Demo Data from EDBT 2026 / reviewers in the wild / expert
Jordan Erskine
dblp:206/6285 · also J. Erskine
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0002-3932-6142ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Systems, architecture and hardware · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot manipulation · 64% Segmentation and scene understanding · 36% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding › semantic segmentation
few-shot segmentation |
0.3 | 1 | 2018 | Semantic Segmentation from Limited Training Data · ICRA 2018 |
Robotics › Robot manipulation
grasping |
0.3 | 1 | 2018 | Cartman: The Low-Cost Cartesian Manipulator that Won the Amazon Robotics Challenge · ICRA 2018 |
Robotics › Robot manipulation › grasping
pick-and-place |
0.3 | 1 | 2018 | Cartman: The Low-Cost Cartesian Manipulator that Won the Amazon Robotics Challenge · ICRA 2018 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.3 | 1 | 2018 | Semantic Segmentation from Limited Training Data · ICRA 2018 |
Robotics › Robot manipulation
warehouse automation |
0.3 | 1 | 2018 | Cartman: The Low-Cost Cartesian Manipulator that Won the Amazon Robotics Challenge · ICRA 2018 |
Robotics › Robot manipulation › industrial robot
cartesian robot arm |
0.1 | 1 | 2018 | Cartman: The Low-Cost Cartesian Manipulator that Won the Amazon Robotics Challenge · ICRA 2018 |
Robotics › Robot manipulation › robot design
manipulator design |
0.1 | 1 | 2018 | Cartman: The Low-Cost Cartesian Manipulator that Won the Amazon Robotics Challenge · ICRA 2018 |
Methods — techniques the papers use, named apart from their topics
pixel-wise voting · 0.3experience-centred design · 0.3deep metric learning · 0.3convolutional neural network · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Semantic Segmentation from Limited Training DataabstractWe present our approach for robotic perception in cluttered scenes that led to winning the recent Amazon Robotics Challenge (ARC) 2017. Next to small objects with shiny and transparent surfaces, the biggest challenge of the 2017 competition was the introduction of unseen categories. In contrast to traditional approaches which require large collections of annotated data and many hours of training, the task here was to obtain a robust perception pipeline with only few minutes of data acquisition and training time. To that end, we present two strategies that we explored. One is a deep metric learning approach that works in three separate steps: semantic-agnostic boundary detection, patch classification and pixel-wise voting. The other is a fully-supervised semantic segmentation approach with efficient dataset collection. We conduct an extensive analysis of the two methods on our ARC 2017 dataset. Interestingly, only few examples of each class are sufficient to fine-tune even very deep convolutional neural networks for this specific task. Anton Milan, Trung Pham, Kumar Vijay, Douglas Morrison, Adam W. Tow, Lingqiao Liu, Jordan Erskine, Riccardo Grinover, Alec Gurman, Thomas Hunn, Norton Kelly-Boxall, Darryl Qijun Lee, Matthew McTaggart, Gerald Rallos, Andrew Razjigaev, Thomas James Rowntree, Rohan Smith, Sean Wade-McCue, Zheyu Zhuang, Chris Lehnert, Guosheng Lin, Ian D. Reid 0001, Peter I. Corke, Jürgen Leitner |
ICRA | 7 |
| 2018 | Cartman: The Low-Cost Cartesian Manipulator that Won the Amazon Robotics ChallengeabstractThe Amazon Robotics Challenge enlisted sixteen teams to each design a pick-and-place robot for autonomous warehousing, addressing development in robotic vision and manipulation. This paper presents the design of our custom-built, cost-effective, Cartesian robot system Cartman, which won first place in the competition finals by stowing 14 (out of 16) and picking all 9 items in 27 minutes, scoring a total of 272 points. We highlight our experience-centred design methodology and key aspects of our system that contributed to our competitiveness. We believe these aspects are crucial to building robust and effective robotic systems. Douglas Morrison, Adam W. Tow, M. McTaggart, Norton Kelly-Boxall, Sean Wade-McCue, Jordan Erskine, R. Grinover, A. Gurman, T. Hunn, Anton Milan, Trung Pham, G. Rallos, A. Razjigaev, T. Rowntree, K. Vijay, Zheyu Zhuang, Chris Lehnert, Ian D. Reid 0001, Peter I. Corke, Jürgen Leitner |
ICRA | 7 |