Demo Data from EDBT 2026 / reviewers in the wild / expert
Meng-Han Li
dblp:206/5618
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 87% Audio and music processing · 13% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › energy-based model
generative convnet |
0.5 | 1 | 2021 | Conditional Generative ConvNets for Exemplar-Based Texture Synthesis · IEEE Trans. Image Process. 2021 |
Visual content generation and editing › texture synthesis
example-based texture synthesis |
0.5 | 1 | 2021 | Conditional Generative ConvNets for Exemplar-Based Texture Synthesis · IEEE Trans. Image Process. 2021 |
Visual content generation and editing
texture synthesis |
0.5 | 1 | 2021 | Conditional Generative ConvNets for Exemplar-Based Texture Synthesis · IEEE Trans. Image Process. 2021 |
Audio and music processing › sound synthesis
sound texture synthesis |
0.1 | 1 | 2021 | Conditional Generative ConvNets for Exemplar-Based Texture Synthesis · IEEE Trans. Image Process. 2021 |
Methods — techniques the papers use, named apart from their topics
markov random field · 1.0generative modeling · 1.0convolutional neural network · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Conditional Generative ConvNets for Exemplar-Based Texture SynthesisabstractThe goal of exemplar-based texture synthesis is to generate texture images that are visually similar to a given exemplar. Recently, promising results have been reported by methods relying on convolutional neural networks (ConvNets) pretrained on large-scale image datasets. However, these methods have difficulties in synthesizing image textures with non-local structures and extending to dynamic or sound textures. In this article, we present a conditional generative ConvNet (cgCNN) model which combines deep statistics and the probabilistic framework of generative ConvNet (gCNN) model. Given a texture exemplar, cgCNN defines a conditional distribution using deep statistics of a ConvNet, and synthesizes new textures by sampling from the conditional distribution. In contrast to previous deep texture models, the proposed cgCNN does not rely on pre-trained ConvNets but learns the weights of ConvNets for each input exemplar instead. As a result, cgCNN can synthesize high quality dynamic, sound and image textures in a unified manner. We also explore the theoretical connections between our model and other texture models. Further investigations show that the cgCNN model can be easily generalized to texture expansion and inpainting. Extensive experiments demonstrate that our model can achieve better or at least comparable results than the state-of-the-art methods. Meng-Han Li, Gui-Song Xia |
IEEE Trans. Image Process. | 2 |