Demo Data from EDBT 2026 / reviewers in the wild / expert
Guangxiang Zhu
dblp:206/6861
· DBLP profile ↗
8ranked-venue papers
4as first author
4since 2021 · last 2021
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Reinforcement learning · 74% Representation and self-supervised learning · 21% Motion planning and robot control · 3% |
Topics — the 25 heaviest of 26, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
model-based reinforcement learning |
2.2 | 5 | 2021 | Offline Reinforcement Learning with Reverse Model-based Imagination · NeurIPS 2021 Model-Based Reinforcement Learning via Imagination with Derived Memory · NeurIPS 2021 Bridging Imagination and Reality for Model-Based Deep Reinforcement Learning · NeurIPS 2020 |
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
object-oriented dynamics learning |
0.8 | 2 | 2020 | Object-Oriented Dynamics Learning through Multi-Level Abstraction · AAAI 2020 Object-Oriented Dynamics Predictor · NeurIPS 2018 |
Machine learning › Reinforcement learning › dynamic programming
approximate dynamic programming |
0.5 | 1 | 2021 | On the Estimation Bias in Double Q-Learning · NeurIPS 2021 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.5 | 1 | 2021 | Generalizable Episodic Memory for Deep Reinforcement Learning · ICML 2021 |
Machine learning › Reinforcement learning › value-based reinforcement learning › q-learning
double q-learning |
0.5 | 1 | 2021 | On the Estimation Bias in Double Q-Learning · NeurIPS 2021 |
Machine learning › Reinforcement learning › memory architectures
episodic memory |
0.5 | 1 | 2021 | Generalizable Episodic Memory for Deep Reinforcement Learning · ICML 2021 |
Machine learning › Reinforcement learning › model-based reinforcement learning › model-based planning
imagination-based planning |
0.5 | 1 | 2021 | Model-Based Reinforcement Learning via Imagination with Derived Memory · NeurIPS 2021 |
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent dynamics model |
0.5 | 1 | 2021 | Model-Based Reinforcement Learning via Imagination with Derived Memory · NeurIPS 2021 |
Machine learning › Reinforcement learning › offline reinforcement learning
model-based offline reinforcement learning |
0.5 | 1 | 2021 | Offline Reinforcement Learning with Reverse Model-based Imagination · NeurIPS 2021 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.5 | 1 | 2021 | Offline Reinforcement Learning with Reverse Model-based Imagination · NeurIPS 2021 |
Machine learning › Reinforcement learning
sample efficiency |
0.5 | 1 | 2021 | Generalizable Episodic Memory for Deep Reinforcement Learning · ICML 2021 |
Machine learning › Reinforcement learning › value-based reinforcement learning
underestimation bias |
0.5 | 1 | 2021 | On the Estimation Bias in Double Q-Learning · NeurIPS 2021 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.5 | 1 | 2021 | On the Estimation Bias in Double Q-Learning · NeurIPS 2021 |
Machine learning › Representation and self-supervised learning
associative memory |
0.4 | 1 | 2020 | Episodic Reinforcement Learning with Associative Memory · ICLR 2020 |
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning |
0.4 | 1 | 2020 | Object-Oriented Dynamics Learning through Multi-Level Abstraction · AAAI 2020 |
Machine learning › Reinforcement learning
episodic reinforcement learning |
0.4 | 1 | 2020 | Episodic Reinforcement Learning with Associative Memory · ICLR 2020 |
Machine learning › Reinforcement learning › model-based reinforcement learning
model-based planning |
0.4 | 1 | 2020 | Bridging Imagination and Reality for Model-Based Deep Reinforcement Learning · NeurIPS 2020 |
Robotics › Motion planning and robot control
dynamics prediction |
0.3 | 1 | 2018 | Object-Oriented Dynamics Predictor · NeurIPS 2018 |
Machine learning › Trustworthy machine learning
distributional shift |
0.1 | 1 | 2021 | Offline Reinforcement Learning with Reverse Model-based Imagination · NeurIPS 2021 |
Machine learning › Reinforcement learning › value function estimation
overestimation bias |
0.1 | 1 | 2021 | Generalizable Episodic Memory for Deep Reinforcement Learning · ICML 2021 |
Machine learning › Reinforcement learning
value function estimation |
0.1 | 1 | 2021 | Generalizable Episodic Memory for Deep Reinforcement Learning · ICML 2021 |
Machine learning › Representation and self-supervised learning
mutual information maximization |
0.1 | 1 | 2020 | Bridging Imagination and Reality for Model-Based Deep Reinforcement Learning · NeurIPS 2020 |
Machine learning › Reinforcement learning › model-based reinforcement learning › model-based planning
planning with learned models |
0.1 | 1 | 2020 | Object-Oriented Dynamics Learning through Multi-Level Abstraction · AAAI 2020 |
Machine learning › Deep learning architectures and training
convolutional neural network |
0.1 | 1 | 2018 | Object-Oriented Dynamics Predictor · NeurIPS 2018 |
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning |
