EDBT 2026 Demo / reviewers in the wild / expert
Ruocheng Wang
dblp:206/8366
· DBLP profile ↗
12ranked-venue papers
6as first author
9since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Computer animation and physical simulation · 70% Audio and music processing · 11% Multimedia analysis and retrieval · 8% | |
| Artificial intelligence
5 papers |
Robot manipulation · 33% 3D vision · 29% Learning theory · 16% | |
| Theoretical computer science
2 papers |
Quantum computing and quantum information · 61% Coding theory · 20% Mathematical optimization · 12% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Emerging computing paradigms · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% |
Topics — the 23 heaviest of 28, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
character animation |
1.6 | 2 | 2025 | Learning to Ball: Composing Policies for Long-Horizon Basketball Moves · ACM Trans. Graph. 2025 Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing · SIGGRAPH Asia 2024 |
Computational science and engineering
differential equations |
0.9 | 1 | 2025 | QuanONet: Quantum Neural Operator with Application to Differential Equation · ICML 2025 |
Computational science and engineering › scientific machine learning
neural operator |
0.9 | 1 | 2025 | QuanONet: Quantum Neural Operator with Application to Differential Equation · ICML 2025 |
Computer animation and physical simulation
motion control |
0.9 | 1 | 2025 | Learning to Ball: Composing Policies for Long-Horizon Basketball Moves · ACM Trans. Graph. 2025 |
Emerging computing paradigms
quantum computing |
0.9 | 1 | 2025 | QuanONet: Quantum Neural Operator with Application to Differential Equation · ICML 2025 |
Robotics › Robot manipulation
dexterous manipulation |
0.8 | 1 | 2024 | Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing · SIGGRAPH Asia 2024 |
Robotics › Robot manipulation
dual-arm manipulation |
0.8 | 1 | 2024 | Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing · SIGGRAPH Asia 2024 |
Computer vision › 3D vision › geometric estimation › geometric model fitting
hypothesis generation |
0.8 | 1 | 2024 | Hypothesis Search: Inductive Reasoning with Language Models · ICLR 2024 |
Machine learning › Learning theory
inductive inference |
0.8 | 1 | 2024 | Hypothesis Search: Inductive Reasoning with Language Models · ICLR 2024 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
hand motion synthesis |
0.8 | 1 | 2024 | FürElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance · SIGGRAPH Asia 2024 |
Computer animation and physical simulation › character animation
physics-based character animation |
0.8 | 1 | 2024 | FürElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance · SIGGRAPH Asia 2024 |
Computer animation and physical simulation › character control
physics-based character control |
0.8 | 1 | 2024 | Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing · SIGGRAPH Asia 2024 |
Program synthesis and code generation
code generation from natural language |
0.8 | 1 | 2024 | Hypothesis Search: Inductive Reasoning with Language Models · ICLR 2024 |
Coding theory › error-correcting codes › error detection
parity check |
0.8 | 1 | 2024 | Rethinking Parity Check Enhanced Symmetry-Preserving Ansatz · NeurIPS 2024 |
Quantum computing and quantum information
quantum error mitigation |
0.8 | 1 | 2024 | Rethinking Parity Check Enhanced Symmetry-Preserving Ansatz · NeurIPS 2024 |
Quantum computing and quantum information › quantum algorithms
variational quantum algorithms |
0.8 | 1 | 2024 | Rethinking Parity Check Enhanced Symmetry-Preserving Ansatz · NeurIPS 2024 |
Computer vision › 3D vision › 3d shape modeling
3d part assembly |
0.6 | 1 | 2022 | IKEA-Manual: Seeing Shape Assembly Step by Step · NeurIPS 2022 |
Geometric modeling and processing › shape modeling › shape synthesis
shape assembly |
0.6 | 1 | 2022 | IKEA-Manual: Seeing Shape Assembly Step by Step · NeurIPS 2022 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.2 | 1 | 2024 | Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing · SIGGRAPH Asia 2024 |
Machine learning › Reinforcement learning › continuous control
physics-based motion control |
0.2 | 1 | 2024 | FürElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance · SIGGRAPH Asia 2024 |
Mathematical optimization
combinatorial optimization |
0.2 | 1 | 2024 | Rethinking Parity Check Enhanced Symmetry-Preserving Ansatz · NeurIPS 2024 |
Automated reasoning and model checking
inductive reasoning |
0.2 | 1 | 2024 | Hypothesis Search: Inductive Reasoning with Language Models · ICLR 2024 |
Mathematical optimization › combinatorial optimization › assignment problem
quadratic assignment problem |
