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Jieqi Shi

dblp:207/1761 · DBLP profile ↗
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8ranked-venue papers
1as first author
5since 2021 · last 2026
0000-0002-1223-191XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 4 since 2021Systems, architecture and hardware · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Computer networks · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Motion planning and robot control · 25% 3D vision · 22% Robot navigation and mapping · 11%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Computer networks
1 paper
Wireless networking · 50% Wireless sensing and localization · 50%

Topics — the 25 heaviest of 28, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
1.012026
ManiLong-Shot: Interaction-Aware One-Shot Imitation Learning for Long-Horizon Manipulation · AAAI 2026
Robotics › Motion planning and robot control › motion planning › manipulation planning
long-horizon manipulation
1.012026
ManiLong-Shot: Interaction-Aware One-Shot Imitation Learning for Long-Horizon Manipulation · AAAI 2026
Machine learning › Reinforcement learning › imitation learning › few-shot imitation learning
one-shot imitation learning
1.012026
ManiLong-Shot: Interaction-Aware One-Shot Imitation Learning for Long-Horizon Manipulation · AAAI 2026
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation
0.912025
GravMAD: Grounded Spatial Value Maps Guided Action Diffusion for Generalized 3D Manipulation · ICLR 2025
Robotics › Motion planning and robot control
robot learning
0.912025
GravMAD: Grounded Spatial Value Maps Guided Action Diffusion for Generalized 3D Manipulation · ICLR 2025
Computer vision › Segmentation and scene understanding › scene graph
semantic scene graph
0.912025
SG-Reg: Generalizable and Efficient Scene Graph Registration · IEEE Trans. Robotics 2025
Robotics › Robot navigation and mapping
SLAM
0.912025
SG-Reg: Generalizable and Efficient Scene Graph Registration · IEEE Trans. Robotics 2025
Computer vision › 3D vision
3d reconstruction
0.712023
Efficient Implicit Neural Reconstruction Using LiDAR · ICRA 2023
Machine learning › Trustworthy machine learning › Data-centric AI
data quality evaluation
0.712023
Are All Point Clouds Suitable for Completion? Weakly Supervised Quality Evaluation Network for Point Cloud Completion · ICRA 2023
Computer vision › 3D vision › implicit neural representation
neural implicit reconstruction
0.712023
Efficient Implicit Neural Reconstruction Using LiDAR · ICRA 2023
Computer vision › 3D vision › point cloud processing
point cloud completion
0.712023
Are All Point Clouds Suitable for Completion? Weakly Supervised Quality Evaluation Network for Point Cloud Completion · ICRA 2023
Computer vision › 3D vision
point cloud processing
0.712023
Are All Point Clouds Suitable for Completion? Weakly Supervised Quality Evaluation Network for Point Cloud Completion · ICRA 2023
Machine learning › Trustworthy machine learning
robustness
0.712023
Are All Point Clouds Suitable for Completion? Weakly Supervised Quality Evaluation Network for Point Cloud Completion · ICRA 2023
Computer vision › Video understanding and tracking › object tracking
3d object tracking
0.412020
Joint Spatial-Temporal Optimization for Stereo 3D Object Tracking · CVPR 2020
Robotics › Motion planning and robot control
trajectory optimization
0.412020
Joint Spatial-Temporal Optimization for Stereo 3D Object Tracking · CVPR 2020
Geometric modeling and processing › 3d reconstruction
dense 3d reconstruction
0.312018
An Efficient Volumetric Mesh Representation for Real-Time Scene Reconstruction Using Spatial Hashing · ICRA 2018
Geometric modeling and processing › shape representation
mesh representation
0.312018
An Efficient Volumetric Mesh Representation for Real-Time Scene Reconstruction Using Spatial Hashing · ICRA 2018
Robotics › Robot manipulation
prehensile manipulation
0.312026
ManiLong-Shot: Interaction-Aware One-Shot Imitation Learning for Long-Horizon Manipulation · AAAI 2026
Wireless sensing and localization › RF sensing
NFC-based sensing
0.312017
Poster: Smart RF Table Enables IoT on a Desk · MobiCom 2017
Wireless networking
wireless power transfer
0.312017
Poster: Smart RF Table Enables IoT on a Desk · MobiCom 2017
Robotics › Robot navigation and mapping › SLAM
multi-robot SLAM
0.312025
SG-Reg: Generalizable and Efficient Scene Graph Registration · IEEE Trans. Robotics 2025
Machine learning › Reinforcement learning › hierarchical reinforcement learning › option discovery
subgoal discovery
0.312025
GravMAD: Grounded Spatial Value Maps Guided Action Diffusion for Generalized 3D Manipulation · ICLR 2025
Computer vision › 3D vision › 3d reconstruction › point cloud reconstruction
LiDAR-based reconstruction
0.212023
Efficient Implicit Neural Reconstruction Using LiDAR · ICRA 2023
Robotics › Autonomous driving
perception
0.212023
Are All Point Clouds Suitable for Completion? Weakly Supervised Quality Evaluation Network for Point Cloud Completion · ICRA 2023
GPUs and heterogeneous computing
GPU computing
0.112018
An Efficient Volumetric Mesh Representation for Real-Time Scene Reconstruction Using Spatial Hashing · ICRA 2018

Methods — techniques the papers use, named apart from their topics

vision-language model · 1.0rule-based heuristics · 1.0pose estimation · 0.9imitation learning · 0.9graph neural network · 0.9foundation model · 0.9diffusion model · 0.9weakly supervised learning · 0.7spatial hashing · 0.7quality evaluation network · 0.7lock-free synchronization · 0.7hamming distance · 0.73d loss function · 0.7near-field communication · 0.6
YearPublicationVenuePosition
2026 ManiLong-Shot: Interaction-Aware One-Shot Imitation Learning for Long-Horizon Manipulation
abstract
