Demo Data from EDBT 2026 / reviewers in the wild / expert
Brianna Ondris
dblp:207/1980
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 77% Personal fabrication and tangible interfaces · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › artistic expression
interactive installation |
0.3 | 1 | 2017 | Filters · ACM Multimedia 2017 |
Personal fabrication and tangible interfaces
physical-digital interaction |
0.1 | 1 | 2017 | Filters · ACM Multimedia 2017 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | FiltersabstractInteractive installation exploring the moment where an individual through sight, touch, and sound can identify and build a relationship with the almost indescribable processes of "machining". By executing the physicality of code and examining the phantom-objectivity of that code, one can connect to the cycle between the digital to physical, finding exactly where the technological identity is located. Brianna Ondris |
ACM Multimedia | 1 |