Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Soon Xuan Yong

dblp:207/1881 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Games and playful interaction · 37% Immersive interaction · 32% Collaborative and social computing · 21%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%
Computer networks
1 paper
Wireless sensing and localization · 100%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › music generation
algorithmic composition
0.312018
Cellular Music: An Interactive Game of Life Sequencer · ACM Multimedia 2018
Games and playful interaction › interactive art
interactive art installation
0.312018
TAGapp Visualization: An Application Based Visual Art Installation · ACM Multimedia 2018
Immersive interaction › artistic expression
interactive installation
0.312017
Drag A Star 3.0: An Audience Participatory Interactive Art · ACM Multimedia 2017
Interaction techniques and input › mobile interaction
mobile phone interaction
0.112017
Drag A Star 3.0: An Audience Participatory Interactive Art · ACM Multimedia 2017
Collaborative and social computing
social interaction
0.112017
Drag A Star 3.0: An Audience Participatory Interactive Art · ACM Multimedia 2017

Methods — techniques the papers use, named apart from their topics

mobile application · 0.7information retrieval · 0.7motion detection · 0.3cellular automata · 0.3web-based messaging · 0.3projection mapping · 0.3
YearPublicationVenuePosition
2018 Cellular Music: An Interactive Game of Life Sequencer
abstract
Cellular Music is an algorithmic sequencer based on the rules of Conway's game of life presented as an interactive audio based installation. The installation uses a camera to detect motion in space and uses this data as seeds for the game of life algorithm. The algorithm runs on a 20x20 grid with 20 iterations of the algorithm visualised in individual layers, creating a cubical grid of 20x20x20 cells. Cells are mapped to musical pitches and scanned to generate music.
Anis Haron, Soon Xuan Yong, Chee-Onn Wong
ACM Multimedia2
2018 TAGapp Visualization: An Application Based Visual Art Installation
abstract
"TAGapp Visualization" is an interactive visual art installation, which can be set up easily at any TAGapp related venue such as event, galleries and museum. The interaction of TAGapp visualization is mobile application, audiences can download the application into smart device. The features of the application are information retriever, indoor navigation and positioning. Audiences obtain the information by a very natural gesture, TAGapp visualization will display the journey of every individual audience. After download the application, audience have to generate their own account and pick the color, so the visualization will display the sphere according to what the audience pick. Each sphere represent each audience. TAGapp will track the visiting journey of every single audiences and stored into the database and all these actions would determine the visual component of the visual art. Besides that, the uses of this art installation can help the event, galleries and museum management. This real-time participatory interactive visual art enable to connect with the audiences' behavior.
Soon Xuan Yong, Chee-Onn Wong, Kong Cheng Tan, Anis Haron
ACM Multimedia1
2017 Drag A Star 3.0: An Audience Participatory Interactive Art
abstract
"Drag A Star 3.0" is a site-specific interactive art which setup in a café umbrella context. Audiences were meant to sit down and relax under the umbrella while interacting with this piece. With their smart phone, audience able to generate their own unique design star and send it to the star field. Audience could even embed their star with a wish, just like the old myth of wishing upon a shooting star. Stars that being generated are stored in the web server database, it is then being retrieved and visually display as a star in the night sky. Thus, every star tells a story. Audience could catch the shooting star by just performing a simple dragging gesture and then able to read at others wishes, or even reply to the wishes. This art piece is a combination of different technologies which involve projection mapping technique display, mobile application, web-based messaging system and web server database. Every action by the users is stored in the web server database and all these actions would determine the visual component of the star field. These participatory social interactions between the audiences enable the connection of audiences from the past, present and future.
James She, Kong Cheng Tan, Soon Xuan Yong
ACM Multimedia3