Antoine Houdard

dblp:207/1428 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0002-5295-1698ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 100%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
image restoration
0.712023
Inverse problem regularization with hierarchical variational autoencoders · ICCV 2023
Image and video processing › image restoration › inverse problem
inverse problem regularization
0.712023
Inverse problem regularization with hierarchical variational autoencoders · ICCV 2023
Image and video processing › image restoration › inverse problem › inverse problem regularization
plug-and-play priors
0.712023
Inverse problem regularization with hierarchical variational autoencoders · ICCV 2023
Machine learning › Generative modeling › variational autoencoder
hierarchical VAE
0.212023
Inverse problem regularization with hierarchical variational autoencoders · ICCV 2023
Machine learning › Generative modeling
variational autoencoder
0.212023
Inverse problem regularization with hierarchical variational autoencoders · ICCV 2023

Methods — techniques the papers use, named apart from their topics

plug-and-play · 1.3hierarchical variational autoencoder · 1.3denoiser · 1.3
YearPublicationVenuePosition
2026 A Hybrid Neural-Microfacet BRDF Model for Real-Time Rendering
abstract
Abstract Over the past decade, microfacet‐based BRDF models have formed the foundation of real‐time rendering pipelines. Despite their widespread use, they often fail to reproduce subtle appearance effects arising from complex light–surface interactions, which have led to the emergence of specialized physics‐based models for specific optical phenomena (e.g., diffraction, iridescence, multilayers). Although more accurate, these models lose versatility and lack performance for real‐time rendering. Recently introduced, neural models have demonstrated their ability to approximate BRDF reference data coming from measurements, simulations, or even complex shading networks. However, most current neural models require relatively large networks, making them costly for real‐time rendering. In this paper, we introduce a hybrid model that combines a GGX‐type microfacet model and a neural model to leverage the best features of both representations. The neural component corrects the appearance approximated by the microfacet component, allowing much smaller network than in existing neural models. We show that, at identical memory cost, our model approximates measurements better than state‐of‐the‐art neural models for a low evaluation overhead compared to a microfacet‐based model. Furthermore, our hybrid model remains easily editable by artists and benefits from an important sampling scheme, making it attractive for both offline and real‐time rendering.
Louis de Oliveira, Anastasia Karpova, Georges Nader, Antoine Houdard, Pierre Mézières, Damien Rioux-Lavoie, Romain Pacanowski
Comput. Graph. Forum4
2024 Real-Time Neural Materials using Block-Compressed Features
abstract
Abstract Neural materials typically consist of a collection of neural features along with a decoder network. The main challenge in integrating such models in real‐time rendering pipelines lies in the large size required to store their features in GPU memory and the complexity of evaluating the network efficiently. We present a neural material model whose features and decoder are specifically designed to be used in real‐time rendering pipelines. Our framework leverages hardware‐based block compression (BC) texture formats to store the learned features and trains the model to output the material information continuously in space and scale. To achieve this, we organize the features in a block‐based manner and emulate BC6 decompression during training, making it possible to export them as regular BC6 textures. This structure allows us to use high resolution features while maintaining a low memory footprint. Consequently, this enhances our model's overall capability, enabling the use of a lightweight and simple decoder architecture that can be evaluated directly in a shader. Furthermore, since the learned features can be decoded continuously, it allows for random uv sampling and smooth transition between scales without needing any subsequent filtering. As a result, our neural material has a small memory footprint, can be decoded extremely fast adding a minimal computational overhead to the rendering pipeline.
Clément Weinreich, Leonardo de Oliveira, Antoine Houdard, Georges Nader
Comput. Graph. Forum3
2023 Inverse problem regularization with hierarchical variational autoencoders
abstract
In this paper, we propose to regularize ill-posed inverse problems using a deep hierarchical variational autoencoder (HVAE) as an image prior. The proposed method synthesizes the advantages of i) denoiser-based Plug & Play approaches and ii) generative model based approaches to inverse problems. First, we exploit VAE properties to design an efficient algorithm that benefits from convergence guarantees of Plug-and-Play (PnP) methods. Second, our approach is not restricted to specialized datasets and the proposed PnP-HVAE model is able to solve image restoration problems on natural images of any size. Our experiments show that the proposed PnP-HVAE method is competitive with both SOTA denoiser-based PnP approaches, and other SOTA restoration methods based on generative models. The code for this project is available at https://github.com/jprost76/PnP-HVAE.
Jean Prost, Antoine Houdard, Andrés Almansa, Nicolas Papadakis
ICCV2
2018 High-Dimensional Mixture Models for Unsupervised Image Denoising (HDMI)
abstract
This work addresses the problem of patch-based image denoising through the unsupervised learning of a probabilistic high-dimensional mixture model on the noisy patches. The model, called HDMI, proposes a full modeling of the process that is supposed to have generated the noisy patches. To overcome the potential estimation problems due to the high dimension of the patches, the HDMI model adopts a parsimonious modeling which assumes that the data live in group-specific subspaces of low dimensionalities. This parsimonious modeling allows us in turn to get a numerically stable computation of the conditional expectation of the image which is applied for denoising. The use of such a model also permits us to rely on model selection tools, such as BIC, to automatically determine the intrinsic dimensions of the subspaces and the variance of the noise. This yields a denoising algorithm that can be used both when the noise level is known and is unknown.
Antoine Houdard, Charles Bouveyron, Julie Delon
SIAM J. Imaging Sci.1