One-shot imitation learning (OSIL) offers a promising way to teach robots new skills without large-scale data collection. However, current OSIL methods are primarily limited to short-horizon tasks, thus limiting their applicability to complex, long-horizon manipulations. To address this limitation, we propose ManiLong-Shot, a novel framework that enables effective OSIL for long-horizon prehensile manipulation tasks. ManiLong-Shot structures long-horizon tasks around physical interaction events, reframing the problem as sequencing interaction-aware primitives instead of directly imitating continuous trajectories. This primitive decomposition can be driven by high-level reasoning from a vision-language model (VLM) or by rule-based heuristics derived from robot state changes. For each primitive, ManiLong-Shot predicts invariant regions critical to the interaction, establishes correspondences between the demonstration and the current observation, and computes the target end-effector pose, enabling effective task execution. Extensive simulation experiments show that ManiLong-Shot, trained on only 10 short-horizon tasks, generalizes to 20 unseen long-horizon tasks across three difficulty levels via one-shot imitation, achieving a 22.8% relative improvement over the SOTA. Additionally, real-robot experiments validate ManiLong-Shot’s ability to robustly execute three long-horizon manipulation tasks via OSIL, confirming its practical applicability.
Chongkai Gao, Lin Shao 0002, Jieqi Shi, Jing Huo, Yang Gao 0001
AAAI4
2025 GravMAD: Grounded Spatial Value Maps Guided Action Diffusion for Generalized 3D Manipulation
abstract
Robots' ability to follow language instructions and execute diverse 3D manipulation tasks is vital in robot learning. Traditional imitation learning-based methods perform well on seen tasks but struggle with novel, unseen ones due to variability. Recent approaches leverage large foundation models to assist in understanding novel tasks, thereby mitigating this issue. However, these methods lack a task-specific learning process, which is essential for an accurate understanding of 3D environments, often leading to execution failures. In this paper, we introduce GravMAD, a sub-goal-driven, language-conditioned action diffusion framework that combines the strengths of imitation learning and foundation models. Our approach breaks tasks into sub-goals based on language instructions, allowing auxiliary guidance during both training and inference. During training, we introduce Sub-goal Keypose Discovery to identify key sub-goals from demonstrations. Inference differs from training, as there are no demonstrations available, so we use pre-trained foundation models to bridge the gap and identify sub-goals for the current task. In both phases, GravMaps are generated from sub-goals, providing GravMAD with more flexible 3D spatial guidance compared to fixed 3D positions. Empirical evaluations on RLBench show that GravMAD significantly outperforms state-of-the-art methods, with a 28.63\% improvement on novel tasks and a 13.36\% gain on tasks encountered during training. Evaluations on real-world robotic tasks further show that GravMAD can reason about real-world tasks, associate them with relevant visual information, and generalize to novel tasks. These results demonstrate GravMAD's strong multi-task learning and generalization in 3D manipulation. Video demonstrations are available at: https://gravmad.github.io.
Yangtao Chen, Junhui Yin, Jing Huo, Pinzhuo Tian, Jieqi Shi, Yang Gao 0001
ICLR6
2025 SG-Reg: Generalizable and Efficient Scene Graph Registration
abstract
This paper addresses the challenges of registering two rigid semantic scene graphs, an essential capability when an autonomous agent needs to register its map against a remote agent, or against a prior map. The hand-crafted descriptors in classical semantic-aided registration, or the ground-truth annotation reliance in learning-based scene graph registration, impede their application in practical real-world environments. To address the challenges, we design a scene graph network to encode multiple modalities of semantic nodes: open-set semantic feature, local topology with spatial awareness, and shape feature. These modalities are fused to create compact semantic node features. The matching layers then search for correspondences in a coarse-to-fine manner. In the back-end, we employ a robust pose estimator to decide transformation according to the correspondences. We manage to maintain a sparse and hierarchical scene representation. Our approach demands fewer GPU resources and fewer communication bandwidth in multi-agent tasks. Moreover, we design a new data generation approach using vision foundation models and a semantic mapping module to reconstruct semantic scene graphs. It differs significantly from previous works, which rely on ground-truth semantic annotations to generate data. We validate our method in a two-agent SLAM benchmark. It significantly outperforms the hand-crafted baseline in terms of registration success rate. Compared to visual loop closure networks, our method achieves a slightly higher registration recall while requiring only 52 KB of communication bandwidth for each query frame. Code available at:http://github.com/HKUST-Aerial-Robotics/SG-Reg
Chuhao Liu, Zhijian Qiao, Jieqi Shi, Ke Wang 0058, Peize Liu, Shaojie Shen
IEEE Trans. Robotics3
2023 Are All Point Clouds Suitable for Completion? Weakly Supervised Quality Evaluation Network for Point Cloud Completion
abstract
In the practical application of point cloud completion tasks, real data quality is usually much worse than the CAD datasets used for training. A small amount of noisy data will usually significantly impact the overall system's accuracy. In this paper, we propose a quality evaluation network to score the point clouds and help judge the quality of the point cloud before applying the completion model. We believe our scoring method can help researchers select more appropriate point clouds for subsequent completion and reconstruction and avoid manual parameter adjustment. Moreover, our evaluation model is fast and straightforward and can be directly inserted into any model's training or use process to facilitate the automatic selection and post-processing of point clouds. We propose a complete dataset construction and model evaluation method based on ShapeNet. We verify our network using detection and flow estimation tasks on KITTI, a real-world dataset for autonomous driving. The experimental results show that our model can effectively distinguish the quality of point clouds and help in practical tasks.