0.2 | 1 | 2024 | Rethinking Parity Check Enhanced Symmetry-Preserving Ansatz · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 3.9program verification · 2.3in-context learning · 2.3hypothesis search · 2.3quantum neural network · 1.7hardware-efficient ansatz · 1.7latent space manipulation · 1.5inverse kinematics · 1.5imitation learning · 1.5diffusion model · 1.5cooperative learning · 1.52d-3d correspondence · 1.1soft router · 0.9skill chaining · 0.9mixture of experts · 0.9variational quantum algorithm · 0.8parity check · 0.8hamming weight preserving ansatz · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | QuanONet: Quantum Neural Operator with Application to Differential EquationabstractDifferential equations are essential and popular in science and engineering. Learning-based methods including neural operators, have emerged as a promising paradigm. We explore its quantum counterpart, and propose QuanONet – a quantum neural operator which has not been well studied in literature compared with their counterparts in other machine learning areas. We design a novel architecture as a hardware-efficient ansatz, in the era of noisy intermediate-scale quantum (NISQ). Its circuit is pure quantum. By lying its ground on the operator approximation theorem for its quantum counterpart, QuanONet in theory can fit various differential equation operators. We also propose its modified version TF-QuanONet with ability to adaptively fit the dominant frequency of the problem. The real-device empirical results on problems including anti-derivative operators, Diffusion-reaction Systems demonstrate that QuanONet outperforms peer quantum methods when their model sizes are set akin to QuanONet. Ruocheng Wang, Zhuo Xia, Ge Yan 0001, Junchi Yan |
ICML | 1 |
| 2025 | Learning to Ball: Composing Policies for Long-Horizon Basketball MovesabstractLearning a control policy for a multi-phase, long-horizon task, such as basketball maneuvers, remains challenging for reinforcement learning approaches due to the need for seamless policy composition and transitions between skills. A long-horizon task typically consists of distinct subtasks with well-defined goals, separated by transitional subtasks with unclear goals but critical to the success of the entire task. Existing methods like the mixture of experts and skill chaining struggle with tasks where individual policies do not share significant commonly explored states or lack well-defined initial and terminal states between different phases. In this paper, we introduce a novel policy integration framework to enable the composition of drastically different motor skills in multi-phase long-horizon tasks with ill-defined intermediate states. Based on that, we further introduce a high-level soft router to enable seamless and robust transitions between the subtasks. We evaluate our framework on a set of fundamental basketball skills and challenging transitions. Policies trained by our approach can effectively control the simulated character to interact with the ball and accomplish the long-horizon task specified by real-time user commands, without relying on ball trajectory references. Pei Xu 0005, Ruocheng Wang, Vishnu Sarukkai, Kayvon Fatahalian, Ioannis Karamouzas, Victor B. Zordan, C. Karen Liu |
ACM Trans. Graph. | 3 |
| 2024 | Hypothesis Search: Inductive Reasoning with Language ModelsabstractInductive reasoning is a core problem-solving capacity: humans can identify underlying principles from a few examples, which can then be robustly generalized to novel scenarios. Recent work has evaluated large language models (LLMs) on inductive reasoning tasks by directly prompting them yielding "in context learning." This can work well for straightforward inductive tasks, but performs very poorly on more complex tasks such as the Abstraction and Reasoning Corpus (ARC). In this work, we propose to improve the inductive reasoning ability of LLMs by generating explicit hypotheses at multiple levels of abstraction: we prompt the LLM to propose multiple abstract hypotheses about the problem, in natural language, then implement the natural language hypotheses as concrete Python programs. These programs can be directly verified by running on the observed examples and generalized to novel inputs. To reduce the hypothesis search space, we explore steps to filter the set of hypotheses to be implemented as programs: we either ask the LLM to summarize them into a smaller set of hypotheses, or ask human annotators to select a subset. We verify our pipeline's effectiveness on the ARC visual inductive reasoning benchmark, its variant 1D-ARC, and string transformation dataset SyGuS. On a random 40-problem subset of ARC, our automated pipeline using LLM summaries achieves 27.5% accuracy, significantly outperforming the direct prompting baseline (accuracy of 12.5%). With the minimal human input of selecting from LLM-generated candidates, the performance is boosted to 37.5%. Our ablation studies show that abstract hypothesis generation and concrete program representations are both beneficial for LLMs to perform inductive reasoning tasks. Ruocheng Wang, Eric Zelikman, Gabriel Poesia, Yewen Pu, Nick Haber, Noah D. Goodman |
ICLR | 1 |
