked Live Video Comments Generation ModelabstractThe blooming of live comment videos leads to the need of automatic live video comment generating task. Previous works focus on autoregressive live video comments generation and can only generate comments by giving the first word of the target comment. However, in some scenes, users need to generate comments by their given prompt keywords, which can't be solved by the traditional live video comment generation methods. In this paper, we propose a Transformer based non-autoregressive conditional masked live video comments generation model called CMVCG model. Our model considers not only the visual and textual context of the comments, but also time and color information. To predict the position of the given prompt keywords, we also introduce a keywords position predicting module. By leveraging the conditional masked language model, our model achieves non-autoregressive live video comment generation. Furthermore, we collect and introduce a large-scale real-world live video comment dataset called Bili-22 dataset. We evaluate our model in two live comment datasets and the experiment results present that our model outperforms the state-of-the-art models in most of the metrics. Zehua Zeng, Chenyang Tu, Neng Gao, Cunqing Ma, Yiwei Shan |
IJCNN | 1 |
| 2021 | PLVCG: A Pretraining Based Model for Live Video Comment Generation
Zehua Zeng, Neng Gao, Chenyang Tu |
PAKDD (2) | 1 |
| 2018 | Learning from Audience Intelligence: Dynamic Labeled LDA Model for Time-Sync Commented Video Tagging
Zehua Zeng, Neng Gao, Lei Wang 0135, Zeyi Liu 0002 |
ICONIP (3) | 1 |
| 2017 | Supporting Team-First Visual Analytics through Group Activity Representations
Sriram Karthik Badam, Zehua Zeng, Emily Wall 0001, Alex Endert, Niklas Elmqvist |
Graphics Interface | 2 |