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Brianna Ondris

dblp:207/1980 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Personal fabrication and tangible interfaces · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › artistic expression
interactive installation
0.312017
Filters · ACM Multimedia 2017
Personal fabrication and tangible interfaces
physical-digital interaction
0.112017
Filters · ACM Multimedia 2017
YearPublicationVenuePosition
2017 Filters
abstract
Interactive installation exploring the moment where an individual through sight, touch, and sound can identify and build a relationship with the almost indescribable processes of "machining". By executing the physicality of code and examining the phantom-objectivity of that code, one can connect to the cycle between the digital to physical, finding exactly where the technological identity is located.
Brianna Ondris
ACM Multimedia1