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Jillian Dorrian

dblp:206/8529 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2017
0000-0002-6485-1643ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 64% User interface design and tools · 23% Usability and user experience research · 7%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality
0.522017
Cognitive Cost of Using Augmented Reality Displays · IEEE Trans. Vis. Comput. Graph. 2017
Augmented Reality as a Countermeasure for Sleep Deprivation · IEEE Trans. Vis. Comput. Graph. 2016
User interface design and tools
display technology
0.312017
Cognitive Cost of Using Augmented Reality Displays · IEEE Trans. Vis. Comput. Graph. 2017
Immersive interaction › augmented reality
spatial augmented reality
0.212016
Augmented Reality as a Countermeasure for Sleep Deprivation · IEEE Trans. Vis. Comput. Graph. 2016
Usability and user experience research
cognitive load
0.112017
Cognitive Cost of Using Augmented Reality Displays · IEEE Trans. Vis. Comput. Graph. 2017

Methods — techniques the papers use, named apart from their topics

self-assessment · 0.3dual-task methodology · 0.3user study · 0.2
YearPublicationVenuePosition
2017 Cognitive Cost of Using Augmented Reality Displays
abstract
This paper presents the results of two cognitive load studies comparing three augmented reality display technologies: spatial augmented reality, the optical see-through Microsoft HoloLens, and the video see-through Samsung Gear VR. In particular, the two experiments focused on isolating the cognitive load cost of receiving instructions for a button-pressing procedural task. The studies employed a self-assessment cognitive load methodology, as well as an additional dual-task cognitive load methodology. The results showed that spatial augmented reality led to increased performance and reduced cognitive load. Additionally, it was discovered that a limited field of view can introduce increased cognitive load requirements. The findings suggest that some of the inherent restrictions of head-mounted displays materialize as increased user cognitive load.
James Baumeister, Seung Youb Ssin, Neven A. M. ElSayed, Jillian Dorrian, David P. Webb, James A. Walsh, Tim Simon, Andrew Irlitti, Ross Smith 0001, Mark Kohler, Bruce H. Thomas
IEEE Trans. Vis. Comput. Graph.4
2016 Augmented Reality as a Countermeasure for Sleep Deprivation
abstract
Sleep deprivation is known to have serious deleterious effects on executive functioning and job performance. Augmented reality has an ability to place pertinent information at the fore, guiding visual focus and reducing instructional complexity. This paper presents a study to explore how spatial augmented reality instructions impact procedural task performance on sleep deprived users. The user study was conducted to examine performance on a procedural task at six time points over the course of a night of total sleep deprivation. Tasks were provided either by spatial augmented reality-based projections or on an adjacent monitor. The results indicate that participant errors significantly increased with the monitor condition when sleep deprived. The augmented reality condition exhibited a positive influence with participant errors and completion time having no significant increase when sleep deprived. The results of our study show that spatial augmented reality is an effective sleep deprivation countermeasure under laboratory conditions.
James Baumeister, Jillian Dorrian, Siobhan Banks, Alex Chatburn, Ross Smith 0001, Mary A. Carskadon, Kurt Lushington, Bruce H. Thomas
IEEE Trans. Vis. Comput. Graph.2