| 2024 | One-Shot Transfer of Long-Horizon Extrinsic Manipulation Through Contact RetargetingabstractExtrinsic manipulation, the use of environment contacts to achieve manipulation objectives, enables strategies that are otherwise impossible with a parallel jaw gripper. However, orchestrating a long-horizon sequence of contact interactions between the robot, object, and environment is notoriously challenging due to the scene diversity, large action space, and difficult contact dynamics. We observe that most extrinsic manipulation are combinations of short-horizon primitives, each of which depend strongly on initializing from a desirable contact configuration to succeed. Therefore, we propose to generalize one extrinsic manipulation trajectory to diverse objects and environments by retargeting contact requirements. We prepare a single library of robust short-horizon, goal-conditioned primitive policies, and design a framework to compose state constraints stemming from contacts specifications of each primitive. Given a test scene and a single demo prescribing the primitive sequence, our method enforces the state constraints on the test scene and find intermediate goal states using inverse kinematics. The goals are then tracked by the primitive policies. Using a 7+1 DoF robotic arm-gripper system, we achieved an overall success rate of 80.5% on hardware over 4 long-horizon extrinsic manipulation tasks, each with up to 4 primitives. Our experiments cover 10 objects and 6 environment configurations. We further show empirically that our method admits a wide range of demonstrations, and that contact retargeting is indeed the key to successfully combining primitives for long-horizon extrinsic manipulation. Code and additional details are available at stanford-tml.github. io/extrinsic-manipulation. Albert Wu, Ruocheng Wang, Clemens Eppner, C. Karen Liu |
IROS | 2 |
| 2024 | Rethinking Parity Check Enhanced Symmetry-Preserving AnsatzabstractWith the arrival of the Noisy Intermediate-Scale Quantum (NISQ) era, Variational Quantum Algorithms (VQAs) have emerged to obtain possible quantum advantage. In particular, how to effectively incorporate hard constraints in VQAs remains a critical and open question. In this paper, we manage to combine the Hamming Weight Preserving ansatz with a topological-aware parity check on physical qubits to enforce error mitigation and further hard constraints. We demonstrate the combination significantly outperforms peer VQA methods on both quantum chemistry problems and constrained combinatorial optimization problems e.g. Quadratic Assignment Problem. Intensive experimental results on both simulators and superconducting quantum processors are provided to verify that the combination of HWP ansatz with parity check is among the most promising candidates to demonstrate quantum advantages in the NISQ era to solve more realistic problems. Ge Yan 0001, Mengfei Ran, Ruocheng Wang, Kaisen Pan, Junchi Yan |
NeurIPS | 3 |
| 2024 | FürElise: Capturing and Physically Synthesizing Hand Motion of Piano PerformanceabstractPiano playing requires agile, precise, and coordinated hand control that stretches the limits of dexterity.Hand motion models with the sophistication to accurately recreate piano playing have a wide range of applications in character animation, embodied AI, biomechanics, and VR/AR.In this paper, we construct a first-of-its-kind large-scale dataset that contains approximately 10 hours of 3D hand motion and audio from 15 elite-level pianists playing 153 pieces of classical music.To capture natural performances, we designed a markerless setup in which motions are reconstructed from multiview videos using state-of-the-art pose estimation models.The motion data is further refined via inverse kinematics using the high-resolution MIDI key-pressing data obtained from sensors in a specialized Yamaha Disklavier piano.Leveraging the collected dataset, we developed a pipeline that can synthesize physically-plausible hand motions for musical scores outside of the dataset.Our approach employs a combination of imitation learning and reinforcement learning to obtain policies for physics-based bimanual control involving the interaction between hands and piano keys.To solve the sampling efficiency problem with the large motion dataset, we use a diffusion model to generate natural reference motions, which provide high-level trajectory and fingering (finger order and placement) information.However, the generated reference motion alone does not provide sufficient accuracy for piano performance modeling.We then further augmented the data by using musical similarity to retrieve similar motions from the captured dataset to boost the precision of the RL policy.With the proposed method, our model generates natural, dexterous motions that generalize to music from outside the training dataset. Ruocheng Wang, Pei Xu 0005, Elizabeth Schumann, C. Karen Liu |
SIGGRAPH Asia | 1 |