0.1 | 1 | 2018 | Object-Oriented Dynamics Predictor · NeurIPS 2018 |
Methods — techniques the papers use, named apart from their topics
reverse policy · 0.5reverse dynamics model · 0.5memory augmentation · 0.5latent variable model · 0.5implicit planning · 0.5episodic memory · 0.5double q-learning · 0.5double estimator · 0.5conservative regularization · 0.5approximate dynamic programming · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Generalizable Episodic Memory for Deep Reinforcement LearningabstractEpisodic memory-based methods can rapidly latch onto past successful strategies by a non-parametric memory and improve sample efficiency of traditional reinforcement learning. However, little effort is put into the continuous domain, where a state is never visited twice, and previous episodic methods fail to efficiently aggregate experience across trajectories. To address this problem, we propose Generalizable Episodic Memory (GEM), which effectively organizes the state-action values of episodic memory in a generalizable manner and supports implicit planning on memorized trajectories. GEM utilizes a double estimator to reduce the overestimation bias induced by value propagation in the planning process. Empirical evaluation shows that our method significantly outperforms existing trajectory-based methods on various MuJoCo continuous control tasks. To further show the general applicability, we evaluate our method on Atari games with discrete action space, which also shows a significant improvement over baseline algorithms. Hao Hu 0006, Jianing Ye, Guangxiang Zhu, Zhizhou Ren, Chongjie Zhang |
ICML | 3 |
| 2021 | Model-Based Reinforcement Learning via Imagination with Derived MemoryabstractModel-based reinforcement learning aims to improve the sample efficiency of policy learning by modeling the dynamics of the environment. Recently, the latent dynamics model is further developed to enable fast planning in a compact space. It summarizes the high-dimensional experiences of an agent, which mimics the memory function of humans. Learning policies via imagination with the latent model shows great potential for solving complex tasks. However, only considering memories from the true experiences in the process of imagination could limit its advantages. Inspired by the memory prosthesis proposed by neuroscientists, we present a novel model-based reinforcement learning framework called Imagining with Derived Memory (IDM). It enables the agent to learn policy from enriched diverse imagination with prediction-reliability weight, thus improving sample efficiency and policy robustness. Experiments on various high-dimensional visual control tasks in the DMControl benchmark demonstrate that IDM outperforms previous state-of-the-art methods in terms of policy robustness and further improves the sample efficiency of the model-based method. Yao Mu 0001, Yuzheng Zhuang, Bin Wang 0034, Guangxiang Zhu, Wulong Liu, Jianyu Chen 0002, Ping Luo 0002, Shengbo Eben Li, Chongjie Zhang, Jianye Hao |
NeurIPS | 4 |
| 2021 | On the Estimation Bias in Double Q-LearningabstractDouble Q-learning is a classical method for reducing overestimation bias, which is caused by taking maximum estimated values in the Bellman operation. Its variants in the deep Q-learning paradigm have shown great promise in producing reliable value prediction and improving learning performance. However, as shown by prior work, double Q-learning is not fully unbiased and suffers from underestimation bias. In this paper, we show that such underestimation bias may lead to multiple non-optimal fixed points under an approximate Bellman operator. To address the concerns of converging to non-optimal stationary solutions, we propose a simple but effective approach as a partial fix for the underestimation bias in double Q-learning. This approach leverages an approximate dynamic programming to bound the target value. We extensively evaluate our proposed method in the Atari benchmark tasks and demonstrate its significant improvement over baseline algorithms. Zhizhou Ren, Guangxiang Zhu, Hao Hu 0006, Beining Han, Jianglun Chen, Chongjie Zhang |
NeurIPS | 2 |
| 2021 | Offline Reinforcement Learning with Reverse Model-based ImaginationabstractIn offline reinforcement learning (offline RL), one of the main challenges is to deal with the distributional shift between the learning policy and the given dataset. To address this problem, recent offline RL methods attempt to introduce conservatism bias to encourage learning in high-confidence areas. Model-free approaches directly encode such bias into policy or value function learning using conservative regularizations or special network structures, but their constrained policy search limits the generalization beyond the offline dataset. Model-based approaches learn forward dynamics models with conservatism quantifications and then generate imaginary trajectories to