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Shruti Shriya Gullapuram

dblp:206/6507 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Face, body and person analysis · 100%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
affective computing
0.312017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Computer vision › Face, body and person analysis
affect recognition
0.312017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Multimedia analysis and retrieval
advertisement analysis
0.312017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Information retrieval › online advertising
ad selection
0.112017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017
Information retrieval
online advertising
0.112017
Affect Recognition in Ads with Application to Computational Advertising · ACM Multimedia 2017

Methods — techniques the papers use, named apart from their topics

multimodal feature fusion · 0.9convolutional neural network · 0.9
YearPublicationVenuePosition
2022 Recognition of Advertisement Emotions With Application to Computational Advertising
abstract
Advertisements (ads) often contain strong emotions to capture audience attention and convey an effective message. Still, little work has focused on affect recognition (AR) from ads employing audiovisual or user cues. This work (1) compiles an affective video ad dataset which evokes coherent emotions across users; (2) explores the efficacy of content-centric convolutional neural network (CNN) features for ad AR vis-ã-vis handcrafted audio-visual descriptors; (3) examines user-centric ad AR from Electroencephalogram (EEG) signals, and (4) demonstrates how better affect predictions facilitate effective computational advertising via a study involving 18 users. Experiments reveal that (a) CNN features outperform handcrafted audiovisual descriptors for content-centric AR; (b) EEG features encode ad-induced emotions better than content-based features; (c) Multi-task learning achieves optimal ad AR among a slew of classifiers and (d) Pursuant to (b), EEG features enable optimized ad insertion onto streamed video compared to content-based or manual insertion, maximizing ad recall and viewing experience.
Abhinav Shukla, Shruti Shriya Gullapuram, Harish Katti, Mohan Kankanhalli, Stefan Winkler 0001, Subramanian Ramanathan
IEEE Trans. Affect. Comput.2
2017 Evaluating content-centric vs. user-centric ad affect recognition
abstract
Despite the fact that advertisements (ads) often include strongly emotional content, very little work has been devoted to affect recognition (AR) from ads. This work explicitly compares content-centric and user-centric ad AR methodologies, and evaluates the impact of enhanced AR on computational advertising via a user study. Specifically, we (1) compile an affective ad dataset capable of evoking coherent emotions across users; (2) explore the efficacy of content-centric convolutional neural network (CNN) features for encoding emotions, and show that CNN features outperform low-level emotion descriptors; (3) examine user-centered ad AR by analyzing Electroencephalogram (EEG) responses acquired from eleven viewers, and find that EEG signals encode emotional information better than content descriptors; (4) investigate the relationship between objective AR and subjective viewer experience while watching an ad-embedded online video stream based on a study involving 12 users. To our knowledge, this is the first work to (a) expressly compare user vs content-centered AR for ads, and (b) study the relationship between modeling of ad emotions and its impact on a real-life advertising application.
Abhinav Shukla, Shruti Shriya Gullapuram, Harish Katti, Karthik Yadati, Mohan Kankanhalli, Subramanian Ramanathan
ICMI2
2017 Affect Recognition in Ads with Application to Computational Advertising
abstract
Advertisements (ads) often include strongly emotional content to leave a lasting impression on the viewer. This work (i) compiles an affective ad dataset capable of evoking coherent emotions across users, as determined from the affective opinions of five experts and 14 annotators; (ii) explores the efficacy of convolutional neural network (CNN) features for encoding emotions, and observes that CNN features outperform low-level audio-visual emotion descriptors[9] upon extensive experimentation; and (iii) demonstrates how enhanced affect prediction facilitates computational advertising, and leads to better viewing experience while watching an online video stream embedded with ads based on a study involving 17 users. We model ad emotions based on subjective human opinions as well as objective multimodal features, and show how effectively modeling ad emotions can positively impact a real-life application.
Abhinav Shukla, Shruti Shriya Gullapuram, Harish Katti, Karthik Yadati, Mohan Kankanhalli, Subramanian Ramanathan
ACM Multimedia2