Jieqi Shi, Peiliang Li 0001, Xiaozhi Chen, Shaojie Shen
ICRA1
2023 Efficient Implicit Neural Reconstruction Using LiDAR
abstract
Modeling scene geometry using implicit neural representation has revealed its advantages in accuracy, flexibility, and low memory usage. Previous approaches have demonstrated impressive results using color or depth images but still have difficulty handling poor light conditions and large-scale scenes. Methods taking global point cloud as input require accurate registration and ground truth coordinate labels, which limits their application scenarios. In this paper, we propose a new method that uses sparse LiDAR point clouds and rough odometry to reconstruct fine-grained implicit occupancy field efficiently within a few minutes. We introduce a new loss function that supervises directly in 3D space without 2D rendering, avoiding information loss. We also manage to refine poses of input frames in an end-to-end manner, creating consistent geometry without global point cloud registration. As far as we know, our method is the first to reconstruct implicit scene representation from LiDAR-only input. Experiments on synthetic and real-world datasets, including indoor and outdoor scenes, prove that our method is effective, efficient, and accurate, obtaining comparable results with existing methods using dense input.
Dongyu Yan, Xiaoyang Lyu, Jieqi Shi
ICRA3
2020 Joint Spatial-Temporal Optimization for Stereo 3D Object Tracking
abstract
Directly learning multiple 3D objects motion from sequential images is difficult, while the geometric bundle adjustment lacks the ability to localize the invisible object centroid. To benefit from both the powerful object understanding skill from deep neural network meanwhile tackle precise geometry modeling for consistent trajectory estimation, we propose a joint spatial-temporal optimization-based stereo 3D object tracking method. From the network, we detect corresponding 2D bounding boxes on adjacent images and regress an initial 3D bounding box. Dense object cues (local depth and local coordinates) that associating to the object centroid are then predicted using a region-based network. Considering both the instant localization accuracy and motion consistency, our optimization models the relations between the object centroid and observed cues into a joint spatial-temporal error function. All historic cues will be summarized to contribute to the current estimation by a per-frame marginalization strategy without repeated computation. Quantitative evaluation on the KITTI tracking dataset shows our approach outperforms previous image-based 3D tracking methods by significant margins. We also report extensive results on multiple categories and larger datasets (KITTI raw and Argoverse Tracking) for future benchmarking.
Peiliang Li 0001, Jieqi Shi, Shaojie Shen
CVPR2
2018 An Efficient Volumetric Mesh Representation for Real-Time Scene Reconstruction Using Spatial Hashing
abstract
Mesh plays an indispensable role in dense realtime reconstruction essential in robotics. Efforts have been made to maintain flexible data structures for 3D data fusion, yet an efficient incremental framework specifically designed for online mesh storage and manipulation is missing. We propose a novel framework to compactly generate, update, and refine mesh for scene reconstruction upon a volumetric representation. Maintaining a spatial-hashed field of cubes, we distribute vertices with continuous value on discrete edges that supportO(1) vertex accessing and forbid memory redundancy. By introducing Hamming distance in mesh refinement, we further improve the mesh quality regarding the triangle type consistency with a low cost. Lock-based and lock-free operations were applied to avoid thread conflicts in GPU parallel computation. Experiments demonstrate that the mesh memory consumption is significantly reduced while the running speed is kept in the online reconstruction process.
Jieqi Shi, Weijie Tang, Xin Wang 0072, Hongbin Zha
ICRA2
2017 Poster: Smart RF Table Enables IoT on a Desk
abstract
IoT has long been a hot topic, and many researchers have made great efforts especially in wireless charging and communication between smart furniture, recognization and localization. However, people always divide charging, communicating and sensing apart. In our paper, we put forward a simple but practical method to make use of NFC communication and resonance-type WPT to build up a system which can be used to locate, identify, charge devices while providing a platform for objects to communicate with each other. Our system acts as an intelligent controller, and it links all devices registered to it together to form a scalable network based on common furniture in daily life.
Caihua Li, Jieqi Shi
MobiCom3