extend the offline datasets. However, due to limited samples in offline datasets, conservatism quantifications often suffer from overgeneralization in out-of-support regions. The unreliable conservative measures will mislead forward model-based imaginations to undesired areas, leading to overaggressive behaviors. To encourage more conservatism, we propose a novel model-based offline RL framework, called Reverse Offline Model-based Imagination (ROMI). We learn a reverse dynamics model in conjunction with a novel reverse policy, which can generate rollouts leading to the target goal states within the offline dataset. These reverse imaginations provide informed data augmentation for model-free policy learning and enable conservative generalization beyond the offline dataset. ROMI can effectively combine with off-the-shelf model-free algorithms to enable model-based generalization with proper conservatism. Empirical results show that our method can generate more conservative behaviors and achieve state-of-the-art performance on offline RL benchmark tasks. Haozhe Jiang, Guangxiang Zhu, Siyuan Li 0003, Chongjie Zhang |
NeurIPS | 4 |
| 2020 | Object-Oriented Dynamics Learning through Multi-Level AbstractionabstractObject-based approaches for learning action-conditioned dynamics has demonstrated promise for generalization and interpretability. However, existing approaches suffer from structural limitations and optimization difficulties for common environments with multiple dynamic objects. In this paper, we present a novel self-supervised learning framework, called Multi-level Abstraction Object-oriented Predictor (MAOP), which employs a three-level learning architecture that enables efficient object-based dynamics learning from raw visual observations. We also design a spatial-temporal relational reasoning mechanism for MAOP to support instance-level dynamics learning and handle partial observability. Our results show that MAOP significantly outperforms previous methods in terms of sample efficiency and generalization over novel environments for learning environment models. We also demonstrate that learned dynamics models enable efficient planning in unseen environments, comparable to true environment models. In addition, MAOP learns semantically and visually interpretable disentangled representations. Guangxiang Zhu, Zhizhou Ren, Zichuan Lin, Chongjie Zhang |
AAAI | 1 |
| 2020 | Episodic Reinforcement Learning with Associative Memory
Guangxiang Zhu, Zichuan Lin, Chongjie Zhang |
ICLR | 1 |
| 2020 | Bridging Imagination and Reality for Model-Based Deep Reinforcement LearningabstractSample efficiency has been one of the major challenges for deep reinforcement learning. Recently, model-based reinforcement learning has been proposed to address this challenge by performing planning on imaginary trajectories with a learned world model. However, world model learning may suffer from overfitting to training trajectories, and thus model-based value estimation and policy search will be prone to be sucked in an inferior local policy. In this paper, we propose a novel model-based reinforcement learning algorithm, called BrIdging Reality and Dream (BIRD). It maximizes the mutual information between imaginary and real trajectories so that the policy improvement learned from imaginary trajectories can be easily generalized to real trajectories. We demonstrate that our approach improves sample efficiency of model-based planning, and achieves state-of-the-art performance on challenging visual control benchmarks. Guangxiang Zhu, Honglak Lee, Chongjie Zhang |
NeurIPS | 1 |
| 2018 | Object-Oriented Dynamics PredictorabstractGeneralization has been one of the major challenges for learning dynamics models in model-based reinforcement learning. However, previous work on action-conditioned dynamics prediction focuses on learning the pixel-level motion and thus does not generalize well to novel environments with different object layouts. In this paper, we present a novel object-oriented framework, called object-oriented dynamics predictor (OODP), which decomposes the environment into objects and predicts the dynamics of objects conditioned on both actions and object-to-object relations. It is an end-to-end neural network and can be trained in an unsupervised manner. To enable the generalization ability of dynamics learning, we design a novel CNN-based relation mechanism that is class-specific (rather than object-specific) and exploits the locality principle. Empirical results show that OODP significantly outperforms previous methods in terms of generalization over novel environments with various object layouts. OODP is able to learn from very few environments and accurately predict dynamics in a large number of unseen environments. In addition, OODP learns semantically and visually interpretable dynamics models. Guangxiang Zhu, Zhiao Huang, Chongjie Zhang |
NeurIPS | 1 |