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Mohammed Shabbir Ali

dblp:205/9458 · DBLP profile ↗
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9ranked-venue papers
7as first author
2since 2021 · last 2023
0000-0002-7841-150XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 4 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Network optimization and economics · 36% Cellular and mobile networks · 28% Edge and fog computing · 28%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cellular and mobile networks › device-to-device communication
device-to-device networks
0.412020
Distributed Learning in Noisy-Potential Games for Resource Allocation in D2D Networks · IEEE Trans. Mob. Comput. 2020
Edge and fog computing
distributed learning
0.412020
Distributed Learning in Noisy-Potential Games for Resource Allocation in D2D Networks · IEEE Trans. Mob. Comput. 2020
Network optimization and economics
resource allocation
0.412020
Distributed Learning in Noisy-Potential Games for Resource Allocation in D2D Networks · IEEE Trans. Mob. Comput. 2020
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.412020
Distributed Learning in Noisy-Potential Games for Resource Allocation in D2D Networks · IEEE Trans. Mob. Comput. 2020
Algorithmic game theory and mechanism design › non-cooperative game
potential game
0.412020
Distributed Learning in Noisy-Potential Games for Resource Allocation in D2D Networks · IEEE Trans. Mob. Comput. 2020
Network optimization and economics › fairness
alpha-fairness
0.112020
Distributed Learning in Noisy-Potential Games for Resource Allocation in D2D Networks · IEEE Trans. Mob. Comput. 2020
Wireless networking › wireless network optimization
throughput optimization
0.112020
Distributed Learning in Noisy-Potential Games for Resource Allocation in D2D Networks · IEEE Trans. Mob. Comput. 2020