| 2024 | Synchronize Dual Hands for Physics-Based Dexterous Guitar PlayingabstractWe present a novel approach to synthesize dexterous motions for physically simulated hands in tasks that require coordination between the control of two hands with high temporal precision. Instead of directly learning a joint policy to control two hands, our approach performs bimanual control through cooperative learning where each hand is treated as an individual agent. The individual policies for each hand are first trained separately, and then synchronized through latent space manipulation in a centralized environment to serve as a joint policy for two-hand control. By doing so, we avoid directly performing policy learning in the joint state-action space of two hands with higher dimensions, greatly improving the overall training efficiency. We demonstrate the effectiveness of our proposed approach in the challenging guitar-playing task. The virtual guitarist trained by our approach can synthesize motions from unstructured reference data of general guitar-playing practice motions, and accurately play diverse rhythms with complex chord pressing and string picking patterns based on the input guitar tabs that do not exist in the references. Along with this paper, we provide the motion capture data that we collected as the reference for policy training. Code is available at: https://pei-xu.github.io/guitar. Pei Xu 0005, Ruocheng Wang |
SIGGRAPH Asia | 2 |
| 2022 | Translating a Visual LEGO Manual to a Machine-Executable Plan
Ruocheng Wang, Jiayuan Mao, Chin-Yi Cheng, Jiajun Wu 0001 |
ECCV (37) | 1 |
| 2022 | IKEA-Manual: Seeing Shape Assembly Step by StepabstractHuman-designed visual manuals are crucial components in shape assembly activities. They provide step-by-step guidance on how we should move and connect different parts in a convenient and physically-realizable way. While there has been an ongoing effort in building agents that perform assembly tasks, the information in human-design manuals has been largely overlooked. We identify that this is due to 1) a lack of realistic 3D assembly objects that have paired manuals and 2) the difficulty of extracting structured information from purely image-based manuals. Motivated by this observation, we present IKEA-Manual, a dataset consisting of 102 IKEA objects paired with assembly manuals. We provide fine-grained annotations on the IKEA objects and assembly manuals, including decomposed assembly parts, assembly plans, manual segmentation, and 2D-3D correspondence between 3D parts and visual manuals. We illustrate the broad application of our dataset on four tasks related to shape assembly: assembly plan generation, part segmentation, pose estimationand 3D part assembly. Ruocheng Wang, Jiayuan Mao, Chin-Yi Cheng, Jiajun Wu 0001 |
NeurIPS | 1 |
| 2019 | Legal Summarization for Multi-role Debate Dialogue via Controversy Focus Mining and Multi-task LearningabstractMulti-role court debate is a critical component in a civil trial where parties from different camps (plaintiff, defendant, witness, judge, etc.) actively involved. Unlike other types of dialogue, court debate can be lengthy, and important information, with respect to the controversy focus(es), often hides within the redundant and colloquial dialogue data. Summarizing court debate can be a novel but significant task to assist judge to effectively make the legal decision for the target trial. In this work, we propose an innovative end-to-end model to address this problem. Unlike prior summarization efforts, the proposed model projects the multi-role debate into the controversy focus space, which enables high-quality essential utterance(s) extraction in terms of legal knowledge and judicial factors. An extensive set of experiments with a large civil trial dataset shows that the proposed model can provide more accurate and readable summarization against several alternatives in the multi-role court debate scene. Xinyu Duan, Xiaozhong Liu 0001, Ruocheng Wang, Changlong Sun, Fei Wu 0001 |
CIKM | 7 |
| 2019 | On the relative expressiveness of Bayesian and neural networks
Arthur Choi, Ruocheng Wang, Adnan Darwiche |
Int. J. Approx. Reason. | 2 |
| 2017 | A2.1-ppm/°C current-mode CMOS bandgap reference with piecewise curvature compensationabstractThis paper presents a high-precision, low temperature coefficient (TC) CMOS bandgap reference for high-performance multi-channel ADC working under wide temperature range. A piecewise curvature compensation technique is proposed to extend its operating temperature range and keep its low temperature coefficient. A ß-compensation technique is used to cancel the PTAT and non-PTAT spread of the output due to variation of β in the BJTs. Moreover, the trimming resistors are implemented to calibrate the 1st-order temperature coefficient and absolute value of the output voltage. The bandgap reference designed in 0.18μm CMOS process has a super low temperature coefficient of 2.1ppm/°C over a wide temperature of −55 ° C to 140 ° C, making it appropriate to provide reference voltage for a high-precision ADC. Ruocheng Wang, Wengao Lu, Yuze Niu, Zhaokai Liu, Yacong Zhang, Zhongjian Chen |
ISCAS | 1 |