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Linsen Song

dblp:206/5247 · DBLP profile ↗
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6ranked-venue papers
4as first author
4since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 2 since 2021Security and privacy · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 62% Computer animation and physical simulation · 22% Audio and music processing · 16%
Artificial intelligence
3 papers
Generative modeling · 57% Face, body and person analysis · 32% 3D vision · 11%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › talking head generation
audio-driven portrait animation
0.612022
Everybody's Talkin': Let Me Talk as You Want · IEEE Trans. Inf. Forensics Secur. 2022
Computer animation and physical simulation
facial animation
0.612022
Everybody's Talkin': Let Me Talk as You Want · IEEE Trans. Inf. Forensics Secur. 2022
Visual content generation and editing
talking head generation
0.612022
Everybody's Talkin': Let Me Talk as You Want · IEEE Trans. Inf. Forensics Secur. 2022
Visual content generation and editing › face editing
face reenactment
0.512021
Pareidolia Face Reenactment · CVPR 2021
Machine learning › Generative modeling › face synthesis
face completion
0.412019
Geometry-Aware Face Completion and Editing · AAAI 2019
Computer vision › Face, body and person analysis › face manipulation
facial attribute editing
0.412019
Geometry-Aware Face Completion and Editing · AAAI 2019
Machine learning › Generative modeling › diffusion model › image restoration
image inpainting
0.412019
Geometry-Aware Face Completion and Editing · AAAI 2019
Computer vision › 3D vision › 3d face reconstruction
single-image 3d face reconstruction
0.212022
Everybody's Talkin': Let Me Talk as You Want · IEEE Trans. Inf. Forensics Secur. 2022
Machine learning › Generative modeling › face synthesis
talking face generation
0.112020
MEAD: A Large-Scale Audio-Visual Dataset for Emotional Talking-Face Generation · ECCV (21) 2020
Computer vision › Face, body and person analysis
face alignment
0.112019
Geometry-Aware Face Completion and Editing · AAAI 2019

Methods — techniques the papers use, named apart from their topics

video rendering network · 1.1recurrent network · 1.1dynamic programming · 1.1texture synthesis · 0.5parametric shape modeling · 0.5motion transfer · 0.5low-rank regularization · 0.4facial geometry estimation · 0.4encoder-decoder network · 0.4
YearPublicationVenuePosition
2025 A dynamic hybrid expert framework with encoder-decoder interaction for robust image enhancement in train environment perception
Hongping Wang, Linsen Song, Xiao Shang, Jingru Liu, Yuanting Yang
Neurocomputing3
2023 Audio-Driven Dubbing for User Generated Contents via Style-Aware Semi-Parametric Synthesis
abstract
Existing automated dubbing methods are usually designed for Professionally Generated Content (PGC) production, which requires massive training data and training time to learn a person-specific audio-video mapping. In this paper, we investigate an audio-driven dubbing method that is more feasible for User Generated Content (UGC) production. There are two unique challenges to design a method for UGC: 1) the appearances of speakers are diverse and arbitrary as the method needs to generalize across users; 2) the available video data of one speaker are very limited. In order to tackle the above challenges, we first introduce a new Style Translation Network to integrate the speaking style of the target and the speaking content of the source via a cross-modal AdaIN module. It enables our model to quickly adapt to a new speaker. Then, we further develop a semi-parametric video renderer, which takes full advantage of the limited training data of the unseen speaker via a video-level retrieve-warp-refine pipeline. Finally, we propose a temporal regularization for the semi-parametric renderer, generating more continuous videos. Extensive experiments show that our method generates videos that accurately preserve various speaking styles, yet with considerably lower amount of training data and training time in comparison to existing methods. Besides, our method achieves a faster testing speed than most recent methods.
Linsen Song, Wayne Wu, Chaoyou Fu, Chen Change Loy, Ran He 0001
IEEE Trans. Circuits Syst. Video Technol.1
2022 Everybody's Talkin': Let Me Talk as You Want
abstract
We present a method to edit a target portrait footage by taking a sequence of audio as input to synthesize a photo-realistic video. This method is unique because it is highly dynamic. It does not assume a person-specific rendering network yet capable of translating one source audio into one random chosen video output within a set of speech videos. Instead of learning a highly heterogeneous and nonlinear mapping from audio to the video directly, we first factorize each target video frame into orthogonal parameter spaces,i.e., expression, geometry, and pose, via monocular 3D face reconstruction. Next, a recurrent network is introduced to translate source audio into expression parameters that are primarily related to the audio content. The audio-translated expression parameters are then used to synthesize a photo-realistic human subject in each video frame, with the movement of the mouth regions precisely mapped to the source audio. The geometry and pose parameters of the target human portrait are retained, therefore preserving the context of the original video footage. Finally, we introduce a novel video rendering network and a dynamic programming method to construct a temporally coherent and photo-realistic video. Extensive experiments demonstrate the superiority of our method over existing approaches. Our method is end-to-end learnable and robust to voice variations in the source audio.
Linsen Song, Wayne Wu, Chen Qian 0006, Ran He 0001, Chen Change Loy
IEEE Trans. Inf. Forensics Secur.1
2021 Pareidolia Face Reenactment
abstract
We present a new application direction named Pareidolia Face Reenactment, which is defined as animating a static illusory face to move in tandem with a human face in the video. For the large differences between pareidolia face reenactment and traditional human face reenactment, two main challenges are introduced, i.e., shape variance and texture variance. In this work, we propose a novel Parametric Unsupervised Reenactment Algorithm to tackle these two challenges. Specifically, we propose to decompose the reenactment into three catenate processes: shape modeling, motion transfer and texture synthesis. With the decomposition, we introduce three crucial components, i.e., Parametric Shape Modeling, Expansionary Motion Transfer and Unsupervised Texture Synthesizer, to overcome the problems brought by the remarkably variances on pareidolia faces. Extensive experiments show the superior performance of our method both qualitatively and quantitatively. Code, model and data are available on our project page1.
Linsen Song, Wayne Wu, Chaoyou Fu, Chen Qian 0006, Chen Change Loy, Ran He 0001
CVPR1
2020 MEAD: A Large-Scale Audio-Visual Dataset for Emotional Talking-Face Generation
Kaisiyuan Wang, Qianyi Wu, Linsen Song, Zhuoqian Yang, Wayne Wu, Chen Qian 0006, Ran He 0001, Yu Qiao 0001, Chen Change Loy
ECCV (21)3
2019 Geometry-Aware Face Completion and Editing
abstract
Face completion is a challenging generation task because it requires generating visually pleasing new pixels that are semantically consistent with the unmasked face region. This paper proposes a geometry-aware Face Completion and Editing NETwork (FCENet) by systematically studying facial geometry from the unmasked region. Firstly, a facial geometry estimator is learned to estimate facial landmark heatmaps and parsing maps from the unmasked face image. Then, an encoder-decoder structure generator serves to complete a face image and disentangle its mask areas conditioned on both the masked face image and the estimated facial geometry images. Besides, since low-rank property exists in manually labeled masks, a low-rank regularization term is imposed on the disentangled masks, enforcing our completion network to manage occlusion area with various shape and size. Furthermore, our network can generate diverse results from the same masked input by modifying estimated facial geometry, which provides a flexible mean to edit the completed face appearance. Extensive experimental results qualitatively and quantitatively demonstrate that our network is able to generate visually pleasing face completion results and edit face attributes as well.
Linsen Song, Jie Cao 0002, Lingxiao Song, Yibo Hu 0001, Ran He 0001
AAAI1