Methods — techniques the papers use, named apart from their topics

stochastic optimization · 0.9perturbed markov chains · 0.9binary log-linear learning · 0.9
YearPublicationVenuePosition
2023 Distributed Misbehavior Detection based on Vehicle Perception Model and CPM Data Collection
abstract
This paper introduces an innovative misbehavior detection (MBD) algorithm designed to identify false sudden stop information within Cooperative Intelligent Transportation Systems (C-ITS) using Collective Perception Messages (CPMs). The algorithm integrates a vehicle perception model and CPM data from neighboring vehicles. Through comprehensive simulations conducted with Omnet++, SUMO, and Veins, we explore the algorithm’s performance across various perception ranges. Additionally, we investigate the impact of potential attacks on the system, analyzing changes in average speed and average delay in travel time. Our results demonstrate the algorithm’s high efficacy in detecting false stop information and offer valuable insights into the relationship between perception range and detection performance. The proposed approach contributes to enhancing the security and safety of C-ITS.
Mohammed Shabbir Ali, Pierre Merdrignac
VTC Fall1
2021 An Analytical Model of Bluetooth Performance Considering Physical and MAC Layers' Effects
abstract
This paper presents an analytical model for the average Packet Error Rate (PER) of Bluetooth in Basic Rate (BR) mode. The effects of the physical layer and the MAC layer are taken into account. A Nakagami-m block fading is considered to take into account the effects of wireless channel fading. A Gaussian Frequency Shift Keying (GFSK) modulation scheme is used. Also, Forward Error Control (FEC) coding effects are taken into account. The interference between the different piconets is captured by a simple Medium Access Control (MAC) layer collision model. An approximation of instantaneous PER is obtained as a first result. Then, a closed-form expression is derived for the PER at the physical layer of Bluetooth. Finally, the overall average PER at the physical and MAC layer of Bluetooth is computed. Extensive simulations are performed to show the accuracy of the obtained results.
Mohammed Shabbir Ali, Julian Garbiso, Jun Zhang 0019, Houda Labiod, Oyunchimeg Shagdar, Mohamed Hadded
HPSR1
2020 Simulation Model of Bluetooth Passive Scanning for Vehicular Traffic Monitoring
abstract
We propose a simulation model of Bluetooth (BT) passive scanning for vehicular traffic monitoring. The model is designed to simulate packet detection in the physical and Medium Access Control (MAC) layers for fixed BT sensors. At the physical layer, we consider the radio propagation effects of path loss, small- and large-scale fading. At the MAC layer, we model channel hopping and packet collisions. Associated to a vehicular traffic simulator, our proposal provides a cost-efficient way to generate large-scale BT traffic measurement datasets including both sensor and ground-truth data, avoiding deployment costs. We validate the model by comparing the simulation output to experimental data and we show a simulation use-case of vehicular traffic monitoring in a complex urban context.
Safa Boudabous, Julian Garbiso, Mohammed Shabbir Ali, Jun Zhang 0019, Houda Labiod
VTC Fall3
2020 Distributed Learning in Noisy-Potential Games for Resource Allocation in D2D Networks
abstract
We propose a distributed learning algorithm for the resource allocation problem in Device-to-Device (D2D) wireless networks that takes into account the throughput estimation noise. We first formulate a stochastic optimization problem with the objective of maximizing the generalized alpha-fair function of the network. In order to solve it distributively, we then define and use the framework of noisy-potential games. In this context, we propose a Binary Log-linear Learning Algorithm (BLLA), which is distributed across cells and converges to a Nash equilibrium of the resource allocation game. This equilibrium is also an optimal for the resource allocation optimization problem. A key enabler for the analysis of the convergence are the proposed rules for computation of resistance of trees of perturbed Markov chains. The convergence of BLLA is proved for bounded and unbounded noise, with fixed and decreasing temperature parameter. A sufficient number of estimation samples is also provided that guarantees the convergence to an optimal state in a single cell scenario and close to an optimal state in a multi-cell scenario. We assess the performance of BLLA by extensive simulations by considering both bounded and unbounded noise cases and show that BLLA achieves higher sum data rate compared to the state-of-the-art.
Mohammed Shabbir Ali, Pierre Coucheney, Marceau Coupechoux
IEEE Trans. Mob. Comput.1
2018 A Repetition Scheme for MBSFN Based Mission-Critical Communications
abstract
Mission-critical communications conveyed over Professional Mobile Radio (PMR) are characterized by a high level of reliability, an improved coverage and group call communications. Hybrid Automatic Repeat on re-Quest (HARQ) schemes are commonly used to provide a reliable communication over multipath noisy wireless channels. They, however, generate an excessive control signaling overhead on the uplink when downlink multicast is considered and groups include many members. In this paper, we propose a simple repetition scheme without request as an alternative to HARQ for group communications. When transport blocks are retransmitted several times, a tradeoff arises between coverage and capacity on the one hand, coverage and delay on the other hand. To evaluate the performance of our scheme, we use a link layer abstraction based on the Mean Instantaneous Capacity (MIC) together with BLER vs. SNR curves in AWGN. We carefully design our repetition scheme by considering the channel characteristics and the delay constraint imposed by video codecs. We show that up to 11 dB gain in SNR is achieved when compared to a scheme without repetition. System level simulations show that cell radius can be multiplied by three in a Multicast/Broadcast Single Frequency Network (MBSFN).
Alaa Daher, Mohammed Shabbir Ali, Marceau Coupechoux, Philippe Godlewski, Pierre Ngouat, Pierre Minot
VTC Fall2
2016 Load Balancing in Heterogeneous Networks Based on Distributed Learning in Near-Potential Games
abstract
We present a novel approach for distributed load balancing in heterogeneous networks that use cell range expansion (CRE) for user association and almost blank subframe (ABS) for interference management. First, we formulate the problem as a minimization of an α-fairness objective function with load and outage constraints. Depending on α, different objectives in terms of network performance or fairness can be achieved. Next, we model the interactions among the base stations for load balancing as a near-potential game, in which the potential function is the α-fairness function. The optimal pure Nash equilibrium (PNE) of the game is found by using distributed learning algorithms. We propose log-linear and binary log-linear learning algorithms for complete and partial information settings, respectively. We give a detailed proof of convergence of learning algorithms for a near-potential game. We provide sufficient conditions under which the learning algorithms converge to the optimal PNE. By running extensive simulations, we show that the proposed algorithms converge within few hundreds of iterations. The convergence speed in the case of partial information setting is comparable to that of the complete information setting. Finally, we show that outage can be controlled and a better load balancing can be achieved by introducing ABS.
Mohammed Shabbir Ali, Pierre Coucheney, Marceau Coupechoux
IEEE Trans. Wirel. Commun.1
2015 Load balancing in heterogeneous networks based on distributed learning in potential games
abstract
We present a novel approach for distributive load balancing in heterogeneous networks that use cell range expansion (CRE) for user association. First, we formulate the problem as a minimisation of an α-fairness objective function. Depending on α, different objectives in terms of network performance or fairness can be achieved. Next, we model the interactions among the base stations for load balancing as a potential game, in which the potential function is the α-fairness function. The optimal Nash equilibrium of the game is found by using distributed learning algorithms. We use log-linear and binary log-linear learning algorithms for complete and partial information settings, respectively. By running extensive simulations, we show that the proposed algorithms converge within a few tens of iterations. The convergence speed in the case of partial information setting is comparable to that of the complete information setting. We also show that the best response algorithm does not necessarily converge to the optimal Nash equilibrium.
Mohammed Shabbir Ali, Pierre Coucheney, Marceau Coupechoux
WiOpt1
2014 Modeling Time-Varying Aggregate Interference in Cognitive Radio Systems, and Application to Primary Exclusive Zone Design
abstract
Accurately characterizing the time-varying interference caused to the primary users is essential in ensuring a successful deployment of cognitive radios (CR). We show that the aggregate interference at the primary receiver (PU-Rx) from multiple, randomly located cognitive users (CUs) is well modeled as a shifted lognormal random process, which is more accurate than the lognormal and the Gaussian process models considered in the literature, even for a relatively dense deployment of CUs. It also compares favorably with the asymptotically exact stable and symmetric truncated stable distribution models, except at high CU densities. Our model accounts for the effect of imperfect spectrum sensing, which depends on path-loss, shadowing, and small-scale fading of the link from the primary transmitter to the CU; the interweave and underlay modes of CR operation, which determine the transmit powers of the CUs; and time-correlated shadowing and fading of the links from the CUs to the PU-Rx. It leads to expressions for the probability distribution function, level crossing rate, and average exceedance duration. The impact of cooperative spectrum sensing is also characterized. We validate the model by applying it to redesign the primary exclusive zone to account for the time-varying nature of interference.
Mohammed Shabbir Ali, Neelesh B. Mehta
IEEE Trans. Wirel. Commun.1
2013 Modeling time-varying aggregate interference from cognitive radios and implications on primary exclusive zone design
abstract
Accurately characterizing the time-varying nature of the aggregate interference from secondary users (SUs) is essential in ensuring a successful deployment of a cognitive radio (CR) network. This requires characterizing the probability distribution and the time-varying nature of the aggregate interference from multiple SUs. We show that it is well modeled as a shifted lognormal random process, and is more accurate than the lognormal, Gaussian, and symmetric truncated stable models considered in the literature even for a relatively dense deployment of SUs. Our model accounts for the effect of imperfect spectrum sensing, which depends on path loss, shadowing, and fading of the link from primary transmitter to the SU, and the randomness in the number of SUs and their locations. It also allows for both interweave and underlay modes of CR operation. We also demonstrate the relevance of the proposed analytically tractable model in the design of the primary exclusive zone.
Mohammed Shabbir Ali, Neelesh B. Mehta
GLOBECOM1